Cryptic Studios Team
Join Date: Jun 2012
Posts: 369
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130105a.2

General:
  • Updated the audio for Breaking the Planet.
  • Replaced the missing ambient audio in Starfleet Academy's interior.
  • Updates to "The New Link" mission:
    • The changeling boss, Laas, now uses the updated changeling combat sequence.
    • When you defeat Laas, you must capture him and place him in a container to complete the mission.
      • This is noted with a new mini-contact.
    • Updated Lamat'ukan to use a minicontact when he is defeated, instead of a system message.
    • The New Link no longer places characters into combat mode just by stepping into it, but it does cause them to be slowed.
  • The 700-day android engineering bridge officer is now available as a synthetic female or male.
    • The female versions of the androids have the same skills.
    • You may still only have one android per captain.
    • If you discharge an android officer, you may claim a replacement at no cost.
      • Go to the Bridge Officer Requisitions at Earth Spacedock/Qo'noS to claim an android officer.
  • Forest Epohh Duty Officer missions will now properly evolve epohhs from tier 2 to 3 and 3 to 4, moppet to adult and adult to mature.
  • Implemented a change to possibly address the game client failures reported on machines with Intel integrated drivers.
    • This may address crashes, black-screen hangs, "Display driver has stopped responding and has been reset" system messages, and blue screens.
    • This change will also assist with gathering information about the failures should they persist.

Foundry:
  • Added new interior detail objects:
    • Wall Intercom - TOS
    • Tapestry - Night Scene
    • Console - TOS Table 01
    • Vase - TOS 01
    • Vase - TOS 02
    • Statue - TOS 01
    • Decor - TOS Jeep
    • Generator - TOS 01
    • Consoles - Federation TOS Ship 01
  • Added new NPC Groups:
    • Species M-113 - ground
    • Tholian EV Suit - ground
    • Tholian - space

Ships:
  • The Vesta and its variants now properly display set piece shield FX correctly on all ship parts.
  • Updated the following ships so their textures display correctly:
    • Steamrunner
    • Aeon
    • Wells
    • Mobius

Systems:
  • Tribble Test Vendor Updates:
    • The Romulan Reputation store now sells the correct Hyper-Plasma Torpedo, which is part of the appropriate set.
    • The Borg can now properly adapt to the Plasma Flamethrower.
    • The Plasma Flamethrower power now properly applies damage to targets when in shooter mode.
  • The Assimilated Tractor Beam, from the Borg Space Set - 3pc Bonus, has had its cooldown reduced from 4 minutes to 3 minutes.
  • Updated the Adaptive Shielding proc on Elite Fleet Space Shields.
    • This now has a stack limit of 10, but offers much less resistance per stack.
    • Updated the tooltip with better information on the functionality of the proc.
  • All Subsystem Targeting Bridge Officer powers now have thorough Tooltips explaining their exact effects when activated, complete with stat representations that scale with the appropriate modifers.
  • The Omega Plasma Torpedo Launcher no longer triggers the cooldown reduction procs of Projectile Weapons Duty Officers.
  • Removed reference to the Breen Warship reward pack being tradeable.
    • This is a text change only.
  • There is now a wider range of debuffs classified as "Mental" which can be cleansed using Melorazine.
    • This list includes most Undine psionic attacks, Lethean Rapture, Orion Seduce, and more.
  • Duty Officer Warp Theorists' Tachyon Beam turn-rate debuff now lasts the full intended duration.
    • The magnitude of the associated debuff can now be reduced with the appropriate resistances.
  • Omega Reputation Updates:
    • Updated the names of both Adapted Mk XII Ground Weapons to reflect the correct damage types.
    • Corrected energy types on Adapted Mk XII MACO and KHG weaponry to match up with their visual FX.
    • The Klingon Honor Guard Armors Mk XI and Mk XII now have the correct item icons.
  • Romulan Reputation Updates:
    • Fixed description error where Duty Officer requirements were being listed as "Uncommon" or "Rare" but actually accepting "Common."
      • All descriptions now properly refer to "Common" Duty Officers.
    • Fixed a description error in Romulan Tier I, III and V unlocks that referred to the incorrect quality for the associated Scorpion Fighter unlocks.
    • Requirements scaling for Duty Officers on all Scorpion Fighter projects were backwards across the ranks.
      • This change will reduce the number of Duty Officers required at Tier 1, while increasing the requirements at Tier 5.
        • Tier 3 is unchanged.
    • Several requirements for Distress Calls and Reinforcements consumables were also improperly scaled, and have been adjusted accordingly.
      • This will result in several increases and decreases in requirements across all tiers.
    • Tier 4 Romulan Distress Call, Mogai Escort, now properly accepts Common/White duty officers, instead of Uncommon/Green, to match the descriptive text.
    • Corrected a typo in the number of Duty Officers required for the Tier 1 Romulan Security consumable.
      • It now properly requires 1 Doff instead of 51.
  • All "Nanoenergy Cell" devices have been modified:
    • Chance to proc increased from 5% to 10%.
    • Kinetic damage associated with "Kinetic Capacitor" now has 100% shield penetration, and has been increased by 80%.
    • Toxic damage associated with "Anti-Coagulant" has been increased by 100%, but now ticks half as quickly.
  • Corrected a typo in the Vesta's Quantum Slip Stream power's display name.
  • Relativity Stasis Pistol and Relativity Self-Targeting Rifle have each had their DPS increased, as well as both gaining a [CrtH] and [CrtD] mod.
  • The Auto-Targeting Beam secondary fire on the Relativity Self-Targeting Rifle updated:
    • Narrowed the firing arc from 135-degrees to 90-degrees.
    • Reduced the cooldown from 16 seconds to 14 seconds.
  • The cooldown on Relativity Stasis Pistol's secondary fire has been increased from 12 seconds to 20 seconds.
  • Tricobalt Mines updated:
    • The damage dealt by Tricobalt Mine Explosions have been reduced by 10% across-the-board.
    • The damage variance of Tricobalt Mine Explosions has been reduced from 20% to 5%.
      • This will lead to more predictable damage - fewer highs, fewer lows.
    • The stealth value on Tricobalt Mines has been reduced by approximately 25%.
      • This should allow them to be seen from about 1k further than previous.
  • The Tachyon Mine Launcher no longer shares a cooldown with Tachyon Beam.
  • Resolved an issue that was preventing the Omega Reputation power "Medical Nanite Cloud" from properly curing players who were completely assimilated.
  • Significantly increased the damage of the Kinetic Cutting Beam, but drastically reduced the damage and crew damage of the combo with the Assimilated Tractor Beam.
  • Omega Graviton Amplifier will no longer damage the player if the player deploys mines.
    • It will now properly damage enemies that are hit by the mines.
  • All Set Powers now scale with the set's Mark instead of using the player's level.
    • This will result in a slight boost to Mk XI Set Powers, and a larger boost to Mk XII Set Powers.
    • This change does not affect sets that are made up of items that do not have a level, such as the Aegis Space Set.
  • Plasma Hyperflux now has a real description. - The actual power has not changed and is still "fantastic stuff that is awesome and rad."
  • Antiproton Carrier Wave consumables no longer stack.
    • Applying one will clear all existing Weapon Augmentation buffs currently active.
    • Antiproton Carrier Wave now only deals its damage on the first application tick of your weapon firing.
      • Damage has been increased to compensate for this limitation.
    • Antiproton Carrier Wave buffs no longer expire after 10 shots, but last their full listed duration.
  • Fuse Armor can now be properly cleansed by debuff cures such as Quick Fix.
  • Updated description of all Duty Officer Active Roster powers:
  • Removed "Ground" or "Space" indicators from Specializations
    • All active roster powers now indicate "Ground" or "Space" at the beginning of their short descriptions, instead.
    • Powers that are not region-restricted do not indicate a region.
      • They work everywhere.

UI:
  • Items linked in chat now correctly display their color when first displayed, instead of requiring mouseover.
  • Removed the non-functional "Add Slot" button from the Away Team chooser window.
  • The holdings tab of the Fleet window will now display the fleet name and fleet level above the list of holdings.
  • The Reward, Challenge, and Players filters in the PvE windows now start with all the options checked.
  • Resolved issue that caused the View holding button on the fleet overview screen to go to the wrong screen.
Captain
Join Date: Jun 2012
Posts: 549
# 2
01-10-2013, 04:52 PM
The borg tractor cd time reduction will be well received by players tho i bet most will say maybe 2 mins please. lol.

The mk xii sets get a boost nice. Hope it works with old ones that you got from the stfs instead of rep store tho.

The kinetic beam damage is getting a buff, nice mines at 900 ish atm without powers i wonder what it will go up to.

I think ppl will be miffed about the omega torp not being able to get a reduction in cd cos it cant use the projectile doffs powers.

Last edited by cptskeeteruk; 01-10-2013 at 05:01 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,962
# 3
01-10-2013, 04:56 PM
Thank you thank you thank you thank you for Tholians and more TOS assets!!!
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Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Empire Veteran
Join Date: Jun 2012
Posts: 1,140
# 4
01-10-2013, 04:56 PM
Quote:
Originally Posted by cptskeeteruk View Post
The borg tractor cd time reduction will be well received by players tho i bet most will say maybe 2 mins please. lol.
It was good, but then:

Quote:
Significantly increased the damage of the Kinetic Cutting Beam, but drastically reduced the damage and crew damage of the combo with the Assimilated Tractor Beam.
The Devs giveth, and the Devs taketh.

Good news on the Android front too, no tac or sci option yet but this is a step in the right direction if I do say so myself.

I would like to ask if the STF costume bugs are a known issue, things like helmets and certain parts not showing in the tailor. Sure it's a cosmetic issue but nice to know if it's being fixed so I can have my shiny hat back.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 369
# 5
01-10-2013, 04:59 PM
Quote:
Originally Posted by drogyn1701 View Post
Thank you thank you thank you thank you for Tholians and more TOS assets!!!


It's definitely a work in progress, but I don't yet know how frequently I'll be able to add stuff. Hope everyone agrees it's better to release stuff in little bits and pieces rather than hold it all up and release it at once.
Republic Veteran
Join Date: Jun 2012
Posts: 234
# 6
01-10-2013, 04:59 PM
Well I hope that the problem with the integrated intel chip is fixed only wish I could test it out on tribble shame u have to wait for ever to get a team in there. Hope that when I run into the hive ground and when I beam into my fleet starbase I can see and not bee in the dark/blind lol
Starfleet Veteran
Join Date: Jun 2012
Posts: 716
# 7
01-10-2013, 05:00 PM
Quote:
Originally Posted by zer0niusrex View Post
General:
  • The 700-day android engineering bridge officer is now available as a synthetic female or male.
    • The female versions of the androids have the same skills.
    • You may still only have one android per captain.
    • If you discharge an android officer, you may claim a replacement at no cost.
      • Go to the Bridge Officer Requisitions at Earth Spacedock/Qo'noS to claim an android officer.

WOOO HOOO YES FINALLY!!!

It's not the tactical or science android options, but at least it's something!

Raptr profile
Starfleet Veteran
Join Date: Jun 2012
Posts: 649
# 8
01-10-2013, 05:04 PM
Quote:
Originally Posted by zer0niusrex View Post


It's definitely a work in progress, but I don't yet know how frequently I'll be able to add stuff. Hope everyone agrees it's better to release stuff in little bits and pieces rather than hold it all up and release it at once.
THIS! This is what I have been asking for for ages, not a deluge, but a trickle over time...though...can we get some costumes next time to go with the purdy TOS interior additions
Captain
Join Date: Jun 2012
Posts: 549
# 9
01-10-2013, 05:07 PM
Zero, i was just wondering. About foundry stuff. Is foundry players able to use winter wonderland stuff like say the race stuff like banners, gazebo, the track things u cant cross or you are disqualified. Etc. Because if foundry had those and maybe some fun non mission style foundry scripts to do things like npcs that can start a race, put u at the start of a race, and count down using the chat window things. Maybe we can get some sort of races setup on andoria because we have the frosted boots, theres a track like design on andoria imo that could use a race there.

Maybe not the right place to chat about it but id like it if foundry ppl (not me personally) could create fun events and not just missions like things at winter wonderland but on places that dont get much use like andoria and vulcan and risa. Especially timers, tracking of start and end positions and flags and what not for things like races. Also for space races the timings and stuff could be used also would be cool if foundry could make them too.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 229
# 10
01-10-2013, 05:07 PM
Quote:
Originally Posted by direphoenix View Post
WOOO HOOO YES FINALLY!!!

It's not the tactical or science android options, but at least it's something!
This does not preclude the possibility of adding other departments later, if proper assets become available.
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