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Thanks SO MUCH for all your support, and we'll see you in-game!
The changeling boss, Laas, now uses the updated changeling combat sequence.
When you defeat Laas, you must capture him and place him in a container to complete the mission.
This is noted with a new mini-contact.
Updated Lamat'ukan to use a minicontact when he is defeated, instead of a system message.
The New Link no longer places characters into combat mode just by stepping into it, but it does cause them to be slowed.
Why wasn't the mission tweeked so we wouldn't be killing innocent Jem'Hadar eggs?
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Foundry:
Added new interior detail objects:
Wall Intercom - TOS
Tapestry - Night Scene
Console - TOS Table 01
Vase - TOS 01
Vase - TOS 02
Statue - TOS 01
Decor - TOS Jeep
Generator - TOS 01
Consoles - Federation TOS Ship 01
Added new NPC Groups:
Species M-113 - ground
Tholian EV Suit - ground
Tholian - space
Nice, but where are the missing ships?
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Tricobalt Mines updated:
The damage dealt by Tricobalt Mine Explosions have been reduced by 10% across-the-board.
The damage variance of Tricobalt Mine Explosions has been reduced from 20% to 5%.
This will lead to more predictable damage - fewer highs, fewer lows.
The stealth value on Tricobalt Mines has been reduced by approximately 25%.
This should allow them to be seen from about 1k further than previous.
Why just not revert it to the previous single Tricobalt mine than nerfing the explosive power? Because nobody had an issue with it before the change where multiple mines spawn with the Pattern ability.
I understand that it's important not to outline hard rules about what qualifies lest people game the system, but do you realize how demoralizing it is to spend days or weeks putting together a mission, beg/borrow/steal people to play the thing, and have it languish in 'NOT ELIGIBLE' oblivion with absolutely no idea what you can do to change things?
My first mission finally qualified sometime in the last day. But for a week it was sitting at 12-16 plays, 30-60 minute playtime (if the search is at all accurate), and it wasn't eligible. No idea whether it would just take time to process, or if I had done something wrong, or ... ...
My second mission doesn't qualify, which I assume is due to only 4 plays. I guess?
I have said this elsewhere, but number of plays/reviews is one of the factors. I hope this is unsurprising, as it's at least slightly more difficult to exploit this way.
Corrected energy types on Adapted Mk XII MACO and KHG weaponry to match up with their visual FX.
Sorry to barge into the foundry discussion, but am I reading this right? 2 The adapted sets will now have the same energy type as the regular stf sets?
If so I now have a useless sniper rifle for each faction. What a waste...
I have said this elsewhere, but number of plays/reviews is one of the factors. I hope this is unsurprising, as it's at least slightly more difficult to exploit this way.
Can you tell us what the number is, so that we know how many people to beg to play our missions while getting no rewards? Or should we just beg and beg until the mission somehow counts?