Lieutenant
Join Date: Jun 2012
Posts: 61
# 51
01-10-2013, 06:38 PM
The boff stations and skills are still missing.
Empire Veteran
Join Date: Jun 2012
Posts: 421
# 52
01-10-2013, 06:40 PM
Quote:
Originally Posted by zer0niusrex View Post
There was an issue where the Journal incorrectly said that some didn't qualify when they did--that was resolved and is on Holodeck as of today.

Every other mission I've checked (since the fix went live) legitimately didn't qualify, whether because it lacked enough plays or because the average play time was too short.

anyone know what is the number of "enough" plays and it that means plays in general or plays by unique accounts?
Captain
Join Date: Jun 2012
Posts: 3,265
# 53
01-10-2013, 06:56 PM
Quote:
Originally Posted by zer0niusrex View Post
  • The changeling boss, Laas, now uses the updated changeling combat sequence.
Could we possibly have that combat sequence extended to all changeling NPCs, including those in the Foundry?
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Career Officer
Join Date: Jun 2012
Posts: 6,406
# 54
01-10-2013, 07:15 PM
Almost forgot to ask, but when can we be starting to see the Qo'nos CTD issue fixed?

And what's the word about the various Found Bug fixes? I mean its ironic that the Foundry is hyped so much but yet so little attention to it. (Not saying you're not fixing it, just that priorities seem to be low.)
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!
Expansion 2 - Delta Rising: Welcome to Tier 6, where everything is now obsolete. Have fun with the new Crafting!

Last edited by azurianstar; 01-10-2013 at 09:43 PM.
Career Officer
Join Date: Jun 2012
Posts: 486
# 55
01-10-2013, 07:19 PM
Quote:
Originally Posted by bootyboots View Post
Sorry to barge into the foundry discussion, but am I reading this right? 2 The adapted sets will now have the same energy type as the regular stf sets?

If so I now have a useless sniper rifle for each faction. What a waste...
They're not useless, you just have to choose between them now. So maybe its a waste for you if you never intended to use the battle rifle without the pulsewave. But having them be different energy types was always OP as it made all other weapon combinations obsolete in STF's.
Empire Veteran
Join Date: Jun 2012
Posts: 421
# 56
01-10-2013, 07:30 PM
Quote:
Originally Posted by denizenvi View Post
They're not useless, you just have to choose between them now. So maybe its a waste for you if you never intended to use the battle rifle without the pulsewave. But having them be different energy types was always OP as it made all other weapon combinations obsolete in STF's.

I intended to use the pulsewave with the battle rifle because their ranges complemented each other.


And yes I must be crazy for thinking that the using 2 of the 3 elite STF weapons together was intended (apparently Omega being AP doesn't factor into this).

This is particulary bad for people that use the MACO set and need a pulsewave since there is no STF pulsewave option for at all anymore other than the adapted.
Career Officer
Join Date: Jun 2012
Posts: 961
# 57
01-10-2013, 08:50 PM
Zero love the Reputation vendor, but can you possibly do the same with the Shipyard Dilithium equipment vendor so we can try out different energy/console/weapons combos with all the new gear since there is no way easy way to earn 22k dilithium to buy 1 new weapon, console on Tribble. Thanks
Captain
Join Date: Jun 2012
Posts: 518
# 58
01-10-2013, 09:01 PM
Hmm just checked the stats of stuff like jem set, the individual things like jem shields arnt better, just the 2 or 3 piece powers which for jem its from 7.6 to 8.1 which ok as a free boost its fine i guess but would be better if 10 or more. The tet glider is 34.7 to 38.9 in combat space. So a slight increase but not a great deal considering its a mk xii omega 2 piece i thought zero said it was a large buff for xii sets compared to xi sets? A large would be to take the 34.7 i had to 42 or better imo.

Cutting beam tho is nice, 909 to 1371 ish. I can probs get the cutting beam to 1800 with powers.
Rihannsu
Join Date: Jul 2012
Posts: 3,616
# 59
01-10-2013, 09:56 PM
Quote:
Originally Posted by denizenvi View Post
But having them be different energy types was always OP as it made all other weapon combinations obsolete in STF's.
You being silly, I used the Omega Carbine along with the MACO Rifle were the only problem was Borg usually adapted after a full spread.

Also you assume everyone will be in MACO, I usually am in Omega on my Sci that at least its boosting damage with Ambush Field and trying to throw heals as much as I can, I have no choice but to stick with the Carbine but I take the Pulsawave and use it primary.

There is no OP, integral remodulation means you automatic remodulate and only have a 15 second on cooldown, usually its enough even with the Omega Carbine as long I dont go with full auto Picard.
Empire Veteran
Join Date: Jun 2012
Posts: 2,694
# 60
01-10-2013, 11:36 PM
The one thing that stands out to me after lots of my own research into the black screen issue with intel drivers is that a lot of mmorpgs out there have had this problem for years and imo one of the reasons why its suddenly noticed in STO in S7 is due to the fact from when Cryptic first started getting some real backing when PWE went through 100% of the transfer we only noticed it now in S7. Yet this is the first mmorpg I have ever seen a company attempt to tackle the issue most devs in other mmorpgs just blame it on the user and do not try to take any accountability on the issue. So even the attempt with this patch to see if they can come up with anything renews some faith with me
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