Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 11
01-10-2013, 07:07 PM
Quote:
Originally Posted by bareel View Post
Which also doesn't matter when you can buff your resists to high heaven and still tank nearly anything in the game since total health is meaningless. Only resists and ability to restore said health matter.
Which is another thing Cruisers and Science vessels have better resist stacking choices of ingame. Both faster and larger heals if they wish to use them.

If the Devs nerf DHC or Tacs we end up with Cruisers that cant be killed again because healing and resist stacking will still be way high.

Another aproach is needed to bring parity to the game other than nerfing a class into being as useless as many think cruisers currently are ingame.

Do we really need to do to Tacs what was done Science so we end up with all broken classes?

There has got to be better way than all this pettiness that has been happening.
Leonard Nimoy, Spock.....

R.I.P
Captain
Join Date: Jun 2012
Posts: 522
# 12
01-10-2013, 07:28 PM
I might be wrong but this is my understanding of what the OP posted -

Quote:
Originally Posted by undyingzero View Post
I would like to fly an escort, but for some reason I cannot keep the forward firing arc of my ship facing the enemy when I want to. Therefore, please, PLEASE reduce DHC dps and increase beam dps so that I can fly a beam-boat scort
Again, correct me if I am wrong
Starfleet Veteran
Join Date: Jun 2012
Posts: 315
# 13
01-10-2013, 08:42 PM
Escorts are fine as they are, they do what they're supposed to do and do it well. They are not broken. But therein lies the problem. Escorts are the only ships that Cryptic got right; Cruisers and Scis are broken so in comparison it's easy to understand why ppl think 'scorts are OP.

There have been many threads written covering every side of the story. What amazes me is that after all this time and all the posts Cryptic continues to let the status quo exist. Just deal with the fundamental problems with cruisers and sci (the real problems, not the 'make cruisers dps like escorts' bull) and you will cut the complaining on the forums by a third.

I may be wrong but the only two real attempts Cryptic has made to address this problem are: (1) the creation of +-Th consoles, and (2) the Vesta and maybe the Wells. I'm sure ppl are going to jump all over me for what I just said but that's ok since that's what the forums are for.
Commander
Join Date: Jul 2012
Posts: 311
# 14
01-10-2013, 09:18 PM
Quote:
Originally Posted by pokersmith1 View Post
I might be wrong but this is my understanding of what the OP posted -



Again, correct me if I am wrong
Uh, no. I just noticed something about cannons that I thought was odd and defied most gaming design conventions. I'm not a big lover of playing Cannon Escorts, which is why I find playing on my KDF character incredibly boring.
Commander
Join Date: Jul 2012
Posts: 311
# 15
01-10-2013, 09:22 PM
Quote:
Originally Posted by bitemepwe View Post
DHCs actually fire half as much as beam arrays. Twice per cycle as oppossed to four times per cycle.

DHCs are fine. Its beam arrays that need thier drain mechanic adjusted so they do not kill thier effectiveness when used.

Dual cannons are a whole different issue as they are only marginally more damaging than beam arrays with a restrictive firing arc.

Oh,and on a side note. The old standby for escorts is 2 DHCs, 1 DBB and a torp. Its layout many still use today.
Don't DHCs fire MORE shots per cycle, though? Plus, their damage is already higher than a Beam Array's.
Lt. Commander
Join Date: Dec 2012
Posts: 146
# 16
01-10-2013, 09:53 PM
We really do need a buff cruisers back to "Cruiser Trek Online" thread in every subforum eh?

Simply: No.

Yes DHC are powerful and Tac/Escort captains can deliver powerful alpha strikes. I'm sorry you can't do the same amount of damage in your beam boat, but those Tac/Escorts aren't tanking/healing/disabling anywhere near what you are doing either. You want to do Tac/Escort damage in your cruiser and have loads of HP and shields and healing to boot, does that make any sense at all?
Captain
Join Date: Jun 2012
Posts: 1,501
# 17
01-10-2013, 10:46 PM
Quote:
Originally Posted by undyingzero View Post
Don't DHCs fire MORE shots per cycle, though? Plus, their damage is already higher than a Beam Array's.
Unbuffed DHCs only fire 2 shots/cycle compared to 4 shots/cycle other unbuffed energy weapons fire. There are different unbuffed rates of fire (RoF) as well as rythms (for DHCs iirc it's 2 shots/1 sec than 2 seconds nothing).

Iirc DBB has the highest base damage (not positive though been awhile since I ran a BO build).
Commander
Join Date: Jul 2012
Posts: 311
# 18
01-10-2013, 11:03 PM
Quote:
Originally Posted by picardtheiii View Post
We really do need a buff cruisers back to "Cruiser Trek Online" thread in every subforum eh?

Simply: No.

Yes DHC are powerful and Tac/Escort captains can deliver powerful alpha strikes. I'm sorry you can't do the same amount of damage in your beam boat, but those Tac/Escorts aren't tanking/healing/disabling anywhere near what you are doing either. You want to do Tac/Escort damage in your cruiser and have loads of HP and shields and healing to boot, does that make any sense at all?
I don't even fly cruisers, so this isn't a thread about Cruisers. You'd know this if you, y'know, READ the thread. I never even mentioned dealing the same damage as an Escort. All I was trying to get across was the WEAPONS themselves, not the Escorts or the Cruisers or anything. Please do the research (Read the thread) before replying.
Career Officer
Join Date: Jun 2012
Posts: 1,753
# 19
01-10-2013, 11:19 PM
Quote:
Originally Posted by undyingzero View Post
I don't even fly cruisers, so this isn't a thread about Cruisers. You'd know this if you, y'know, READ the thread. I never even mentioned dealing the same damage as an Escort. All I was trying to get across was the WEAPONS themselves, not the Escorts or the Cruisers or anything. Please do the research (Read the thread) before replying.
Fedside weapons and ship types are inherently connected, people have been trying to make the case lately that beams are inferior and should be buffed in an attempt to circumvent the usual "cruisers wanting to be unkillable death dealers from far away" vibe. Its not working. Weapons type and ship type are connected, different weapon types are designed to work in ships with specific parameters. I truly wish Fed cruisers could mount DHCs. Their short range and tight firing arcs coupled with the slow turning inherent in cruisers would make them all try it out once and then go back to broadsides while orbiting their target.

But if you insist on looking at just the weapons be aware that firing arcs and range matter as well as whatever the final DPS turns out to be.
Empire Veteran
Join Date: Jun 2012
Posts: 660
# 20
01-11-2013, 12:48 AM
Quote:
Originally Posted by undyingzero View Post
Which honestly doesn't mean much when the ships that can equip them have really good turn rates and at least 2 skills off the top of my head that increase turn rate temporarily, not to mention RCS consoles work better on Escorts.
Have you ever flyied an escort?
I fly both cruisers and escorts, and yes... cruisers have less dps but with beam arrays you can fire in a 360? arc, moreover cruisers have also much more hull, shields and healing abilities. Still 4500 dps (using 8 beam arrays) for a tactical cruiser is not difficult.

Escort only fire in a 45? arc, and even if they have good turn rate they have to spend a lot of time in turning around and trying to front the opponent. Escorts also have much less hull and shield and healing abilities... if you use a rcs console you sacrifice an eng console slot ( so one plate less)...


However people often forget that cruiser are not attack ships, they are support ones (tanking and healing is their role)... do not use a ship for a role tha is not the right one.
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