Rihannsu
Join Date: Jun 2012
Posts: 376
# 1 The last Enterprise.
02-15-2013, 02:28 AM
This is a repost of my post in another thread on the Galaxy-R. To fix the last of the enterprise series that seems to be langushing behind the rest of its sister ships.

i have the Excel, Ambassador, Galaxy, Sov, Galaxy X, and Oddy. Comparing them is useless the galaxy is just inferior in every way sadly. Lets breakdown the Enterprise classes.

Galaxy - Tank/healer, has seperation on 5min cooldown, most endgame content can 1 shot u.
Sov - Tanks just as well while doing more dmg, heals as well. +1 turn
Ambassador - Tanks as good, heals way better, and can out dps it by scores. +1 turn
Excel - Tanks and heals just as good, and out dmgs it by a mile. +2 turn
Free Odd - Tanks/heals/DPS, better boff layout. -1 turn

So lets compare fleet versions.

Galaxy - Tank healer, 5th eng console. Seperation.
Sov - Tank/healer/DPS, 4th tac console, better boff layout. +1 turn
Ambassador - Tank/healer/dps, 3rd sci console, better boff layout. +1 turn 60k hull
Excel - Tank/healer/dps, 4th tac console, same boff layout, +2 turnrate still out dmgs Gal.
Zen Oddy - Tank/healer/dps many console choices, better boff layout, chevron seperation, better shield mod. 58k hull

So lets look at the breakdown.

Galaxy has less turn then all but odd.
Galaxy cant do anywhere near the amount of dmg the others can.
Galaxy cant heal as well as the oddy or the ambassador.
Galaxy tanks as well as the others.
Galaxy has slightly more hull then excel and sov.
Galaxy has worst Boff layout of all.
Galaxy has worst console layout of all.

Now lets think of how this game is played. Tanking = useless, throw enough resist on an escort it will tank just as good. Healing and DPS are both very important.

Breakdown of 5 consoles of 1 type per ships.
5 Sci consoles - Tons of shield generators and regen, among other sci to chose from like power inslators.
5 Tac consoles - Tons of dps and versitility in dmg types, like projectile and energy.
5 Eng consoles - Armor has mega diminishing returns so anything over 2-3 is pretty much a waste. Power consoles give a very small amount of power for little return. SIF consoles are useful. RCS Consoles are useful only on ships with higher base turn as 35% of 6 is basicly nothing 1% degree per sec turnrate. Crew resist consoles are useful but dont prevent repair rate from falling to critically low levels, had 100% crew injured yesterday with 0% repair per min 0 dead crew.

So, 5 sci consoles = Awesome sauce. 5 Tac consoles = Uber dmg. 5 Eng consoles = crippled your dps and survivability for little to nothing.

How do we fix the trainwreck?

Fleet Galaxy.
4 eng consoles
3 sci
3 tac
Base hull is 43,500
Shield mod 1.10
Turnrate 7
Boff layout - LTC uni, LT uni, LT sci, Ens Eng, Cmd Eng.
Saucer seperation is now toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop.

+ add the costume piece "Galaxy Venture Refit Necells" from the dominion wars, its the galaxy X necells minus the 3rd necell to customization options.

Fleet Galaxy-X.
4 eng consoles
2 sci
4 tac
Base hull is 43,000
Shield mod 1.10
Turnrate 7
Boff layout - LTC tac, LT Eng, LT sci, Ens uni, Cmd Eng.

Saucer seperation enabled toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop. The Lance now is a fused weapon in a 5th forward weapon slot, you can buy different lances in the dil store. Like Acc x2, CritD in diff energy weapon variations like antiproton.

And elite version at your T4 starbase shipyard like Acc x1 Dmgx3. The weapon is no longer an ability it is a beam weapon that fires in a pulse of 2 bo2's every 30 sec, with 45degree firing arc. While saucer seperation is in effect the weapon does 1/2 dmg and fires in a wide beam cone of 90degrees.


What does that all mean? It gives the galaxy less firepower then some of its counter parts but puts its flexablity and versitlity in a much broader scope.

Galaxy would have.
More shield then excel and Sov. But on par with oddy/amb.
Less damage then the excel and Sov. But on par with oddy/amb.
More healing then the Excel and sov. But on par with oddy/amb.
Equal manuverability to all its sister ships cept excel.
More hull then its sister ships but a slightly lower impulse mod to make its acceleration a tad slower.
Saucer sep stopping the ship would prevent people from spamming it in combat to regain their saucer that die.

The galaxy x would be on par with the Sov/Excel with the turnrate able to somewhat use its cannons more effectivily. And saucer sep to really use cannons to the fullest. With modable fused weapons like the lance you could then run all AP weapons or plasma with no ill effect to your lance. It would also improve the hitrate of the actual lance blasts with +Acc lances. The over all dmg per blast would be reduced from BO3 levels to BO2 levels but would fire more often cause of the 30 sec cooldown over the 2min cooldown. Resulting in over all better performance in the ship as a whole but without unbalancing it as the lances narrow arc limits firing time on target.

The seperated lance would be like firing an instant energy based torpedo spread 1. Hits 3 in the 90 degree arc
for 5-8k dmg x2 pulses. Would be on par with a Tricobalt torpedo spread 2.

Also give the fleet defiant a .99 shield mod. A similar build to the Fleet Gal and X could be done with the KDF Neg and Gurumba, with variations to hull str and turnrates. Lots of people would love a KDF tactical Neg'var from Mirror DS9.

Last edited by jtoney3448; 02-15-2013 at 03:00 AM.
Career Officer
Join Date: Jun 2012
Posts: 665
# 2
02-15-2013, 04:57 AM
Sorry, I rather like that the Galaxy is a piece of garbage. It was the ugliest by far of the Enterprise line, and I am glad I don't see many of them around.
Career Officer
Join Date: Jun 2012
Posts: 2,634
# 3
02-15-2013, 05:40 AM
Quote:
Originally Posted by jtoney3448 View Post
This is a repost of my post in another thread on the Galaxy-R. To fix the last of the enterprise series that seems to be langushing behind the rest of its sister ships. SNIP.
Thanks for summarising this, generally agree with all you suggest, it is desperately in need of a revamp.

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Career Officer
Join Date: Jun 2012
Posts: 2,634
# 4
02-15-2013, 05:42 AM
Quote:
Originally Posted by eulifdavis View Post
Sorry, I rather like that the Galaxy is a piece of garbage. It was the ugliest by far of the Enterprise line, and I am glad I don't see many of them around.
It was only the ugliest in your eyes, that is your opinion and it is subjective, I do not share it and I dare say most people would not share your view.

FLTCDR SRS FLEETS - S.R.S. - S.R.S. ACADEMY - SRS GUARDIANS - SRS KDF
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Career Officer
Join Date: Jun 2012
Posts: 514
# 5
02-15-2013, 05:43 AM
Quote:
Originally Posted by jtoney3448 View Post
Boff layout - LTC uni, LT uni, LT sci, Ens Eng, Cmd Eng.
Saucer seperation is now toggleable BUT has a 30 sec toggle global cooldown, and your ship comes to a stop.
I would say to make the galaxy correctly,the BO Layout should be LTC Uni, LT Tactical, LT SCi, Ens Uni, Comm Eng. That makes it more general explorer.

A dangerous though based on this, and a possible counter to its maneuverability issues, would be to give it: Comm Eng, Comm Uni, LT Tactical, LT Sci. That might make it desirable even with its maneuverability issues.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Captain
Join Date: Jun 2012
Posts: 1,553
# 6
02-15-2013, 05:45 AM
I for one loved the Enterprise D's look and the only reason I play with the MU star cruiser is because the galaxy class is so inferior
Republic Veteran
Join Date: Jun 2012
Posts: 1,084
# 7
02-15-2013, 06:00 AM
The way I wished they have done the cruisers are as follows:\

T1 Constitution Refit
T2 Excelsior
T3 Ambassador
T4 Galaxy (with separation since that was in the show from the beginning...not added later)
T5 Sovereign

or

T1 Miranda
T2 Connie
T3 Excelsior
T4 Ambassador
T5 Assault Cruiser Sovereign
__ Star Cruiser Galaxy (with separation)
Career Officer
Join Date: Jun 2012
Posts: 1,483
# 8
02-15-2013, 06:37 AM
... or make tanking a viable alternative to dps-centric content?
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Career Officer
Join Date: Jun 2012
Posts: 4,051
# 9
02-15-2013, 07:31 AM
Quote:
Originally Posted by nynik View Post
... or make tanking a viable alternative to dps-centric content?
While that's a good idea in general, tanking is only part of the issue.
I've been flying a Star Cruiser with an Engineer character since early 2010 and while I have the Galaxy-R at my disposal thanks to the old VA token, I think the Star Cruiser is still more useful for tanking.
The shared cooldowns, teh lack of good ensign engineering abilities as well as the laughably low hull-increase for the Galaxy's...limited agility (to sum up inertia and turnrate in one word) make her very much undesirable to me.
And I'm actually a fan of the Galaxy class so I wanted to like this one too.
Lieutenant
Join Date: Sep 2012
Posts: 92
# 10
02-15-2013, 09:26 AM
I agree that the galaxy performs poorly in combat, in terms of combat it's a piece of crap. However, I don't really see this as unfair in any way. It wasn't designed as a combat ship. So I don't really see why it should be redesigned to excel at combat.

If you want to fly a galaxy you should be off scanning anomalies for data samples, delivering aid to needy systems, and doing those foundry missions that say "no combat, heavy dialog." If you want to excel at fighting, there's plenty of ships well suited for it. The galaxy isn't, and never was, one of them. It's a ship for carrying around children, dolphins, and endangered species. Hosting diplomatic functions. Hauling supplies, evacuating colonies, being tormented by omnipotent beings.

Leave the combat to those ships that can do it well, or else resign yourself to doing it poorly.
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