Ensign
Join Date: Jan 2013
Posts: 3
# 11
01-11-2013, 02:44 PM
Quote:
Originally Posted by darkjeff View Post
...by up to 60% of the base damage.

One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon

That is why you do NOT mix energy types.
There are diminishing returns on all consoles. You don't get 120%.
Captain
Join Date: Jun 2012
Posts: 1,096
# 12
01-11-2013, 03:14 PM
Quote:
Originally Posted by huas31r View Post
There are diminishing returns on all consoles. You don't get 120%.
Not on all consoles, with the only big one being armor consoles -- which get diminishing returns the higher the resist goes up until the cap of 75% (I.E. mixing console types will not help much with a specific resist.

Energy consoles should stack an even percent against the base damage (which won't be completely in line with the increase in DPS rating)
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 13
01-11-2013, 04:15 PM
Quote:
Originally Posted by huas31r View Post
There are diminishing returns on all consoles. You don't get 120%.

This really needs to get stickied:

http://sto-forum.perfectworld.com/sh...1&postcount=15
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 14
01-11-2013, 04:19 PM
Quote:
Originally Posted by darkjeff View Post
...by up to 60% of the base damage.

One energy type, 4 Very Rare Mk XII tactical consoles = +120% to each weapon
Two energy types, 2 Very Rare Mk XII tactical consoles each = +60% to each weapon

That is why you do NOT mix energy types.
You can mix similar energy types like Antiproton + Chroniton Beams, or Romulan Disruptors + Spiral Wave Disruptors, etc... so long as the Tactical Bonus Damage consoles remain identical (4+ Disrputor Coils, 4+ AP Mag Regulators, etc...). This is the only way you can mix proc types without losing significant DPS.
Captain
Join Date: Jun 2012
Posts: 1,376
# 15
01-11-2013, 05:32 PM
Quote:
Originally Posted by ferdzso0 View Post
make sure to put tactical consoles for each weapon type to your slots to maximize your DPS



dont troll pls
Sorry, no trolling intended, just that it looked like he didn't notice your blackened out text.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Starfleet Veteran
Join Date: Jun 2012
Posts: 318
# 16
01-11-2013, 08:53 PM
Quote:
Originally Posted by huas31r View Post
There are diminishing returns on all consoles. You don't get 120%.
Very simple disproof of this: remove all your tactical consoles and look at the tooltip for one of your weapons. Equip one tactical console and take note of the increase in the tooltip of the same weapon. Equip a second console and take note of the increase from the second number (hint: it's exactly the same, plus or minus some display rounding). Do this again for a third and fourth console, if applicable. The consoles DO stack without diminishing returns, they just only modify the base damage, not the damage added by the previous console(s). This does mean that your TOTAL damage doesn't increase at the same percentage rate, but that's not diminishing returns. Each console is exactly as effective as the last one.

Additionally, the diminishing returns on resistance isn't on a per-console basis, but rather a continuous diminishing return. What this means is that if you, for example, have no resistances and equip a +30 resistance console that increases your resistance to 10%, a +60 console, without any other modifier, isn't going to give you 20% but something less. This applies to ALL sources of hull damage resistance, not just consoles, so it's not the consoles that are getting diminishing returns, it's the values themselves. It still means that each console will provide less true damage resistance that the one before it though, but the theory is that each console of the same value adds roughly the same amount to your "time to live" i.e. each console adds x seconds to your expected ability to survive sustained incoming fire.

Last edited by jbmaverick; 01-11-2013 at 09:10 PM.
Ensign
Join Date: Jan 2013
Posts: 3
# 17
01-12-2013, 04:16 PM
Ok, i stand corrected. Only armor has diminishing returns.
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