This is why its unlikely they will get nerfed, they cost mucho dinero and I really dont see then going to tell people that forked over 200 Lobi for it and thats about 40 keys meaning 4000 Zen.
I bought with real life money just to test them. im looking for a nerf so cash here is not a problem at all since npc have no resist. since they have no resist any nerf would not affect pve. but the fact i can walk up to a crusier on my escourt and spit out some mines with dpb1 and effectively rip off all shield facings is a big problem. you dont even need to spec flow caps. if you look at info (could be tool tip error) it list nothing to boost it. seems like nothing you do on skill spec will affect it. and for such low cost of giving up 1 turret the gains are so much better. also its an aoe as well. so if your in a ball well guess what? your whole team is left with no shields and a huge debuff for 7 secs of not repairing your shields. just look at shield tool tip after being hit by tact mines and place a tts 3 and extends during the debuff duration. its such bs since "sci" is replaced as shield stripper but a stupid mine.
I am speced in power insulators and with a properly setup bug you can run a dpb1 w/o losing anything. Thats a omeng3, crr2x3, delta, dpb1, ttx2. You lost one turret spot for the ability to take over 70% of shields. They do NOT parse as they do NOT do any damage. What they do is give you a VERY high negative shield regen. So run what ever you want, those shields will be coming down. As for "ZOMG IT COST SOOO MICH MONIES!!" I paid nothing for my mines. 4 days for grinding for keys was all it took. (and you do get some nice stuff from the boxes to re-coup the EC or maybe if you actually lucky you might get a ship to sell)
So as none of you cared to read the full posts what one of the points is the face they go from a 20 second mine to 12 seconds. They could also use a small so that they will not take more than lets say 50% of shields down.
you dont even need to spec flow caps. if you look at info (could be tool tip error) it list nothing to boost it. seems like nothing you do on skill spec will affect it.
It does have a pretty good base but they are indeed affected by flow capacitors. Just mount a console and you'll notice the difference in the amount of stripping they do per mine. You'll just need to open up the powers tray to view the increase under the tooltip there.
i tend to have over 100 insulators, and unless i get hit with a full dispersal pastern i don't feel anything. not sure if flow caps effects these, but no one with anything in flow caps has hit me with them that i can remember. sky high flow i could see being problematic, but i have not encountered anything like that.
i tend to have over 100 insulators, and unless i get hit with a full dispersal pastern i don't feel anything.
By that response I'd have to question whether you are indeed getting hit by these mines from what I've seen in my own testing. It's either that or your opponents don't know what they are doing at all. Even at minimum with only 4 mines deployed (as long as the user is spec for flow caps) you're looking at over -3,000 shields when the mines hit. Even with 50% resists you should be noticing these especially when you consider how often these mines can be cycled. It's really difficult not to notice them when they land when they are buffed by dispersals. That's a lot of shield stripping despite a target having maxed power insulators. One could easily pull over 15k base worth of shield stripping with these things if you had the right boff arrangement and console layout. I could definitely see an MVAM having the potential to get some serious mileage out of these things.
The thing is, these mines were not designed with PvP balance in mind. The only thing in game that we've seen as remotely as effective to use which ignores resists is pre-S5 Charged Particle Burst 3 which requires a higher cost. It needs a Commander BO slot, should be used with high Auxiliary power to be effective, and can not be cycled nearly as quickly as these mines can. Yes, resists have been added to the game since then, however, these mines are without a doubt an effective addition to any PvP build and all ships have the capacity to mount them at low cost. When you consider how potent they can be it creates balance issues when you also weigh in the cost of less power drain to weapons by doing so. Then, factor in the quick cycle time and that all you need is a Lieutenant BO slot to gain a decent buff and you'll have a pretty nasty addition to your ship. For most escorts builds it is well worth giving up a turret for. I would also say that it's well worth it for Cruisers to mount these mines as well. I can't wait till I start seeing full pre-made teams using these things. That will be fun indeed. I guarantee that there is going to be a lot of hate directed at these mines in the near future. It's a bit surprising there hasn't been more already. Nerf threads are a regularity on these forums even when not needed and yet these mines have mostly so far gone unnoticed. My guess is most people don't realize what the FX looks like and attribute the sudden impact of shield drain to something else or they are dying so fast they don't notice it.
its hard to miss the effect when these go off. 1 or 2 effects nothing, but i was likely hit by someone who never speced into them at all. did get hit by a full dispersal pater of them yesterday, on purpose to check, and it took all of my shields that time
rooster75, yes i am really amazed at the faact no nerf thred came up. thats why i made my own. these mines are so op and need a balance pass. im kinda pissed trics have the huge majority of post. these mines need to be checked. guess yeah we need everyone to start using these to piss people off and come in to post. like i said i payed rl $ and i want these nerfed.