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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
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Speaking of weapon bugs, has the [Dmg] mod been fixed on torpedoes and mines yet?
I wasn't aware there was a problem with Torp and Mine dmg. I thought it was just Tric Mines getting a 10% dmg reduction because Cryptic doesn't know how to untie DPB crits.
Unless you're talking about APO and APA buffing Mine and Torp Dmg. Then yes, I hope Cryptic does fix this soon.
I don't always use torpedoes but when I do, I prefer Tricobalts. Friendship is magic, my friends.
I wasn't aware there was a problem with Torp and Mine dmg. I thought it was just Tric Mines getting a 10% dmg reduction because Cryptic doesn't know how to untie DPB crits.
Unless you're talking about APO and APA buffing Mine and Torp Dmg. Then yes, I hope Cryptic does fix this soon.
No something about the [Dmg] modifier not being accounted for when using abilities like torpedo spread. I don't know the details I just know it was bugged for a long time in some way.
No something about the [Dmg] modifier not being accounted for when using abilities like torpedo spread. I don't know the details I just know it was bugged for a long time in some way.
Hmmm, good to know.
I don't always use torpedoes but when I do, I prefer Tricobalts. Friendship is magic, my friends.
Yeah, lately I dragged out one of my Tac BOFF's with FAW III and it didn't even scratch anything with over 10HP. So it's not even an effective spam clearer anymore.
Lol, its sounds like BO3 & BFaw3 where redesigned by government contract bidders. They work but not completely like they were intended.
the state faw was in before the state its in now was that it didn't miss at all. then it was changed to be allowed to miss, but they couldn't get it correctly factor any accuracy modifiers to it.
This is an accurate summary of how FAW came to be in the state it is currently in.
The reason it is this way is... complicated. Suffice it to say, you are not shooting nearby targets with this ability, but instead asking them to make you shoot them. Makes perfect sense, right? It's built this way for a few different reasons that I won't go into at this time.
We've investigated options to rebuild the functionality in different ways, but doing so would be literally re-building the entire power (all ranks, and all energy types) from the ground up. Additionally, we haven't even gotten time to prototype these theoretical designs yet, so we're not certain they would actually function as intended.
That's a long-winded way of saying: We are aware of this issue, and are investigating solutions. But any solution that we may implement is unlikely to appear in the very near future.
As for BO's accuracy, I'm afraid I can't comment having not performed thorough testing of my own. I suspect it may be true, but that there is also an additional layer of psychological disappointment being factored in. You wind up for a big hit, and miss, it's a lot more noticeable than all of the other misses that happen with each firing cycle.
And finally, the issue we had with [Dmg] mods not functioning correctly on Mines and Targetable Torpedoes was supposed to have been fixed several weeks ago.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
This is an accurate summary of how FAW came to be in the state it is currently in.
The reason it is this way is... complicated. Suffice it to say, you are not shooting nearby targets with this ability, but instead asking them to make you shoot them. Makes perfect sense, right? It's built this way for a few different reasons that I won't go into at this time.
We've investigated options to rebuild the functionality in different ways, but doing so would be literally re-building the entire power (all ranks, and all energy types) from the ground up. Additionally, we haven't even gotten time to prototype these theoretical designs yet, so we're not certain they would actually function as intended.
That's a long-winded way of saying: We are aware of this issue, and are investigating solutions. But any solution that we may implement is unlikely to appear in the very near future.
As for BO's accuracy, I'm afraid I can't comment having not performed thorough testing of my own. I suspect it may be true, but that there is also an additional layer of psychological disappointment being factored in. You wind up for a big hit, and miss, it's a lot more noticeable than all of the other misses that happen with each firing cycle.
And finally, the issue we had with [Dmg] mods not functioning correctly on Mines and Targetable Torpedoes was supposed to have been fixed several weeks ago.
Would it be possible and/or feasible to turn the power into something along the lines of a 90/250 degree targeting arc that works along the lines of Scatter Volley combined with Rapid Fire? That is, you get an extra shot added to the cycle, this accounts for your current extra beam as now, with random targeting and an overall rate of fire increase.
This is an accurate summary of how FAW came to be in the state it is currently in.
The reason it is this way is... complicated. Suffice it to say, you are not shooting nearby targets with this ability, but instead asking them to make you shoot them. Makes perfect sense, right? It's built this way for a few different reasons that I won't go into at this time.
SNIPPAGE
Excuse me? I'm pretty sure that when I activate FAW it is because I want to do damage to multiple targets. In particular small, fast targets like fighters, mines, etc. The drawback of this is that more of those targets (like other bigger ships) will notice me, but not the primary purpose. If this is supposed to just be a big shoot me sign, then why does it have the damage bonus?
Of course, if I am misunderstanding you, I am sorry for that. But this is silly even by my standards.
That's a long-winded way of saying: We are aware of this issue, and are investigating solutions. But any solution that we may implement is unlikely to appear in the very near future.
There's no good reason that fixing FAW, or at least finding some other way for cruisers (and therefore engineers) to be viable again is not your top priority.
If it's at the bottom of your todo-list, then you need to reevaluate your schedule.
What i dont understand is why a BASIC skill which so many players depend upon is not given higher priority. Its a BASE SKILL in which the game came out with and advertised was to working and availble.
Why why why why isnt this game basics being given priority? The basics is the foundation of the game, and if you start adding stuff ontop, the structure will crumble. Its so sad to see that fundemantal things must give way for further ways to earn money.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
This is an accurate summary of how FAW came to be in the state it is currently in.
i have a good memory!
Quote:
Originally Posted by borticuscryptic
The reason it is this way is... complicated. Suffice it to say, you are not shooting nearby targets with this ability, but instead asking them to make you shoot them. Makes perfect sense, right? It's built this way for a few different reasons that I won't go into at this time.
so its basing its hit chance off the object that takes damage, and theres no way to connect your acc stats to whats going on at that target, so its all or nothing.
Quote:
Originally Posted by borticuscryptic
We've investigated options to rebuild the functionality in different ways, but doing so would be literally re-building the entire power (all ranks, and all energy types) from the ground up. Additionally, we haven't even gotten time to prototype these theoretical designs yet, so we're not certain they would actually function as intended.
That's a long-winded way of saying: We are aware of this issue, and are investigating solutions. But any solution that we may implement is unlikely to appear in the very near future.
As for BO's accuracy, I'm afraid I can't comment having not performed thorough testing of my own. I suspect it may be true, but that there is also an additional layer of psychological disappointment being factored in. You wind up for a big hit, and miss, it's a lot more noticeable than all of the other misses that happen with each firing cycle.
And finally, the issue we had with [Dmg] mods not functioning correctly on Mines and Targetable Torpedoes was supposed to have been fixed several weeks ago.
at this point, i think they are best off scraping current faw, making a beam rapid fire out of it. then make a beam aoe built basically off of PSW. its got 10 range, and 10 pulses and lasts 10 seconds and can hit 1 targets per beam in that beams arc. so like CSV, were cannons strikes visually fly doesn't exactly match up to what gets hit, but it doesn't really mater.
from the logs i have parsed, in half hour + matches, with BO3 i only get around 75% acc with a beam that has at least 90% acc any other time. ive gotten the high 80s% with BO1&2 though.