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Join Date: Oct 2012
Posts: 34
# 41
01-14-2013, 01:43 AM
Originally Posted by errab View Post
I remember all the Fed Outcry about how OP KDF Carriers were and how they were instant win and it was unfair that the Federation did not have them.

I still don't see many Fed players roling Carriers in many PVP matches.

Sometimes its not the Equipment but how it's used

Reason being, by the time they got around to giving them to the Fed's, we were already happy flying our KDF carriers too...
Join Date: Jul 2012
Posts: 471
# 42
01-14-2013, 02:14 AM
If Cryptic will go in making all consoles available to both sides it is o.k with me

But if that happens then it should be the same with ships.

I would change instantly my 15 turn ratio axis-turning raptor with a fleet tactical escort retrofit with cloak ,0.9 shield modifier and 17 real turning ratio and big bonus 5 tactical consoles.

Federation has better ships in this moment (at least in escort category) than kdf so if consoles will be cross faction lets do the ships the same.
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Join Date: Jun 2012
Posts: 2,986
# 43
01-14-2013, 02:31 AM
Originally Posted by silversera View Post
Ok so apparently this has devolved rapidly into a pvp arguement while I was sleeping, so I'll make it clear:

I don't give a **** about pvp, period.

Never entered a pvp match, never will.

I am perfectly happy that the klink finatly got the maco shield and they can stop dying everytime a tac cube sneeze at them, great for them.

I only care about one thing and that's the range of different power drain build that i'd love to try on the little borgies and I can't because I am not allowed to buy that damn console.

My one and rather frustrating concern is that my brand new assimilated breen warhip will never be a true breen war ship until I can put the leech console into it.

It's bloody annoying, it's like cryptic tease us by giving us a breen ship and then they taunt us us by refusing to gives us the tool we need to make that breen ship work like a breen ship.
The reason it's developed into a PvP discussion is that primarily the PL is a PvP console, you are not going to see much difference when fighting against NPCs even on elite settings, they are so ridiculously easy to beat as it is. When PvPing you are up against a very skilled and determined oponent where every last little advantage is exploited to the full, in this case drain builds will do very well with the addition of the PL.

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Join Date: Jun 2012
Posts: 6,845
# 44
01-14-2013, 05:03 AM
Originally Posted by born2bwild1 View Post

Unless you been in the KDF trenches its hard to see it from that perspective, so I wish they would promote the faction more. But this is a video game and we all want what we want - and just like in real life what we get is often not all that we want.

Until they give the faction some "meat" to its bones the average fed will never notice whats missing from the KDF side of STO gameplay becuase they do not play the faction for the content, just the ability to farm an ALT.
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Join Date: Jun 2012
Posts: 542
# 45
01-14-2013, 07:58 AM
Originally Posted by bitemepwe View Post
And all this time I thought this was a seriuos thread on balance concerns......

Turns out its just a "I want because I want " thread after all.
Seems to be happening a lot.

Not enough Feds realise they're not losing because of the tools on their ships, they're losing because of the tool at their keyboard.
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Join Date: Jan 2013
Posts: 112
# 46
01-16-2013, 10:09 AM
Originally Posted by dma1986 View Post
Seems to be happening a lot.

Not enough Feds realise they're not losing because of the tools on their ships, they're losing because of the tool at their keyboard.
As a primary Fed, I have to concede that I lose to Klink players in PvP primarily for two reasons:

First, the Klingon players I encounter by and large are simply better at PvP than me. It gives me motivation to learn. Nothing wrong with that. I'm not mad at them for being Klingon nor am I ashamed to be Federation.

Second, because Klingons are an "unlock" faction, a lot of Feds never bother to put the time into creating one and learning how they work at the highest levels, meaning the Federation base player pool is both larger and overall less experienced. A new player starts as a Fed and within two weeks can be a Vice Admiral. That doesn't automatically give them the expertise of someone who worked their way up to the unlock level, then worked their way up again to a Lt. Gen. Klingon. Someone in that situation knows how both sides work from experience. In other words, a Lt. General Klink is effectively twice the rank of a Vice Adm. Fed at the moment of promotion.

There are two solutions to that "problem", none of which involves items. Either Cryptic makes the Klingons a faction anyone can join, including new players; or, Fed players need to take the time to play as a Klingon and learn the ins and outs of Klingon fighting dynamics so they can effectively counter them. There is no "win" switch.

Klingons, in almost every Trek game I've played, have the advantage of raw power, speed, and cloaking. Feds, likewise, usually have survivability and science. My conclusion: Federation players need to play smarter. You can't beat a Klingon playing like a Klingon as a Fed, period. Learn how they work, use your mind and the skills at hand, and then you can win. In that regard, this is very similar to a game like Star Trek Armada 1/2. Each side has particular advantages that an experienced player can use, but balance and parity are not necessarily a given.

Does that mean there are no balance issues? No, of course not. In a build-oriented game, there will always be issues of balance to be addressed. But so far, in my two years of experience, the issue was never primarily balance, but rather mentality.

I hope that is a fair analysis. Feel free to disagree with me. This is just one veteran Fed's perspective.

Last edited by admiralah1; 01-16-2013 at 10:12 AM.

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