my quick slot is starting to get a little crowded and was wondering, if I select a weapon say a dual heavy cannon for auto fire then remove it from the quick slot but still have another of the same type autofiring still on my quick slot will the removed one still keep firing aswell.
Reason I ask is my bottom bar is my weapons bar and current have 3 Dual Heavy Cannons, 2 Phaser Turrets and 2 Torpedo Launchers
3 DHC's up front/ 1 QTL up front and 2 PT's and 1 Torpedo Mine Launcher in the rear
I have them set up on my N52 TE so I easily know which ones are front and back. I have 2 of the DHC's on auto fire as well as both Turrets.
All weapons that are set to autofire will autofire, regardless of if they're visible or not. This is also true for powers that are set to one of the row with hotkeys. For me, row 4 is hotkeyed to Shift+#, so even if I hide it, the power still activates if I put something in there. This also means you can keep your tray invisible, if you've memorized where all your powers are.
on weapons tray click number 2 weapons then press esc then rearrange HUD carefully rearrange into neat places toward bottom of screen weapons will have there own box click auto fire on of off on them space bar to trigger i keep torpedos manual..you'll also get bridge officer abilitys in a section above skills tray i use that for there skills the 2 rows of skill tray i use for my things device slots on my ships batterys ect abilitys like well i'm science so i have science fleet photonic fleet evasive manuvers romulan distress call brace for impact so on the omega torpedo i added too since its manual for me i just tap the keypad number to fire it off as i go but you get the idea how it can be done easily side note power bar on 3 for adjusting in combat normally full weapons need healing from hazard emitters then full aux hit heal slide to full weapons it works for me but may not for you depends how you feel on it but i hope you test it out at least
Last edited by loverofwars; 01-20-2013 at 08:21 AM.