Captain
Join Date: Aug 2012
Posts: 576
# 91
07-09-2013, 09:53 AM
Thanks, that's some interesting ideas there!

APB2 is probably more worth it than APO1 in the Lt. Cmdr. slot. Didn't realize that so far.

ES I'm not sure about that. I have pretty nice power levels thanks to the warp core + leech + flow caps and other power skills. Altough in the Cmdr. Sci slot it could be more useful than GW. I was also thinking about using TBR3 + particle gens. That can generate some nice damage on a buffed Tac.

About consoles, I figured I'd use flow caps to help leech and Tet glider, though if I opted to equip the Borg set, I'd probably switch to different embassy consoles. I don't feel like I need the Borg set though, don't have much problems tanking without it, furthermore as a Tac I often want to get low on hull hp just to get a bigger bonus from GDF.

I have the tachyo converter, just didn't have room for it on the ship... didn't want to sacrifice an embassy console because of the added plasma damage, or leech for the power boost.

Exocomp + weapon battery, I haven't even thought about that so far, will check that out!

I wonder how capable would this build be if I tried it on a Sci...
Rihannsu
Join Date: Jun 2012
Posts: 1,780
# 92
07-11-2013, 08:26 AM
Quote:
Originally Posted by preiko View Post
Did anyone knows how the Tholian Reputaion Skill Tree especially the Tier 4 ability would affect the Damage Output of an Phaser DHC build?
My Sci is in a Vesta (Aventine, actually), and while it might not be the miniest/maxiest build, I still get about 10k DPS in ESTFs. My Captain just got to T4 in the Tholian Rep today. Prior to picking her new ability, I took some readings on my stats, then selected the Auxiliary Power Configuration - Offense passive, and finally, some more readings. Here are the results:

Weapon Description ( Pre-Passive | Post-Passive | Post-w/RMC )
Aux Phaser Dual Heavy Cannons Mk XII [Acc]x2 [Dmg] ( 1,173 | 1,234 | 1,404 )
Romulan Hyper-Plasma Torpedo Launcher ( 2,350 | 2,518 | 2,540 )
Dual Phaser Beam Bank Mk XII [CrtH]x2 [Dmg] ( 778 | 818 | 1,076 )
Advanced Fleet Phaser Turret Mk XII [Dmg]x3 [Acc] ( 461 | 485 | 638 )
Kinetic Cutting Beam Mk XII [Dmg]x3 ( 771 | 819 | 1,079 )
Quantum Field Focus Phaser ( 3,460 | 3,460 | 3,909 )


Test Parameters: The stats reflect the "DPS" listing when available, or just the main damage amount when not, as shown in the Power List, while parked in System Space with the Pre- and Post- Passive at my standing Power Levels of 85/45 Weapons and 115/90 Auxiliary. At these settings, the Tholian passive is providing +23 to each my Starship Energy Weapon Training, Projectile Weapon Training, and Starship Weapons Training skills. The last stat was also taken Post-Passive, but with the addition of a popped Red Matter Capacitor to achieve 110/45 Weapons and 130/90 Aux, the passive now providing +26 to each skill. Results are rounded to the nearest whole number.

Observation: I didn't expect the QFFP to be altered by the passive, and I was right. The QFFP is not affected by the new ability. It only improved when my Aux power went up.

Conclusion: While it is kind of a pain to level-up another Rep, the T4 Tholian Auxiliary Power Configuration - Offense passive is a significant add for any Aux-based build, and I would highly recommend it.


You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.

Last edited by lordhavelock; 07-11-2013 at 08:29 AM.
Lt. Commander
Join Date: Oct 2012
Posts: 228
# 93
10-09-2013, 06:56 PM
Quote:
Originally Posted by ferdzso0 View Post
actually I think the vesta pretty much outclasses escorts, and the only drawback is the turnrate (and that is why I dont get why ppl are like how awesome the breen ship is, when the vesta is just every bit better )
I want the vesta now you made me buy it :X what have you done XD....I am going to buy you pizza cheese and pie soda and more pie ... then I will treat you with milk and cookies XD...
Captain
Join Date: Jun 2012
Posts: 1,055
# 94
10-24-2013, 02:18 AM
Quote:
Originally Posted by goku5030 View Post
I want the vesta now you made me buy it :X what have you done XD....I am going to buy you pizza cheese and pie soda and more pie ... then I will treat you with milk and cookies XD...
cool

also whatever drew me back to STO after two months, made me go back building my aux DHC setup ^^ gonna be a while before I am back to competitive DPS, but hopefully I will be able to pull 10k out (tho I guess most tacs are way beyond that number at this point, I can only hope there was a fix for the sci players in the past weeks to help balance things out)
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10k DPS Vesta threads: 1; 2
Ensign
Join Date: Nov 2013
Posts: 6
# 95
11-04-2013, 06:22 AM
11-14k dps in an elite STF
http://www.stoacademy.com/tools/skil...ld=alexiadps_0
mk xii nukara deflector+engine for shieldtanking and good performance at mid-range enginepower
Basepower: 45/40/15/100 max/near max wep/shield/aux with bonus from leech and eptX.

Comments are welcome!

Last edited by crickwatson; 11-04-2013 at 06:28 AM.
Captain
Join Date: Nov 2012
Posts: 5,155
# 96
11-04-2013, 06:51 AM
Quote:
Originally Posted by crickwatson View Post
11-14k dps in an elite STF
http://www.stoacademy.com/tools/skil...ld=alexiadps_0
mk xii nukara deflector+engine for shieldtanking and good performance at mid-range enginepower
Basepower: 45/40/15/100 max/near max wep/shield/aux with bonus from leech and eptX.

Comments are welcome!
Why the Nukara console?

Question in general. Why use the aux cannons? Could break from those and add something with a more decent proc. Plus if you wanted to add some amazing burst, you could dem+marion.

http://skillplanner.stoacademy.com/?...batvestadahm_0
Aux2bat so marion, techs and a warp core

http://skillplanner.stoacademy.com/?build=vestadahm_0
Non aux2bat, 3 attack pattern cd doffs, marion and a warp core.
I would use the assimilated set for extra heals....but to each their own.
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Career Officer
Join Date: Jun 2012
Posts: 4,300
# 97
11-04-2013, 06:54 AM
It is worth noting that the Warp Core reward from the current (at time of post) feature episode (Sphere of Influence) can boost Aux to 135/100. Needless to say, on a ship that uses Aux powered phaser cannons.......

Quote:
Originally Posted by crickwatson View Post
11-14k dps in an elite STF
http://www.stoacademy.com/tools/skil...ld=alexiadps_0
mk xii nukara deflector+engine for shieldtanking and good performance at mid-range enginepower
Basepower: 45/40/15/100 max/near max wep/shield/aux with bonus from leech and eptX.

Comments are welcome!
Sounds good - will have to give that a try; I have the Nukara engine and Deflector (currently on my Fleet Intrepid) but haven't tried them on my Vesta yet.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY

Last edited by reyan01; 11-04-2013 at 07:00 AM.
Captain
Join Date: Jun 2012
Posts: 1,055
# 98
11-04-2013, 10:07 AM
Quote:
Originally Posted by reyan01 View Post
It is worth noting that the Warp Core reward from the current (at time of post) feature episode (Sphere of Influence) can boost Aux to 135/100. Needless to say, on a ship that uses Aux powered phaser cannons.......
tbh that 135 warpcore is only good, if you use AP in the back, with the 2 set bonus, and with the general consoles from the new season. otherwise, an elite core is just better, with a well set up leech (so everything is above 75).

I was testing myself an aux dhc build, and could not get above 15k (altho I am horrible with cannons, and the hardpoints on the vesta does not help me either )

at this point, I am just using my faw spam build, atleast it is a solid 15k (managed 17k top out of it). the 6 weapons are not enough tho, with all the other high DPS ships around, for a2b

edit:
Quote:
Originally Posted by dahminus View Post
Why the Nukara console?

Question in general. Why use the aux cannons? Could break from those and add something with a more decent proc. Plus if you wanted to add some amazing burst, you could dem+marion.

http://skillplanner.stoacademy.com/?...batvestadahm_0
Aux2bat so marion, techs and a warp core

http://skillplanner.stoacademy.com/?build=vestadahm_0
Non aux2bat, 3 attack pattern cd doffs, marion and a warp core.
I would use the assimilated set for extra heals....but to each their own.

I dunno how I feel at the lack of TT. will try out a dual setup for DEM, altho I am not a believer
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10k DPS Vesta threads: 1; 2

Last edited by ferdzso0; 11-04-2013 at 10:11 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,780
# 99
11-04-2013, 12:31 PM
Quote:
Originally Posted by ferdzso0 View Post
tbh that 135 warpcore is only good, if you use AP in the back, with the 2 set bonus, and with the general consoles from the new season. otherwise, an elite core is just better, with a well set up leech (so everything is above 75)...
I was kind of wondering about that myself... Is having the 135 Aux better than having an Elite Core's AMP tag? Hmmm...

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Captain
Join Date: Nov 2012
Posts: 5,155
# 100
11-04-2013, 12:47 PM
If each point is worth 2% damage, the. An extra 10 weapon power is 20% damage.

The real decider is if amp or weapon power is total damage or base damage.

Everything is usually base....but that's for the brains to figure out
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
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