Captain
Join Date: Jun 2012
Posts: 1,041
# 11
01-16-2013, 09:56 AM
Quote:
Originally Posted by kingstonalan View Post
Aux DHC (1327 dps)
Aux DHC (1327 dps)
Hypertorp (1163 dps ;not including plasma burn stack, nor projectile doffs)

Disruptor Turret Mk XI [Dmg]x2 (275 dps)
Disruptor Turret Mk XI [Dmg]x2 (275 dps)
Photon Mine Mk XII [CrtH]x2 [Dmg] (736 dps)

GW3 (1421 dps)
QFFC (4294 dps)

shields: MACO Mk XII
engines Adapted MACO Mk XII
deflector: Adapted MACO Mk XII

universal consoles: QFFC, Neutronium XI
science consoles: Zero-Point Energy Conduit, Fermion, Particle Gen XII, Particle Gen XII
tactical consoles: Phaser Relay rare Mk XI x2 , Phaser Relay very rare Mk XI x2

With my setup...I can do 10,818 dps! Add in pets, APbeta, TT1, T:HY, Disruptor proc, Plasma stack, projectile doffs, ....you talking bigtime DPS!
lol. I did not just sum my numbers together. I parsed over a full STF lol. you will get at best 6-8k DPS with that setup
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 12
01-16-2013, 12:02 PM
I liked the Plasma Idea based on the fact that I was not going so much for DPS as I was going for DOT.... the disruptor proc of the Romulan Plasma Weapons is what sold me debuffing your hull resists while the Plasma Fire does its damage not to mention the Hyper-Plas Torp and Elite Scorpions the DPS gets Frighteningly High.... then the DOT.... and the dot starts getting silly in that it forces you to pop that Hazard emitter earlier than you would have liked.... fortunately the NPC's in STF's and such don't do this so its all gravy... burn baby burn plasma inferno
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Captain
Join Date: Jun 2012
Posts: 1,041
# 13
01-16-2013, 12:10 PM
Quote:
Originally Posted by andoriansrus View Post
I liked the Plasma Idea based on the fact that I was not going so much for DPS as I was going for DOT.... the disruptor proc of the Romulan Plasma Weapons is what sold me debuffing your hull resists while the Plasma Fire does its damage not to mention the Hyper-Plas Torp and Elite Scorpions the DPS gets Frighteningly High.... then the DOT.... and the dot starts getting silly in that it forces you to pop that Hazard emitter earlier than you would have liked.... fortunately the NPC's in STF's and such don't do this so its all gravy... burn baby burn plasma inferno
oh I forgot to add to my list why I did not use plasma: I bought a mk xi plasma threat scaling console, which should add similar proc to my disruptors as the romulan plasma weapons come, and the fire dealt around 100-200 DPS. that was not too much, and its with a better disruptor proc too. so it also discouraged me, but as I said, plasma could still be very very viable
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 14
01-16-2013, 01:43 PM
well the threat scaling consoles in question ALSO increase plasma damage on plasma weapons.... that's the part that sold me looks like we both have decent builds would be nice to pair them up and use them in unison in STFs
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Lt. Commander
Join Date: Jun 2012
Posts: 178
# 15
01-16-2013, 09:29 PM
Quote:
Originally Posted by andoriansrus View Post
I DID go with Plasma for PVE and I will tell you if properly built I will out DPS most everything but a similarly equipped escort.....

Forward weapons:
2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
Romulan Hyper-Plasma Torpedo
Aft Weapons:
2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
Prototype Romulan Plasma Beam Array

Deflector, Engine, and Shields:
Adapted M.A.C.O. Positron Deflector Array Mk XII
Adapted M.A.C.O. Combat Impuse Engines Mk XII
Adapted M.A.C.O. Covariant Shield Array Mk XII

Consoles:
Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Ablative Armor Mk XII

Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
Particle Generator Mk X [-Th] [Pla], Emitter Array Mk XII

Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
Zero Point Energy Console

Hangar:
Elite Scorpion Fighters

Power Settings:

Weapons 91/85, Shields 73/45, Engines 50/25, Auxiliary 88/45

this build works well on the MMSE Vesta (Strategic Variant) now what you see here is the groundwork for an alternate build I have for going in to PVP but that is another kettle of fish....

Take this build and roll it in an ESTF and tell me what you think....
It's sick there is now a science ship that can match an escort in effectiveness. The Vesta just keeps getting better and better as time goes on.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
Captain
Join Date: Jun 2012
Posts: 1,041
# 16
01-17-2013, 05:27 AM
Quote:
Originally Posted by insanerandomnes View Post
It's sick there is now a science ship that can match an escort in effectiveness. The Vesta just keeps getting better and better as time goes on.
actually I think the vesta pretty much outclasses escorts, and the only drawback is the turnrate (and that is why I dont get why ppl are like how awesome the breen ship is, when the vesta is just every bit better )
Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 17
01-17-2013, 07:18 AM
the brilliant part is that the plasma build is just for PVE... I revert back to the Aux DHC's phaser turrets and a beam array for weapons and change out BOFFS so that I can revert back to my Shutdown/lock down build....

but that's a horse of a different color
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Captain
Join Date: Jul 2012
Posts: 658
# 18
01-17-2013, 08:32 AM
Quote:
Originally Posted by ferdzso0 View Post
I parsed over a full STF lol.
Wait, really? I can't imagine how you could be getting 10k mission average DPS out of this, especially with no points in Particle Generators, unless maybe it's with a pre-made team all running APB. I mean, with my build (http://www.stoacademy.com/tools/skil...=Secura04_2511) I also get CSV1 most of the time and have GW, 4 tac consoles, 2 Particle Gen consoles, and the Borg and Rom consoles, plus Iso and QFFC, and it's at 4.2k in elite or 4.8k in normal (resistances are lower in normal). You do have a 2% advantage on crit chance, but you're 40% short on damage from the GWs plus probably a lower power level. I guess you gain a fair bit with the turrets (245 vs 87 relative DPS) and the APO provides a 3.5% average DPS boost, plus more from running disruptors, but I still can't imagine it being that much difference.

There are also actually a few things you can improve on in your skill build. Remember that the last 3 points in any of the power skills aren't worth much, so you could probably save enough there to max Particle Generators without sacrificing anything noticeable. You can play around with the PowerCalc (http://sto-forum.perfectworld.com/sh...d.php?t=155777) to see exactly where you want to be.
Rihannsu
Join Date: Jun 2012
Posts: 1,764
# 19
01-17-2013, 02:26 PM
Quote:
Originally Posted by ferdzso0 View Post
lol. I did not just sum my numbers together. I parsed over a full STF lol. you will get at best 6-8k DPS with that setup
To the OP, that's an interesting Build. I've been considering getting the Vesta, but haven't actually done so yet. (Maybe the next time the ship goes on sale.)

What exactly do you mean you parsed your set up? It has something to do with the Combat Logs, right? I really need to learn how to do that. Heh.

Quote:
Originally Posted by jadensecura View Post
...You can play around with the PowerCalc (http://sto-forum.perfectworld.com/sh...d.php?t=155777) to see exactly where you want to be.
Oh! It's so neat to see people still linking/using my PowerCalc. Heh. I really need to finish my update on that... I'm almost done adding the new ships... Maybe I'll relaunch it with the coming of the 3rd Anniversary. Hmm...

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
Need Help with Ship's Power? Check out my Ship Power Guide and Calculator.
Captain
Join Date: Jul 2012
Posts: 658
# 20
01-17-2013, 03:06 PM
Quote:
Originally Posted by lordhavelock View Post
What exactly do you mean you parsed your set up? It has something to do with the Combat Logs, right? I really need to learn how to do that. Heh.
I can't believe I get to tell you about something, lol.

http://sto-forum.perfectworld.com/sh...d.php?t=268735 has links to both the standard parsers. I use the first one, which is self-contained, straightforward, and has a readme with most necessary instructions (everything except that you have to use /combatlog 1 to start, /combatlog 0 to stop, and /combatlog to check status (an individual section of the file will start and stop as your team enters and exits Red Alert)). The second one does sound like it has a LOT more features though, and I've been thinking a lot about trying it.
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