whenever i buy packs for my fleet, i buy in lots of 150, and you can tell when i an there....all the doff bodies floating around the station. Why do that youask? where's your humanity you say?....
well, they agreed to be put in a box, and well, space station necessities like air food and water are in limited supply so i assumed that they understood the risk since they all signed responsibility waivers (I checked with STO).
The only problems i run into is the cleaning bill, the windows do get rather gooey after a doff run and a solar storm....
There are 10 Science Specializations.
There are 4 Medical Specializations.
Therefore, you'll get more Science officers than Medical officers.
So it's more a mathematical imbalance.
Please either make fleet doffs roll per department then per specialisation or make the fleet projects accept both department types.
I guess a 3rd option would be more medical specialisations to even the weightings.
My fleet is currently stuck on doffs cause we're choc full of doffs we don't need and the excess are too expensive to simply dismiss or grind up either in terms of FCs lost or dil spent.
Almost making us pay twice just to get these medical officers, once for a <30% chance of getting one and second for disposal/management/loss of the other doffs we don't need.
I'm sorry and this might be working as the Dev's intended but, let them sit there and buy 200 doffs at a time to fill fleet projects and see what they say then.
First of all it's not possible for every Fleet Member to donate a few doffs every other day, you'd run out. Maybe buy a few cheap ones on the exchange but, this very problem is causing an inflation in the Medical vs Science Doffs --Tactical vs Security -- and those of us who buy from the Fleet Store know the ratio is never in our favor. So, we're stuck with extra doffs and our roster is filled up and in order to get more of needed ones for fleet project we have to dump them on the exchange or keep in the mail system.
Just going through a roster of 200 takes a lot of time to weed out the doffs. They aren't listed in any order so it's scrolling madness and it isn't any fun whatsoever.
We should be able to buy whatever doff we need to fill the Fleet Project or for our own roster.
It really is ridiculous, when a game forces you to exploit mail system storage just to function its a sign of bad design.
T5 science is 90 sci 90 med doffs
On a good day you get 40 med doffs, on a bad day.. 20s
If you had to buy 60 per day that is 6.4 million EC for a daily assignment.
The other option is to do the 2 500xp assignments at a cost of around 130,000 dilithium daily? Isn't this way beyond extreme?
When common medical doffs are more expensive than rares, there is a design problem, security doffs are no better, mostly because people are just ignoring science it is so bad.
It is that difficult to make the assignment doffs require similar totals, but in the correct ratios?
If we need 180 doffs for Tier IV science, 130 science and 50 medical is fair
Engineering isn't so bad, its close to 1 to 1, though the assignments all aren't.
Tactical is about a 2 to 1 ratio
This has been one of my pet peeves since we began to have to spend Fleet credits to advance the starbase. I and others have posted about the imbalance. AFAIK, it could be relatively easily fixed by porting over the same sorting mechanism that Cryptic implemented in the Exchange for finding specialized doffs.
It might be slightly more palatable if they would increase the recompense you got when you dismissed an officer. 10 Recruitment and 1 Dil? Really? Even kicking it up to 10 Dil would be better.
"Susse-thrai" had been the name bestowed upon her, half in anger, half in affection, by her old crew on Bloodwing; the keen-nosed, cranky, wily old she-beast, never less dangerous than when you thought her defenseless, and always growing new teeth far back in her throat to replace the old ones broken in biting out the last foe's heart.
Romulans: left one homeworld, lost another, third time's the charm?