From my standpoint it makes no sense for the player.
Almost all of the content is super easy, adding more powers/skill points will just water the difficulty down further.
In all likelihood it would also lead to whole new tiers of ships, consoles, ground equipment, etc. for Cryptic to make money off of. This doesn't really appeal to me and I would feel compelled to refit most of my characters if I continued to play.
Sounds like it's gonna happen, so I'll just hope for the best.
The one thing that did sound interesting, is the possibility of getting to crew up our old ships and sending them out on missions, like a real Admiral.
There would be no problem with action bars if you could have all of them open and be able to arrange them anyway you like, as well as keybind to any of those rows. As it is you get 6 maximum of the 10 available and you are stuck with their size and orientation. and can only keybind to the first 4 rows (only 3 on the ground), it doesn't help that even though you could bind to 11 positions per row, you can only see or access 10 through the in-game options, getting at the others requires editing .txt files manually which is not for the faint of heart.
Mode 4 is less than useless on the action bar it actually reduces available action bar space rather than expands it
The Boff skillbar and ship weapons and shields controls should be able to be keybound independently, not shared with those of the action bar.
In the end it isn't a level cap that's needed, it's a revamp of the user GUI.