Career Officer
Join Date: Jun 2012
Posts: 1,228
# 31
01-18-2013, 01:44 PM
Quote:
Originally Posted by p2wsucks View Post
The last week or two I've seen a jump in KvK arena matches pop (weekend particularly) and even had a KvK C&H pop.
Since I never sign up for KvK, I'll take your word on this. I never see anyone in the queues, though.
__________________________________
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Career Officer
Join Date: Jun 2012
Posts: 1,228
# 32
01-18-2013, 01:49 PM
Quote:
Originally Posted by zarathos1978 View Post
I have nothing against cloak or battlecloak for Feds. I don't have anything against Feds not having it (we have better ships after all).

It is just funny when one side is complaining about cloak, the other say that cloak is ok... but only when only they have it because if the enemy have it, the game sucks. I wonder what Klinks would say if they run into a match with Defiants and Galaxys-X only

And Klinks have some non-cloaking ships in their arsenal right? Gorn ships and that fugly Warhammer 40000 carrier. Or do they have cloak too?
This is the second post in a row where you claim that I (or klinks in general) have a problem with the other side having a cloak. Nowhere has that been said. In fact, I just stated that I was glad that Feds have cloaks, it improved the game.
__________________________________
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Captain
Join Date: Jun 2012
Posts: 1,123
# 33
01-18-2013, 02:25 PM
Quote:
Originally Posted by ussultimatum View Post
I think I remember your testing and you tested 1 ship vs. 1 aceton assimilator.

The last time I hoped into Ker'rat (last week) there were at least a half dozen or more Aceton Assimilators in a 10km or 15km radius.

It's the same with most special consoles, high powered DOFFs, high powered items, etc.

1 of them is usually a gimmicky non-issue.

Multiply that by 5 players spamming (whatever it is) and suddenly it becomes a frustrating and stifling thing to face.




This actually relates to the whole "BoPs are overpowered" (which isn't true, in my estimation at all by the way) conversation.


The truth is more complicated than 'yes they are' or 'no they aren't.


The truth is more likely that in a 5 v 5 situation, a small controlled arena environment, the BoP ends up being rather fragile and cloak can be dealt with and marginalized.


In open world pvp zones like Ker'rat, where participation from either side is not necessarily set, and the situation is constantly shifting - suddenly having 3 to 6 players in BoPs all using hit and run tactics without the limitations arena play brings - suddenly they feel overpowered to the opponent - because without a coherent team or the appearance of a single superstar player on your side, quite frankly they will have the complete advantage.
I had tested one Assimilator with a ship that had no points in Power Insulators (save the ones from the MACO 2-piece set) and one with 6 points in Power Insulators. You can drop two Assimilators at a time, which I did test. Dropping two does not increase the drain in either players' Power Insulators level.

Unfortunately, there's not a lot of people in our KDF fleet that has Aceton Assimilators. So, it would be difficult for us to test if the drains from two people stack, or if the target can only be drained once.

AMS works against Aceton Assimilators as well. I've seen my Assimilators getting hit by friendly ships and watched them damage themselves.
Career Officer
Join Date: Jun 2012
Posts: 223
# 34
01-18-2013, 02:32 PM
To the OP, A little hint here overall...

PvP is dead in this game altogether. There is no balance and the organized PvP community constantly whines about powers that "shouldn't be in PvP" because they are either "over-powered" or can allow a "casual player" the ability to actually win at PvP. They refuse to adapt and change to the constant state of evolution in this game. They have their "cookie cutter" builds and refuse to change them to adapt because some "casual PvP'r" or "PvE'r" can now outwit them in their own game and they don't like it. What they don't get sometimes is what is perfectly explained here in this video, http://penny-arcade.com/patv/episode...cing-for-skill. This video is, in-part, why I feel the PvP community is going to kill this game...

My suggestion to you is this: Just stay away from the public queues and organized PvP community. It will ruin your enjoyment of all this game has to offer. Rather stick with friends and fleets that offer a balance to your enjoyment of the game and PvP.

What this game needs in its current state of PvP is a "free for all" where there are no teams. You can either choose to assist someone or destroy them, any of them.

=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Joined: Oct/2008
Original Handle: the_orig_jean_luc_picard

Last edited by blznfun; 01-18-2013 at 02:42 PM.
Captain
Join Date: Jun 2012
Posts: 962
# 35
01-18-2013, 03:48 PM
Quote:
Originally Posted by blznfun View Post
To the OP, A little hint here overall...

PvP is dead in this game altogether. There is no balance and the organized PvP community constantly whines about powers that "shouldn't be in PvP" because they are either "over-powered" or can allow a "casual player" the ability to actually win at PvP. They refuse to adapt and change to the constant state of evolution in this game. They have their "cookie cutter" builds and refuse to change them to adapt because some "casual PvP'r" or "PvE'r" can now outwit them in their own game and they don't like it. What they don't get sometimes is what is perfectly explained here in this video, http://penny-arcade.com/patv/episode...cing-for-skill. This video is, in-part, why I feel the PvP community is going to kill this game...

My suggestion to you is this: Just stay away from the public queues and organized PvP community. It will ruin your enjoyment of all this game has to offer. Rather stick with friends and fleets that offer a balance to your enjoyment of the game and PvP.

What this game needs in its current state of PvP is a "free for all" where there are no teams. You can either choose to assist someone or destroy them, any of them.
You, sir, are entitled to your opinion. But folks, remember that it is, in fact, just his opinion and not stated fact.


In my opinion, the organized pvp community is a great place to learn about pvp, make friends, and be involved in pvp- of any sort. Most of the stuff I see people complaining about are the sort of complaints you see in any game, or are the result of actual numerical testing and balance passes.

The issue is not, as blznfun has stated, that 'noobs can kill mehs', but rather that all too often items have been introduced that are overpowered compared to other items of their type


When you have a choice between a gun that does 5 damage, and a gun that does 5 million damage, with everything else being equal, the latter is better. However it is the opinion of the community as far as I know, and of myself, that additions to the game should not remove choices as valid, but instead add them. If there is a newly added option that is blatantly superior to all other options of its type, then hell yes I'm going to ask for it to be balanced against other items of its type.

You shouldn't be *required* to run item X in order to maintain competitive with other users running item X, especially when items Y Z D H F H Ys are available.


By and large, my experience with the organized pvp community has been very good and supportive, and my impression of these people is that they are very professional in their behavior and generally very well informed about the state of the game.

I'm sorry if blznfun has had a less than stellar experience with the community, assuming that he's actually had *any* experience with the community and isn't just he said she said talking out his aft.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,685
# 36
01-18-2013, 05:55 PM
Do you really think a PvE player can defeats a PvP one because of something OP or broken? Nah, it's absolutely impossible! A skilled PvPer is a master of this game and a real killing (or tanking or healing or debuffing) machine!
In this forum the highly competitive PvP community talks about balance between other PvPers...we don't care about the PvE where the greater excitement is finish in the shortest possible time a mission, so for example a toy console or a terrific weapon are immediately used with joy.
We are natural born killers who want to win mainly to our skill!
After a fierce battle against the evuls a Fed Captain needs some relax!
Career Officer
Join Date: Jun 2012
Posts: 223
# 37
01-18-2013, 07:10 PM
Ok you just live in your worlds, as small as they may be... My opinions are just that, as well as your being "just that".

OP, watch the video and you will see what I am talking about and how the two previous posters just confirmed what I was talking about. Its not about the skill they have in this game, its about the powers they are given. Take a sub nuke away from a sci with no comparative power to replace it and PvP would be gone forever. The over-healers would never die nor would their teammates. Which is why I make my point about supposedly "Over-powered" items being added to this game and how it takes "their" edge away.

The organized PvP community is ruining this game... God forbid Cryptic tells them to learn to adapt, change their tactics (which is all that is required), shut up and just play the game the way it is and we aren't listening to you any more. But no, everything is changed based on their opinions and observations as they see it through PvP only.

Why is it Cryptic listens the very small minority of this game which in turn affects the VAST majority of this game? Can anyone answer that?

P.S. Op, you will also find that most organized PvP'rs have super inflated egos. They can't live without those egos being super inflated and that no one is better than them, as you can see from posts above me and all over the PvP forum... Just keep this in mind the next time you get into a discussion with someone...

=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Joined: Oct/2008
Original Handle: the_orig_jean_luc_picard

Last edited by blznfun; 01-18-2013 at 07:16 PM.
Ensign
Join Date: Jul 2012
Posts: 5
# 38
01-18-2013, 07:15 PM
ok guys tonight i tried a different tac on a B rel in PvP i was in a Nova i used discharge particle III, did it work Hmm limited yes, did i kill the same guy hmm no, why? well he was immune to tractor and he got away in the blink of an eye. Polarise hull? attack pattern Omega? who knows i know once again i never saw him die, i think over 2 days seen this guy and another in Be rel 5-6 times not seen any deaths registered, now people have said on this thread there easy to kill! well maybe they are if you get hold of them.

Now since they are firing cloaked there hull buffs are probably only being used once they have been declaoked i.e. hull and shield, since they are a torp & mine boat where will there power be? obvoiusly in thier speed and shields, they don't need power in weapons cause it dont make any difference to torps. So its harder to hit because they are a small target and they move fast and if they unfortunate to be decloaked and tractored polarise hull or omega evasive manouvres and there gone. Basically you set that ship up right and its unlikely to be destroyed as i have witnessed, is that skill? i can have a pretty good guess how that ship is set up, never flown it. As for the old crap about its the skill not the ship and weapons the klinks use, how is it i spent a good minute dealing with a crap load off acetone asimm laid and there is no real person to be seen! so klinks deplo a crap load of devices and send thier pet after you to occupy with no risk to them selves thats skill,.

I used to play starfleet command and people somtimes complained that pvp in that was un balance especailly the mods, the problem was more about the ships themselves, however all the weapons were all available to all sides no one had the advantage, and klinks could be detected cloaked using certain tactics and destroyed if they didnt decloak, the skill sets were the same this made for far better balanced fights between fed v klinks than is currently the case in this game.

As for the comment made regarding being beat by a better skilled klink and that the reason to go back to fed v fed, i saw no skill in what he was dong press fire torp deploy assimulators and mines and just spam this make sure i cant be caught and basically its i can see you i can hit you but you cant see me and if you do i will run and come back when buffs have worn off! Its like another klink in a BOP i see often Lymru what does this guy do, he declaoks uses his alpha strike with beam overload III and if he hasnt taken you out he runs like the wind activating his Battle claok, never ever seen this guy hang around for more than 5 secs. Did he get tractored sure he did, like some one said here already just a 1 trick pony, o yes he has been chased but since he moves faster than light and he has his battle cloak which more than aid is get away. defaint pulled this trick, got caught by pursuing klinks could cloak because klinks caought up to him before cooldown had elapsed poor fed if only he has a battle cloak like Siskos ship! yep i see plenty of skill next klinks will be telling the pilots in the bug ship are really the best out there, and its just coincidence that they happen to be in the bug ship! but its not down to the bug ship being so good its solely down to them!
Career Officer
Join Date: Jun 2012
Posts: 29
# 39
01-18-2013, 07:17 PM
sounds like an over inflated ego to me

=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Joined:
Original Handle:
Career Officer
Join Date: Jun 2012
Posts: 29
# 40
01-18-2013, 07:21 PM
personally i think the sub nuke is overpowered and should be removed from the game all together

=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Joined:
Original Handle:
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:51 PM.