Captain
Join Date: Jun 2012
Posts: 2,060
# 11
01-18-2013, 03:13 PM
On the receiving end? Over powered.

Using it? Under powered.

And thus the MMO continues as it always has.
_________________
Nebula coffee is the best coffee
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,544
# 12
01-18-2013, 03:20 PM
Quote:
Originally Posted by questerius View Post
Can't feel sorry for people who bet everything on the one-trick pony call Tricobalt Bombing run though.
You may call it a one trick pony. I call it willing to try something different. Something other than an escort with cannons and turrets and use either cannon rapid fire or cannon scatter fire with 2 tactical teams. I call THAT a one trick pony.

Quote:
Originally Posted by pantsmaster916 View Post
This is a completely false comparison in PvE scenarios. A Tricobalt Mine Dispersal that deals upwards of 100k-150k per launch can usually take out most targets, ending the conflict and allowing you to leave combat.
I disagree. A Borg Negh'Var on Cure Elite used to take at least three runs. Now it takes at least four.
Captain
Join Date: Jun 2012
Posts: 771
# 13
01-18-2013, 03:34 PM
Quote:
Originally Posted by darramouss1 View Post
Am I the only one who thinks that the tricobalt mine nerf is far too savage?
Apparently, yes.

I don't use Tricobalts much, so I can't speak as to their current effectiveness, but I have seen many threads of people complaining them about being too powerful, and discussion threads involving devs to discuss the best way to bring them into a more reasonable line, resulting in the change we finally got today, after being on Tribble for a while.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
-----=====*****<[ Fleet Recruitment Thread ]>*****=====-----
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,544
# 14
01-18-2013, 03:37 PM
I'd find it so very interesting if they ever nerfed cannons. I can just imagine the HUGE chorus of people who would not happy about that. Instead, it's pick OK to pick on the minority weapons
Commander
Join Date: Jun 2012
Posts: 366
# 15
01-18-2013, 04:49 PM
Quote:
Originally Posted by darramouss1 View Post
I'd find it so very interesting if they ever nerfed cannons. I can just imagine the HUGE chorus of people who would not happy about that. Instead, it's pick OK to pick on the minority weapons
They didn't get nerfed because they were a minority weapon, they go nerfed because people were using them to do tricks like take down the Nanite transformers in KASE and ISE without destroying the generators first.
Captain
Join Date: Jun 2012
Posts: 1,462
# 16
01-18-2013, 05:19 PM
Tricobalts are still viciously effective.

My complaint with mines is why all the non-tricobalt mines aren't being made more effective. Trics are tremendously powerful, which offsets the disadvantages of being extremely short ranged, slow to arm, and easy to destroy before impact. Every other mine type.... Not so much.
Captain
Join Date: Sep 2012
Posts: 1,924
# 17
01-18-2013, 05:26 PM
Quote:
Originally Posted by darramouss1 View Post
You may call it a one trick pony. I call it willing to try something different. Something other than an escort with cannons and turrets and use either cannon rapid fire or cannon scatter fire with 2 tactical teams. I call THAT a one trick pony.
Personally i use 4 different vessels with different sets/tactics. Part because i don't want to get caught with my pants down if something gets nerfed.

Having seen various topic boasting about how great the tricobalt bombing run is, i feel it is a one trick pony. When i started playing i actually used the tactic on my standard oddesey.

Though i don't use that ship nowadays, i still have that set on and it allows me to hold my own in STFE. For me, a set that can make a standard Oddesey viable is STFE was due for serious nerfing.

Ran it today for testing and it still holds its own and to say the tricobals got nerfed too much is worth a facepalm.
Rihannsu
Join Date: Jun 2012
Posts: 12,667
# 18
01-18-2013, 06:30 PM
Quote:
Originally Posted by voporak View Post
Not out of the blue, not in the least. While it wasn't on an official dev thread, people discussed the trico mines and called for a nerf. I wouldn't call that out of the blue.
Even more important, the DEVS posted in the thread! So yeah, we know they have been contemplating this for a while.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Rihannsu
Join Date: Jun 2012
Posts: 12,667
# 19
01-18-2013, 06:37 PM
Quote:
Originally Posted by momaw View Post
Tricobalts are still viciously effective.

My complaint with mines is why all the non-tricobalt mines aren't being made more effective. Trics are tremendously powerful, which offsets the disadvantages of being extremely short ranged, slow to arm, and easy to destroy before impact. Every other mine type.... Not so much.
Now THAT! is a good point. In some scenarios, such as fleet vs fleet battles, it's a valid tactic to dump mines at random. There are enough enemies that someone will eventually hit them. For Khitomer Vortex (AKA KASE), you could dump them along the path you know probes will take. No one bothers, but it's theoretically possible. In mine spam cases, you want the shorter CD of the other mine types.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 1,395
# 20
01-18-2013, 11:24 PM
Quote:
Originally Posted by momaw View Post
Tricobalts are still viciously effective.

My complaint with mines is why all the non-tricobalt mines aren't being made more effective. Trics are tremendously powerful, which offsets the disadvantages of being extremely short ranged, slow to arm, and easy to destroy before impact. Every other mine type.... Not so much.
Actually there are a lot of strong mine types in this game, chrons are great, transphasics are great, plasma are (situationally) great, tachyon (the Ferengi mines) are borderline broken. Part of the reason tric mines are far too strong is that they're based conceptually on the mine template, where mine damage compares favorably to torp damage, when this is a poor example to follow.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:44 PM.