Captain
Join Date: Oct 2012
Posts: 663
# 21
01-18-2013, 09:39 PM
Quote:
Originally Posted by chorkswald View Post
You get caught with your omega's on cd an have a tractor beam on you or get engine proced you are a tin can.........
RSP, and then wait for engines to come back up, then evasive+ engine battery and youre 20km+ from any hostiles. Then simply heal up, load up a new alpha and go pew. Rinse and repeat.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Captain
Join Date: Oct 2012
Posts: 663
# 22
01-18-2013, 09:55 PM
Quote:
Originally Posted by virusdancer View Post

At the same time though, mind you, if movement gives a bonus to defense...it should also reduce accuracy. The same thing that's making you harder to hit, should be making it harder for you to hit...no?
Agreed on the first part, but when an escort wants to avoid damage alltogether it doesnt matter at first if its firing at anything. The first thing heals are in place and alpha is up, a swift strafe run against a slow target makes for as perfect explosion. Hence it has manage to achieve what it wants; first to avoid dmg alltogether and with the same speed momentum, charge in a straight line and shoot, and next disengage with high speed so the victim cant hit back.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Career Officer
Join Date: Jun 2012
Posts: 1,732
# 23
01-18-2013, 09:58 PM
Quote:
Originally Posted by devorasx View Post
RSP, and then wait for engines to come back up, then evasive+ engine battery and youre 20km+ from any hostiles. Then simply heal up, load up a new alpha and go pew. Rinse and repeat.
The moment he RSPs, he's dogfood for the Scis and the Escorts on the enemy team without any support.

And if the other team overheals, that plays into their hand as well.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Oct 2012
Posts: 663
# 24
01-18-2013, 10:04 PM
Quote:
Originally Posted by snoge00f View Post
The moment he RSPs, he's dogfood for the Scis and the Escorts on the enemy team without any support.

And if the other team overheals, that plays into their hand as well.
Still, the point is that the ship survived to do more damage, and the opposing team failed to destroy the ship!
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Captain
Join Date: Aug 2012
Posts: 12,797
# 25
01-18-2013, 10:06 PM
Quote:
Originally Posted by devorasx View Post
Odd. Isnt the whole point with the defence linked to speed that its based on avoidance? And that as far as i know goes for all ships and not nessecary for one. The defence value represents to my knowledge, and correct me if im wrong, that the higher defence value you have the lower the chance you`ll be hit. And thats regardless of the magnitude of the incoming hit. Now if this is true, then escorts will still have way more advantage then other ships regardless if they can soak less raw dmg than cruisers, due to the fact they can still slot some abilties to compensate. And mobility is still on their side as they can dictate combat tempo and when to disengage/intercept. Other ships cant do as good.
My Fed Engineer... (Aegis set) @ Full Impulse (everything else stripped from the ships)

Chel Grett:
51/25 Eng Power
90% Bonus Defense, 24.61 Impulse, 22.9 Turn

Advanced Escort:
46/25 Eng Power
90% Bonus Defense, 24.66 Impulse, 28.2 Turn

111/100 Eng Power
90% Bonus Defense, 50.92 Impulse, 36.8 Turn

Mirror Star Cruiser:
51/25 Eng Power
73.9% Bonus Defense, 21.55 Impulse, 11.0 Turn

116/100 Eng Power
80% Bonus Defense, 41.24 Impulse, 13.6 Turn

edit: Should mention he's got Elusive and 9 in Maneuvers.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 01-18-2013 at 10:08 PM.
Captain
Join Date: Oct 2012
Posts: 663
# 26
01-18-2013, 10:06 PM
Another idea would be to tie the defense value to the engine power setting.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Captain
Join Date: Oct 2012
Posts: 663
# 27
01-18-2013, 10:11 PM
Quote:
Originally Posted by virusdancer View Post
My Fed Engineer... (Aegis set) @ Full Impulse (everything else stripped from the ships)

snip
So fairly similar values, but fair enough. Let me ask you this then: Which department of science, engineering and tactial hs the ability to gain defense, and likewise which department has the ability to counter overall defense value? Count out evasive maneuver now.
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Lt. Commander
Join Date: Jun 2012
Posts: 210
# 28
01-18-2013, 10:21 PM
My ingame name is Brody and I love to pvp. I recognize some of the names, and certainly the fleet tags, posting in here. I know how good your fleets are in pvp. I respect that. I also respect civil debate on the mechanics of pvp. I would like to chip in my 2cents regarding the op's suggestions.

Defense shouldn't be linked to speed, and most diffently no negative hit to defense for not moving. I think defense should be the sum of skill point investment, traits, and captain/boff abilities.

Escorts need to be able to turn to do their damage, they need ways to break or be immune to holds.

By letting escorts zip around freely, and by not penalizing non escorts for getting stuck in the you know what, everybody can have more fun and less rage.
Lieutenant
Join Date: Jul 2012
Posts: 41
# 29
01-18-2013, 10:21 PM
Quote:
Originally Posted by devorasx View Post
Another idea would be to tie the defense value to the engine power setting.
It allready is.......you drop enough engine power, down go's the defence rateing.....start to wonder if you really that stupid or just trolling....(dont have the Fry pic with that on it)
Captain
Join Date: Nov 2012
Posts: 3,674
# 30
01-18-2013, 10:24 PM
Quote:
Originally Posted by devorasx View Post
So fairly similar values, but fair enough. Let me ask you this then: Which department of science, engineering and tactial hs the ability to gain defense, and likewise which department has the ability to counter overall defense value? Count out evasive maneuver now.
So your saying the ship class that has access at best (not counting stupid Cryptic abomination releases with lt cmd sci and engi slots)... tier 2 heals... should not have some type of defensive skill ? (not to mention that crusiers and sci ships both have abomination versions that would allow for omega delta rolls as well)

Yes escort players are using delta and omega to devise fairly tanky setup to make up for the fact that they can't slot 20k shield heals and 20k hull heals... like those poor cruiser and sci ships.

If you have any issue with escort defense roles it goes to Doffs and nothing more.... should we have doffs that allow us to keep omega up 50% of the time and delta up the other 50% ? mabey not... but look to the doff that allows it not the ship class. lol
When the messenger comes to appropriate your profits ... kill the messenger.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:43 AM.