I recently had a heated argument about the possibility to put an engineer in an escort.
Personally i actually don't see a problem with this. The game, due to its bridge officer mechanics, is so flexible that you could make an engineering captain rival a tac-captain in overall effectiveness. He'll be probably a bit worse, but unless you want to have a perfect damage-dealer there is no reason not to try it out, or make it viable for yourself.
I'm just a litte tired to hear the argument: "Cruisers are for engies, escorts are for tacs and science vessels are solely for science captains". If that were the case, then you wouldn't actaully be able to even try.
That's exactly it. I guess those people just see engies in cruisers in a stf doing more then sup par damage and associate every other engineering captain with that performance. What they don't realize is, that player performce also factors into that equation. And the fact that the only difference between captain types is there captain skills (and maybe traits). Everything else can be replicated.
While you won't have the same burst capability of a Tac without APA and Tactical Fleet, you'll find that your engineer-only abilities provide potent boosts to energy damage and survivability that tacs can't match.
some combinations work great, basically anything in an escort is great because you combine whatever strength the class has with high dmg, and since dmg output is king in this game those are allways good combinations.
some combinations however are just idiotic or inferior...tac in a starcruiser for instance. Why? you take a low dps/support/tank cruiser and combine it with a high dmg class...putting this combination in some mediocre level where it neither does good/sufficent dmg nor has enough survivability for actually tanking or holding aggro. Ofcourse some people can make those combinations work...but average joe is meant to fail.
I think you were in an argument you were never going to win, they were just arguing to argue.
Any one with any sense and a rudimentary knowledge of the game is going to realize an escort is built for dealing DPS, the captain doesn't matter as much as the BOFF layout. Outside of that yes, TAC captains do more DPS, ENG captains are more tanky (in anything they fly), and SCI captains also work (sorry less experience with playing a SCI). Too many people play STO with a min/max attitude and BALANCE is considered sub par. My eng wouldn't even attempt group play without being in an escort, else i'd be constantly hearing about my crappy DPS.
The argument was simply that flying in an escort as an engie would be a waste of time. Anything in an escort should be specced for pure DPS and nothing else. When i told my conversational partner, that i run healing abilities on my escort (Hazard, EPtS, TSS and ReverseSP), it was called a specialized build ....
I just don't like to pop as often, as other people do, who then are basically wasting time waiting to respawn. But seriously a specialized build ...
I mean even with 2 threat-reducing consoles from the embassy i still sometimes draw aggro. I have to be prepared to heal incoming damage and stay alive, at least for a small amount of time.
Engies on the other hand bring their own healing abilities and can sacrifice a boff-heal in favor of a more damage oriented ability. But they just wouldn't listen.
Nothing with an eng on a esc. But you must know what you do. And you must know, that you will have more difficulties to stay alive -a eng on a cruiser has nearly zero difficulties while doing damage (for me its 6k DPS while tanking everything)).
So pls look into Escort-threads to make your escort a DD. I find it astounishing how people can use escorts and do less damage than a single carrier pet.
Engiscorts are very viable build for PvE. The only ESTF that my engiscort would die in is the hive, and that if more than one tac cube is staring down at me at a time, or I get too careless with the queenie. Otherwise, it carries it's own weight pretty well.
For PvP, if you are pugging up, engiscort is a good way to play since you can put a constant pressure on your opponents (more so than in a cruiser), while also able to tank and keep yourself alive to some extent. This is especially true in a fed pug, where 8 out of 10 times your pug is made up of wanna-be heroes who want to pwn everything under the sky and have no concept of teamwork, and you would be a fool to hope for a heal or two thrown your way every so often. I have won plenty of matches for my team in pug v pug matches in my engiscort.
For a pre-made PvP group though, I'm not really sure if it will fit into the concept since a pre-made is inherently built for team-play so min-max concept really applies here. By definition, an engiscort is not min-max. I would think engiscorts are slightly unfavorable/unndesirable here.
I like eng in escort better if they don't use threat reducing consoles. You should still be able to tank a tac cube on elite with a tanky escort like a fleet patrol or armitage. it has less heals, but going at full speed for the higher defense bonus helps make up for that.