Lt. Commander
Join Date: Aug 2012
Posts: 194
# 11
01-19-2013, 10:02 AM
I do have an engineer/escort, it just doesn't feel right, without APA, Tactical Initiative and Tactical Fleet, I am less efective (and it's VERY noticiable, at least for me) than my tactical char. I fail to see any advatage on it. It is viable? Yes, sure it is. But a Tac/Esc would be always better, IMHO.
Commander
Join Date: Aug 2012
Posts: 471
# 12
01-19-2013, 10:08 AM
Quote:
Originally Posted by wirtdd View Post
I do have an engineer/escort, it just doesn't feel right, without APA, Tactical Initiative and Tactical Fleet, I am less efective (and it's VERY noticiable, at least for me) than my tactical char. I fail to see any advatage on it. It is viable? Yes, sure it is. But a Tac/Esc would be always better, IMHO.
That is only because the game is skewed so badly towards DPS being the only thing that matters.

The sad truth is this: If you are a Tactical Captain, any ship is fine. If you fly an Escort, any captain is fine.

That is just the world we live in.
Career Officer
Join Date: Jun 2012
Posts: 1,743
# 13
01-19-2013, 11:26 AM
Quote:
Originally Posted by freenos85 View Post
I recently had a heated argument about the possibility to put an engineer in an escort.
Personally i actually don't see a problem with this. The game, due to its bridge officer mechanics, is so flexible that you could make an engineering captain rival a tac-captain in overall effectiveness. He'll be probably a bit worse, but unless you want to have a perfect damage-dealer there is no reason not to try it out, or make it viable for yourself.

I'm just a litte tired to hear the argument: "Cruisers are for engies, escorts are for tacs and science vessels are solely for science captains". If that were the case, then you wouldn't actaully be able to even try.
What do you guys think?
It really used to be the case. Sooooo...um....yah. That got changed, but nothing else was changed to actually make it a good idea to do it.

Basically, you lose three damage buffs. And it is a large and substantial amount and it isn't just burst damage.

You gain essentially nothing any longer. Doff's have easily replaced engineers superior power management. Just as doffs have replaced tacticals inherent cooldown reduction.


Just doffs haven't replaced alpha yet.

Sure it can be done and if you were just jonesing to try it out go ahead. Just the way the games built now, outside of 'for the fun of it' there's no compelling reason to do so.

Awesome Blog
Awesome Videos
Website that's always under construction
And...FACEBOOK MEH!
Career Officer
Join Date: Jun 2012
Posts: 358
# 14
01-19-2013, 12:16 PM
Quote:
Originally Posted by thissler View Post
Doff's have easily replaced engineers superior power management.
How so? The only doff i can think of would be the Warp Core Engineer and that is only a percentage based chance. Doff space is limited and personally i could think of more fitting ones to put into my active space slots.
Captain
Join Date: Aug 2012
Posts: 3,677
# 15
01-19-2013, 04:22 PM
Quote:
Originally Posted by freenos85 View Post
How so? The only doff i can think of would be the Warp Core Engineer and that is only a percentage based chance. Doff space is limited and personally i could think of more fitting ones to put into my active space slots.
Damage Control Engineers + Warp Core Engineers can very easily compete with the engineer EPS ability.

Engscorts have added survivability and better power management. Any real advantage over a tacscort? Other than MW and RSF, not really. And those abilities don't really compensate for APA and FOMM and GDF and TI.

It's not necessarily better or worse so much as different.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jun 2012
Posts: 1,743
# 16
01-19-2013, 04:56 PM
Well......ok. Some guys don't like to keep power levels high with doffs. I'm not sure why you wouldn't but ok by me! But if you don't want to keep power levels high why roll in an engineer?

Ah ok your getting it now. Engineers bring power management. Tacs don't. Tacs can supplement thier power management with doffs to a greater degree than even simply being an engineer would give them. Engineers can't supplement thier damage abilites with doffs to anywhere close to what Tacs can do for themselves.

And as we're discussing the relative merits of engineers vs tacs in escorts that's where we're at.

So that being the topic, what more fitting doffs did you have in mind and how do they relate to it?

And just to go back in time, there was a point before doffs and dual system batteries that an engy in an escort wasn't profoundly held back. Power management is a key component and there was a time when only engineers brought that. That day is past.

Awesome Blog
Awesome Videos
Website that's always under construction
And...FACEBOOK MEH!
Captain
Join Date: Sep 2012
Posts: 2,964
# 17
01-19-2013, 05:28 PM
Never thought of using those. Never had problems with survival as engineer in escort though.

Judging for the Tac skills on my klingon toon, perhaps my engscort cannot match the fire power of a Tac-escort but i pump out good damage and survive to tell about it.

I think engineer is viable for all ship classes.
Captain
Join Date: Jul 2012
Posts: 2,365
# 18
01-19-2013, 06:22 PM
Quote:
Originally Posted by thissler View Post
Well......ok. Some guys don't like to keep power levels high with doffs. I'm not sure why you wouldn't but ok by me! But if you don't want to keep power levels high why roll in an engineer?

Ah ok your getting it now. Engineers bring power management. Tacs don't. Tacs can supplement thier power management with doffs to a greater degree than even simply being an engineer would give them. Engineers can't supplement thier damage abilites with doffs to anywhere close to what Tacs can do for themselves.

And as we're discussing the relative merits of engineers vs tacs in escorts that's where we're at.

So that being the topic, what more fitting doffs did you have in mind and how do they relate to it?

And just to go back in time, there was a point before doffs and dual system batteries that an engy in an escort wasn't profoundly held back. Power management is a key component and there was a time when only engineers brought that. That day is past.
Really for PvE anything other than Tac/Scort is sub-optimal. That said their are varying degrees of sub-optimal that may or may not be acceptable to each player.
Career Officer
Join Date: Jun 2012
Posts: 358
# 19
01-20-2013, 04:32 AM
Quote:
Originally Posted by bareel View Post
Really for PvE anything other than Tac/Scort is sub-optimal. That said their are varying degrees of sub-optimal that may or may not be acceptable to each player.
So in an optimal game enviroment you would only see Tacs in Escorts. That is plain boring. But i agree with the level of acceptance, which varies with different players. Thank whatever deity you may pray to, that not everybody is a min-maxer.

Quote:
Originally Posted by thissler View Post
Well......ok. Some guys don't like to keep power levels high with doffs. I'm not sure why you wouldn't but ok by me! But if you don't want to keep power levels high why roll in an engineer?
K, to give you a baseline. I like to fly with a torp in my escort (because all cannon-boats are boring, even though they may deliver better DPS). I'm only talking about PvE. I don't expect to be better than a Tac in an Escort, but hope to come close.

Why would i not roll an engineer. There's also ground combat to consider. I won't create two seperate characters just to experience one side of gameplay with each. Plus i don't want to be a tank, since DPS is pretty much all that matters in PvE anyway. So i'd rather be a sub-optimal (but hopefully somewhat good) escort captain, then fly some lumbering giant.

The only power level i would be majorly concerned with, would be weapons-energy. Everything else can be easily boosted via different (non-doff) means. So maintaining high weapons energy isn't really a problem either.

Quote:
Originally Posted by thissler View Post
So that being the topic, what more fitting doffs did you have in mind and how do they relate to it?
They don't, at least not in the way of direct combat strenght (well most of them don't).
But i'd like some other doffs in my escort.
Like the new Entertainer that reduces the targets perception.
Or the Energy Weapons Officer that strips buffs off your target.
Or Projectile doffs for my romulan torps.
Or Shield Distribution Officers for another shield heal.
Even the new Systems Engineer that gives you a lesser Nadion Inversion like effect if you use Directed Energy Modulation.
So many possibilities.

Last edited by freenos85; 01-20-2013 at 04:44 AM.
Commander
Join Date: Jun 2012
Posts: 333
# 20
01-21-2013, 12:51 PM
No reason it isn't viable, just lean towards the escorts that give you some extra engineering capacity as you'll need to survive longer than a tac to destroy the same target in most cases (patrol, hec and steamrunner come to mind)
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:30 PM.