It's a shield tank/beam boat
http://www.stoacademy.com/tools/skil...uild=tarah01_0
Gear:
Front Weapons: 1x Disruptor DBB XII [acc]x3, 3x Spiral Wave Disruptor
Rear Weapons: 1x Borg Cutting Beam, 3x Spiral Wave Disruptor
Deflector :MACO XII
Engine : MACO XII
Shields: MACO XII
( May swap for the XII borg set when I get it)
Devices: Each of the 4 batteries
Consoles:
Eng: Neutronium XI , Monotanium XII, RCS XII, EPS regulator XII (may be switched for the Romulan Zero point when I get it)
Sci: Borg Assimilated, 2x Field Generator XI
Tac: 3x Disruptor Induction coil XII
XI consoles will be upgraded as EC allows.
BOFFS:
Conn officer to reduce Tac Team cooldown
Conn officer to reduce Evasive Maneuvers cooldown
Warp Core engineer to boost power upon Emergency Power to- skills
2 Technicians to reduce BOFF skill cooldown times upon aux2bat
With 2 aux2bats and a EPW, I can keep my weapon power over 100 almost constantly, even using Fire at Will. Don't use torps, not going to. I prefer to use the skill points for defensive skills. I prefer to do a few things well rather than be mediocre at many.