Republic Veteran
Join Date: Jun 2012
Posts: 6,814
# 51
01-19-2013, 03:53 PM
For them to add an X wing and a Tie Fighter...They would need a space portion in that game that is not Star Fox, but more Star Wars.

and EA will then add X wings because well, people will pay...oh yes Ray people will pay.

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Captain
Join Date: Jun 2012
Posts: 2,091
# 52
01-19-2013, 04:02 PM
Quote:
Originally Posted by warbird1988 View Post
I was just wondering if everybody was happy with the way that Cryptic are now taking vessels from other periods in history and converging them all into the 2409 storyline.
If this thread came about 2 years ago , I'd have had a different answer 4 u .
As things stand , this game is just a giant fan service/cash cow (depending on your pov) .
It does not make an iota of sense , so I stopped looking for sense .
"We're not mad at Angry Birds, and we're not trying to defend the universe from Angry Birds. Although you might want to consider defending yourself from Angry Birds. If you aren't paying for the app, you aren't a customer, you're the product ."

- former CIA, NSA chief Michael Hayden -- your guide to F2P ...
Commander
Join Date: Jun 2012
Posts: 433
# 53
01-19-2013, 04:12 PM
Quote:
Originally Posted by cmdrscarlet View Post
Imagine if Cryptic didn't include all the older vessels for players to use ...

We'd be seeing a LOT more posts devoted to complaining that the Wrath of Khan Miranda skin was not in the game or "where's my TOS Constitution?!"

Sure, it breaks some level emersion, but it's better to be less restrictive (in this regard) than to be as "accurate" as possible.

For example, I don't like the current flowing, streamlined look of the Odyssey. But instead of complaining about it, I'll just fly my Excelsior ... because it's beautiful to me and awesome for my game-play. Thank you Cryptic for letting me use a 23rd Century design in the 25th Century.
Yeah, folks want the ships otherwise Cryptic wouldn't spend the money on building them. This MMO is a sandbox, folks want to play with their own toys. Its not a star trek RPG that has hard unbreakable rules, that's why each player can choose heir own uniform.

And I'd rather see some old ships around ESD then 30 breen ships. So this whole idea about ruining "immersion" ship sailed long ago.

Quote:
Originally Posted by daveyny View Post
We know so little about the Tholians, that it's quite possible they do have the capability to jump through time and steal technology.
I actually love the theory that there are no mirror universe Tholians, and all Tholians are part of one group that spans multiple alternate universes. It would make them a much more huge threat if their empire spanned across the multiverse.

Last edited by kingdoxy; 01-19-2013 at 04:23 PM.
Lt. Commander
Join Date: Oct 2012
Posts: 156
# 54
01-19-2013, 04:19 PM
None of these ships are actual ships taken from the 23rd century. All of them are brand new ships with new hull material, new equipment, new weapons, etc. They're just using an old blueprint for the outer shell, which itself is still composed of new hull materials. With how much work Starfleet engineers have to do, creating brand-new blueprints is not high on the priority list when there's no real need to. You're still flying a 25th century ship, just with a 23rd/24th/22nd century facade.
Republic Veteran
Join Date: Jun 2012
Posts: 6,814
# 55
01-19-2013, 04:19 PM
It's a video game based on a TV show that spans 47 years and 5 series 12 movies, a crap load of books, a whole lot of god awful fan fiction.

Cryptic has to try to please 47 years of Star Trek fans...Who are the most nit picky nutty fans of all Sci fi, who are always fighting with each other about which Captain is best what Enterprise was the best, what show was the best...and Cryptic has to please these people...Cryptic would have an easier time making real life rocket boots then pleasing theses fans.

Unless everyone turns into the Borg, someone is going to be mad...and even then as soon as someone thinks of how AWESOME Picard is, the collective will collapse.

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Commander
Join Date: Jun 2012
Posts: 433
# 56
01-19-2013, 04:26 PM
Quote:
Originally Posted by lancemeszaros View Post
None of these ships are actual ships taken from the 23rd century. All of them are brand new ships with new hull material, new equipment, new weapons, etc. They're just using an old blueprint for the outer shell, which itself is still composed of new hull materials. With how much work Starfleet engineers have to do, creating brand-new blueprints is not high on the priority list when there's no real need to. You're still flying a 25th century ship, just with a 23rd/24th/22nd century facade.
That is also very true. Folks have a love fascination for old designs just look at the modern camaro & PT Cruser. And we know folks in the federation almost have this idolization for the history of the federation. Remember how the DS9 crew was drooling all over the TOS bridge crew.

It would make alot of sense for them to reuse designs with modern outfitting.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 57
01-19-2013, 04:41 PM
Quote:
Originally Posted by lancemeszaros View Post
None of these ships are actual ships taken from the 23rd century. All of them are brand new ships with new hull material, new equipment, new weapons, etc. They're just using an old blueprint for the outer shell, which itself is still composed of new hull materials. With how much work Starfleet engineers have to do, creating brand-new blueprints is not high on the priority list when there's no real need to. You're still flying a 25th century ship, just with a 23rd/24th/22nd century facade.
That is only true with the NX / Utopia.
Captain
Join Date: Jun 2012
Posts: 2,060
# 58
01-19-2013, 04:48 PM
Rules Lawyers suck in a PnP game and they suck in an MMO.
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Career Officer
Join Date: Jun 2012
Posts: 6,436
# 59
01-19-2013, 04:49 PM
Quote:
Originally Posted by jexsamx View Post
STO is a theme park. It has been ever since the TOS Connie was brought in, and it was inevitable that it would grow more into that role from that point. The game's primary purpose is not to tell a story; rather, the story is a means to an end. That end being, giving the player the chance to fly many or all of their favorite ships from the franchise through some sort of plot, to give them that "I'm the Big Damn Hero" feel.

The problem isn't so much the game or its faithfulness (or lack thereof) to the time it's set in; it's your inability to accept the game for what it is. Nitpicking at trivial details is only going to inhibit your enjoyment in most cases.
I may go off the canon deep end sometimes but I agree overall with this.

Here's the thing, though, and it gets missed in gaming discussion of sandbox vs. theme park.

There are theme parks like Busch Gardens. Then there's Six Flags. Then there's Disney and Universal.

Some theme parks push a certain KIND of immersion. It's not a sandbox or a simulation or interactive movie but it's what happens when companies go from being software production companies that utilize a bit of marketing and outside marketing (which is where I think STO is) to being a fully integrated marketing company.

In a theme park, yes, story is a form of marketing. But marketing doesn't have to be rigidly separate from product.

Starbuck's is a marketing company. Apple goes back and forth. Disney generally is. I think Blizzard's success boils down to having an integrated marketing philosophy.

If you think of story writers as marketing specialists, it may make more sense. Japanese firms tend to avoid having a marketing department but have a marketing specialist in each department.

I think the reason marketing gets a bad rap is because of what happens when marketing is used to sell a product rather than to design a product at every stage. It feels sleazy to many observers even if there's no sleazy intent in the process. And it's dogged STO since launch. The con presentations and game description on the box PLAYED UP things that the game couldn't or didn't do. I feel like we still have that with the dev blogs, externally produced trailers, and Kestrel-written "history datachips" and lore articles for Star Trek magazine.

It isn't, IMHO, that the game needs to be a perfect simulation. It can't be. I think the devs get this and it fuels a lot of their decisions. They recognize that X or Y from the shows would be un-fun in a game setting and I get this too.

But the problem is that marketing thinking needs to be INSIDE the product, not OUTSIDE the product as a means of drawing people in.
Captain
Join Date: Dec 2012
Posts: 536
# 60
01-19-2013, 04:57 PM
Quote:
Originally Posted by neoakiraii View Post
It's a video game based on a TV show that spans 47 years and 5 series 12 movies, a crap load of books, a whole lot of god awful fan fiction.
Speaking of which, when will Mary Sue be added to the game and suddenly become the beloved captain of the Enterprise F?
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