Lt. Commander
Join Date: Dec 2007
Posts: 120
# 261
08-10-2008, 04:58 PM
Thoughts on the August 10 Webcast:

1. Leonard Nimoy - Way cool!

2. Mr. Emmert did a nice job laying out Cryptic's vision for Star Trek Online. It sounded pretty exciting.

3. I worried a little bit about Mr. Emmert's comments that Cryptic could turn the game out quickly. I think all of us want an "A" gaming title here, and "quickly" can be equated with 'rushed" or "low budget". I'd be interested in seeing more from Cryptic on what this really means. If it means that every planet we beam down to is an instance that is very similar to the last one (aka much of early COH), then I'd be concerned. I'm hoping that exploration means...well, exploration, that we find new things, not repeated things. New things means it will take time for development, which is the opposite of 'quickly'.

4. The game video looked great. Nice ships, reasonably detail, nice spacial features in space. Wondered a little bit about the sharpness of the away team and related planetary graphics on missions.

5. Bridge crew was 'pet's probably comes as a surprise to many, but this makes sense to me. I remember playing older trek games where the player could select crew for away missions, and if this is much like that STO will be paying homage to both the series and older games. I like it because it is a good way to build loyalty / interest in one's bridge crew.

4. The questions asked by the audience were right on the mark and went to key game play features, with almost no stupidity. They had to be staged to be that good
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 262
08-10-2008, 05:50 PM
Although the new uniforms are non canon, (they should be the ones from "Endgame"), I really like them.

My only question is why the klingons attackers at 1:10 aprox are using Federation phasers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 263
08-10-2008, 11:42 PM
Looks great!

It was nice to see that they are taking this IP very seriously unlike some other MMOs.

I would live to know a release date range though other than "A few years away".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 264
08-11-2008, 06:03 AM
Is there a link to a transcript somewhere?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 265
08-11-2008, 06:45 AM
If you missed the webcast you can see it here

http://www.startrekonline.com/videos
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 266
08-11-2008, 10:29 AM
yes I watched part of that this morning, just wanted to be able to read it as well, as I can't watch at work, and I also process the printed word better
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 267
08-11-2008, 12:43 PM
Quote:
Originally Posted by Captain Sinclair
Thoughts on the August 10 Webcast:

1. Leonard Nimoy - Way cool!
Agreed! (nuff said...)

Quote:
Originally Posted by Captain Sinclair
2. Mr. Emmert did a nice job laying out Cryptic's vision for Star Trek Online. It sounded pretty exciting.
I concur again. I was very pleased with how he described his "relationship" to the material, this indicates to me that he is both highly creative and intelligent. Which are qualities that a Creative Director absolutely must have.

Quote:
Originally Posted by Captain Sinclair
3. I worried a little bit about Mr. Emmert's comments that Cryptic could turn the game out quickly. I think all of us want an "A" gaming title here, and "quickly" can be equated with 'rushed" or "low budget". I'd be interested in seeing more from Cryptic on what this really means. If it means that every planet we beam down to is an instance that is very similar to the last one (aka much of early COH), then I'd be concerned. I'm hoping that exploration means...well, exploration, that we find new things, not repeated things. New things means it will take time for development, which is the opposite of 'quickly'.
Here our opinions diverge slightly. These guys have already made a successful MMO. And since they know what it takes, and they aren't trying to do some things the "hard way", I would expect them to be able to progress more rapidly than you might think. One of the indications of this is that they (at least to my understanding) didn't inherit code from Perpetual. This means that the code used for the gameplay trailer was done in just a few months.

It was also stated that they were not going to be using motion capture and more traditional "3D character" rendering. In my mind this is a good thing. Part of the success of WoW is that it features stylized graphics that is relatively easy on system requirements. I want that for STO. I want to see a synergy with the upcoming movie, this game, and a possible new Televison franchise, all working together. (Yes, I am weary of Elves and Dwarves...!) I want to see STO "explode" in popularity!! ... And I don't even work for Cryptic Studios.

Quote:
Originally Posted by Captain Sinclair
4. The game video looked great. Nice ships, reasonably detail, nice spacial features in space. Wondered a little bit about the sharpness of the away team and related planetary graphics on missions.
Again I say don't think of "***" type characters and/or landscape. Think of City of Heros graphics that are "refined". And remember that "gameplay" allways wins over graphics. Sure, if you have lots of money to blow on the latest computer gear, Crysis looks awesome. But in 10 minutes you probably won't be looking in wonder at the graphics anymore. You'll be dealing with the fact that you're playing a FPS that is only slightly different from 10 other games that run better on you computer...

Quote:
Originally Posted by Captain Sinclair
5. Bridge crew was 'pet's probably comes as a surprise to many, but this makes sense to me. I remember playing older trek games where the player could select crew for away missions, and if this is much like that STO will be paying homage to both the series and older games. I like it because it is a good way to build loyalty / interest in one's bridge crew.
I liked this feature as well. One of the elements that worried me previously was the issue of finding a good Captain to serve under, and coordinating play schedules with several other people. This idea is allot more flexible. It allows for much more "customization" than just adding "parts" to one's ship. Yet it still leaves room for other play mechanics that can encourage players to team up.

Quote:
Originally Posted by Captain Sinclair
4. The questions asked by the audience were right on the mark and went to key game play features, with almost no stupidity. They had to be staged to be that good
Maybe you're right. Still it seemed spontaneous enough to me. Are you sure you're not just being a tad cynical?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 268
08-12-2008, 02:09 PM
Good Q&A, however there is one thing that worries me as there was one person who asked about a lure for other MMOs to play. This disturbs me simply because this in the one area that most game fail, simply because disconnected upper management looks more at the profits and not the value. All I can say is that this game better focus towards those who like Star Trek, and not simply those who like MMOs in general.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 269
08-17-2008, 11:45 AM
All I know is that, to me, Jack Emmert looks like the kind of guy who's the first to pull out a joint at a party, and that makes him cool in my book.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 270
08-24-2008, 07:18 AM
Quote:
Originally Posted by ArkonPhoenix View Post
Good Q&A, however there is one thing that worries me as there was one person who asked about a lure for other MMOs to play. This disturbs me simply because this in the one area that most game fail, simply because disconnected upper management looks more at the profits and not the value. All I can say is that this game better focus towards those who like Star Trek, and not simply those who like MMOs in general.
If you were upper management and you were suppose to make the company millions of dollars, or make something that "pleased" some people but only made 45% of what you could of made, I think you would make more for the company.

You are probably right here, but we have to face it. MMORPGs are all after the WoW pie. They want that slice of happiness and be fat.... It's a company after all, they are all after your $$$.
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