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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
The Galaxy Dreadnaught has the spinal lance, canons and shield module misaligned, the Galaxy celestial skin has windows on the lower saucer misaligned, these are long standing errors on ships that are not free, customers had to pay for them so they should be held to a higher standard than free designs.
I've done more than a bit of ship designs myself for various game mods, I know about geometry budgets and UV mapping, the Celestial windows is a UV mapping error, the Galaxy Dreadnaughts spinal canon is a non zero x axis dislocation for the addon object group, which is what the lance and canons are, overlaid on a standard Galaxy model and is a very easy fix.
It's all well and good to talk about the high degree of tolerance to which designs are held but such talk falls short in the face of visually obvious flaws that go unnoticed and despite dozens of posts describing the problem and hundreds of patches still remains unrepaired.
As if re-posting your cherished screenshots were going to somehow strengthen your position...
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I don't need a magnifying glass. I don't need to zoom in. It's obvious from a distance!
No, what you obviously need is a sense of perspective.
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And it should never have happened, if the model artists were doing their job in replicating the looks of the ships from the series this game is based off of.
Then why don't you fire off your resume to them for the Art Dept's QA position? I'm sure they'd be thrilled.
Otherwise, /bug stuff and move on.
I was someone else here til the forum/account transition lied
and told me that my original name was taken.
As if re-posting your cherished screenshots were going to somehow strengthen your position...
Well, some people seem to just read one post ahead of theirs, and make a comment without taking a look at the pictures I posted in the first post.
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No, what you obviously need is a sense of perspective.
A sense of perspective? Please elaborate.
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Then why don't you fire off your resume to them for the Art Dept's QA position? I'm sure they'd be thrilled.
Otherwise, /bug stuff and move on.
And I don't need to apply for a position within Cryptic's art department (and I doubt they're hiring). If you read previous posts of mine within this thread, I already offered a suggestion - let the gaming community have an unpaid shot at modeling the ships. That way, Cryptic doesn't have to pay for the person fixing their models, just supplying ingame rewards.
Also, /bug just reports the bug for some office worker to look at for a split second. I'm pushing for real action, getting the ships in this game fixed at some point in the foreseeable future. If you had read this thread, you wouldn't have to post that last line.
The Galaxy Dreadnaught has the spinal lance, canons and shield module misaligned, the Galaxy celestial skin has windows on the lower saucer misaligned, these are long standing errors on ships that are not free, customers had to pay for them so they should be held to a higher standard than free designs.
I've done more than a bit of ship designs myself for various game mods, I know about geometry budgets and UV mapping, the Celestial windows is a UV mapping error, the Galaxy Dreadnaughts spinal canon is a non zero x axis dislocation for the addon object group, which is what the lance and canons are, overlaid on a standard Galaxy model and is a very easy fix.
It's all well and good to talk about the high degree of tolerance to which designs are held but such talk falls short in the face of visually obvious flaws that go unnoticed and despite dozens of posts describing the problem and hundreds of patches still remains unrepaired.
I know the "starcraft" type of gamer won't care about pretty ship moodels but I am with to OP on the Galaxy models I noticed the errors almost immediately. I don't get why the position of the ships name on the sovereign class is important. The game is 30 years after the films so conventions could have changed. But the Galaxy is not the same ship that you can see on tv every day and is uneven.
I would agree with you about the Galaxy-class model problems. It is pretty obvious once you first pick up the ship, and turn the camera around.
As to the Sovereign: Naming conventions rarely change in Starfleet - after all, the name and registry are still in the same place on the more-than-140-year-old Miranda class.
The problem is, the glitches are mounting. They never do get fixed.
The new ships have holes in the floors on the bridge in some cases.
Shoddy workmanship. If you don't get them corrected when they first begin, they((Modelers)) think they can get away with more and more until their making huge glaring mistakes and no ones correcting them.
The models are just as bad as the rest of the game since Season 7. Glitched and incomplete.