Captain
Join Date: Jul 2012
Posts: 2,263
# 71
02-25-2013, 06:00 PM
Quote:
Originally Posted by thebumble View Post
The problem is, the glitches are mounting. They never do get fixed.

The new ships have holes in the floors on the bridge in some cases.

Shoddy workmanship. If you don't get them corrected when they first begin, they((Modelers)) think they can get away with more and more until their making huge glaring mistakes and no ones correcting them.

The models are just as bad as the rest of the game since Season 7. Glitched and incomplete.
That's exactly the point. The shoddy jobs are done, and that's okay if they're rushed. But they rarely go back to fix the issues, and we're left with a half-a$$ed job representing some of the most iconic ships in the Trek franchise.

I've gotten to the point where I don't have a desire for newer ships. Sure, more Fleet ships would be nice, but I'm of the opinion that the existing ships should be overhauled and improved even before we go and make newer ones.

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Captain
Join Date: Jul 2012
Posts: 598
# 72
02-27-2013, 12:46 AM
I hate to say it, but this thread is pointless.

I've been telling them for three years about these things. I could add a veritable laundry list to your list. As mentioned, these are not difficult things to fix, and really should never have been allowed to get to the live server.

I mean, there are ships in the game that have had their fleet/faction insignia UPSIDE DOWN. I mean, that's insultingly shoddy workmanship. Where's the pride in doing a job RIGHT?

One of the biggest peeves for me is that the single most iconic ship in the Star Trek franchise, the original USS ENTERPRISE, Constitution class, has completely wrong textures. The Motion Picture refit is likewise completely wrong. This is the ship from whence sprang all of Star Trek, and they couldn't be bothered to get it right?

How about the TOS uniforms? We have Lt. Commander insignia with a tiny band over a wavy band. It's supposed to be dashes. It's not like there's no pictures of this on the internet. Likewise, the Rear Admiral insignia is upside down. It should be a standard stripe over a wide stripe.

I could go on, but my point is made.

These kinds of errors are lazy and unprofessional. I would NEVER allow such things to go live. I'd have more pride in my work than that.
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Captain
Join Date: Jul 2012
Posts: 2,263
# 73
03-03-2013, 09:45 AM
That's exactly what I'm doing with this thread: pushing for the Devs to fix the issues with these ships. It's just a matter of getting enough people who agree, to post here.

stardestroyer001, VA Explorers Fury | Retired STO Player
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Captain
Join Date: Jun 2012
Posts: 1,919
# 74
03-03-2013, 10:45 AM
The thing is, you aren't pushing the Devs to do anything, a lot of these problems have existed for years now they've even been acknowledged on occasion yet nothing has been done about them, the Galaxy Dread saucer addons misaligned, acknowledged but not fixed, the Celestial windows missing, acknowledged but not fixed, and minor cosmetic differences between game models and studio models, will likely never be fixed.
Why? Maybe because fixing already purchased items aren't going to make them more money so are a low priority especially when they know people are still buying the ships even with known design flaws. That and taking time to fix them would delay them creating some new toy to put in a lockbox or throw into the C-Store to generate more capital. These guys don't get to pick and choose what they want to work on, they have to follow managerial directions and priorities. For the most part they are not in this for the love of Star Trek, they're in it for a paycheck, so their attention is going to be devoted to where the money is.
Starfleet Veteran
Join Date: Jun 2012
Posts: 34
# 75
03-05-2013, 12:14 AM
I can deal with miss aligned textures/hulls, what I cant deal with, now especially with each new ship added, is that weapon hardpoints are garbage on the older ships compared to ones released in the last couple months.

Jump into a sovereign, luna, galaxy, ect loaded with beams in the aft, they will all fire from only one point, on the very aft, cutting through your own nacelles, and beams on the fore fire from 3 very close points along a WIDE phaser array, and alot of ships have a dedicated aft array on the saucer, but is not used.. And dont get me started on the Oddy, firing only from the very tip of the nacelle.

Now jump into a vesta, it will fire aft beams from all along the secondary hull and from the pylons. And the ambassador is beautifully done, it uses the aft saucer arrays, the belly bank, and the pylons.. (my only grip is dual beams dont look right, they should fire from the array, not the edge of the saucer..) And even the bloated Chimera looks gorgeous as a beam boat.

And would it kill you to make beams a tad thinner at the point of fire? Shuttles fire beams thicker than the entire ship itself, and my intrepid looks like its firing beams meant to be mounted on a starbase...


/end rant
Captain
Join Date: Aug 2012
Posts: 1,002
# 76
03-05-2013, 04:56 PM
I will always wonder why they added dual beam banks to the front of the connie refit instead of leaving the dbb's it already had.

At the end of the Akira hull sections, the material cuts off instead of continuing it's original arc. Whats worse is that they originally had it right according to Memory Alpha.

http://en.memory-alpha.org/wiki/File...Perpetual,.jpg
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Captain
Join Date: Jun 2012
Posts: 1,919
# 77
03-05-2013, 05:16 PM
All of these TV ships are at least 50 years old, some much older and long past the time they should have been decommissioned, so I guess they could argue that all of these ships are made available using 25th century technology, so some superficial differences are to be expected.
I don't have a problem with the designs, having a beef because some detail is missing here or that don't conform to the studio models is taking nit-picking to the level of being neurotic. My complaints are for the glaringly obvious flaws, textures that are missing or corrupted, components that are placed off center far enough that it is clearly visible, models with open seams that you can see into if you look closely, things like that.
Captain
Join Date: Jul 2012
Posts: 2,263
# 78
03-07-2013, 07:31 PM
Quote:
Originally Posted by maxvitor View Post
All of these TV ships are at least 50 years old, some much older and long past the time they should have been decommissioned, so I guess they could argue that all of these ships are made available using 25th century technology, so some superficial differences are to be expected.
In some cases, I agree, that is true. In the event that an older class needed some kind of upgrade (ex. the mini-deflector on the Miranda-class rollbar), I can live with that.

Quote:
Originally Posted by maxvitor
I don't have a problem with the designs... My complaints are for the glaringly obvious flaws, textures that are missing or corrupted, components that are placed off center far enough that it is clearly visible, models with open seams that you can see into if you look closely, things like that.
Seems like people don't really read this stuff...


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Ensign
Join Date: Jul 2012
Posts: 19
# 79
03-07-2013, 11:46 PM
I would also say before any new ships, fix the old ones and give use more interior/bridges for the game, in the right size.
Starfleet Veteran
Join Date: Oct 2012
Posts: 253
# 80
03-08-2013, 01:18 PM
Quote:
Originally Posted by vintage1gamer View Post
I would also say before any new ships, fix the old ones and give use more interior/bridges for the game, in the right size.
Agreed!

Really hope these fixes get done, someone needs to pull their finger out for once
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