Captain
Join Date: Jun 2012
Posts: 11,103
# 11
01-21-2013, 12:56 AM
Quote:
Originally Posted by jkstocbr View Post
I think that we are all just too accustomed to the same boring AI.

I'd love to encounter some enemies that move out of range to recharge shield. Also, use ramming speed, or abandon ship, and call for random reinforcements.
I think this would solve a lot, but there's still the problem of so much spam all over the screen. It's hard to have fun when you can't see anything.

Quote:
Originally Posted by capnmanx View Post
I've always thought combat hit the sweet spot around T3; it's all downhill after that.
I agree. T1 - T3 is where all the fun stuff happens. After that there are too many options.

Quote:
Originally Posted by trellabor View Post
'Twinking' works on some MMO's where when you die you lose some XP, so you can in effect keep 'suiciding' over and over as needed to stay at your current level. Don't think this would work in STO though.
Ah... good old FFO. Yeah, that really wouldn't work in STO. You'd have to start from the beginning of the game after a bad PUG.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Jul 2012
Posts: 1,462
# 12
01-21-2013, 01:10 AM
I feel the same at end game all we are doing is fighting the borg aren't they running out of drones by now.I miss flying the lower tier ships those being T4.


Then there is pvp if your fleet is set up that way nothig wrong with it.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Starfleet Veteran
Join Date: Jun 2012
Posts: 112
# 13
01-21-2013, 08:58 AM
I always thought space battles would be far more interesting if (on higher difficulties) injuries could happen DURING space combat. It doesn't make sense to me for a ship to still be able to fire all its weapons and use all its abilities if they're at 1 percent hull.

They'd want to add (redo) the horrid repair interface though, more likely with something on the HUD, so you could click an injury and have repairs started - taking longer the more severe the injury, for example.

Anyway, that's my $0.02.
Captain
Join Date: Aug 2012
Posts: 1,066
# 14
01-21-2013, 08:59 AM
This is part of the reason I know Il end up with a million characters.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Lt. Commander
Join Date: Dec 2012
Posts: 132
# 15
01-21-2013, 09:03 AM
Here are a couple ideas for you.

Slot less weapons and only use survivability powers.

You really shouldn't have a problem with the normal difficulty...it will just take longer...obviously.

There you go....you have exactly what you want.

Create a new character and create low level missions in the foundry.

There you go...you have exactly what you want.
____________________________
Career Officer
Join Date: Jun 2012
Posts: 1,502
# 16
01-21-2013, 09:19 AM
Quote:
Originally Posted by syberghost View Post
Because the alternative is the only advancement you make is "I do more damage, and they have more hit points".
that actually sounds very appealing to me.

i'd love for the Defiant to only have it's canon quad cannons visuals with the damage of all 3 slotted forward cannons and the 4 rear turrets, instead of having all those random energy bolts flying around all the time.

and with rapid fire or scatter volley it goes from a crazy amount of bullets to an insane amount of bullets...


deactivate them, you gimp yourself, use them, look silly.

Same with other ships like the Galaxy Class, i've very rarely seen it on TV shoot more than the one main Phaser Beam, in STO you have at least 3 beams shooting out the same front phaser strip all the time.


in this case i would clearly say less is more.

also those yellow numbers in the UI would be flying past the screen slower but with higher numbers (and you might actually be able to tell if you do good or bad damage by that information, without the need to have some 3rd hand dps counter running in the background)


and personally i'd say half of the BOff abilities should just be SKILLS in the SKILLTREE that are PASSIVE in the background.

i want more TECH, less WIZZARDS.
Captain
Join Date: Jul 2012
Posts: 777
# 17
01-21-2013, 09:24 AM
I agree with the OP.

The endgame would feel a lot more 'Trek' if weapons would fire only once per cycle instead of 4 times and do more damage (or make hull and shield heals less effective). Even ground looks better, most of the weapon models between lvl 1-30, especially rifles and pistols look a lot better than endgame weapons. They have the right size and no shiny holographic stuff or ridiculous blades attached which stab into my characters legs when holstered.
Captain
Join Date: Jan 2013
Posts: 659
# 18
01-21-2013, 12:21 PM
Quote:
Originally Posted by sophlogimo View Post
Wouldn't it be great if you could set a switch to stop levellling at some point, and re-start whenever you like?
Some games do allow that, EQ2 for example. Of course, EQ2 has several thousand quests, whereas STO has a few dozen.
Career Officer
Join Date: Jun 2012
Posts: 1,679
# 19
01-21-2013, 12:25 PM
Quote:
Originally Posted by tinkerstorm View Post
Some games do allow that, EQ2 for example. Of course, EQ2 has several thousand quests, whereas STO has a few dozen.
Most of those quests are no more involved in the story than an Exploration mission is involved in STO's story, so if you're going to count them, you need to count the 800+ Exploration missions.
Captain
Join Date: Jun 2012
Posts: 11,103
# 20
01-21-2013, 02:27 PM
Quote:
Originally Posted by zerobang View Post
that actually sounds very appealing to me.
As it does to me.

Quote:
Originally Posted by eisenw0lf View Post
Even ground looks better, most of the weapon models between lvl 1-30, especially rifles and pistols look a lot better than endgame weapons. They have the right size and no shiny holographic stuff or ridiculous blades attached which stab into my characters legs when holstered.
Yeah, we go from the nice first contact phaser rifes to..... plastic oversized squirt-guns?

Quote:
Originally Posted by syberghost View Post
Most of those quests are no more involved in the story than an Exploration mission is involved in STO's story, so if you're going to count them, you need to count the 800+ Exploration missions.
Not hardly. I'd bet there are no more than 20 different exploration missions just with randomized dialog, locations, and mobs. I've never played EQ2, but that's still a gross overstatement on STO's part.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
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