Captain
Join Date: Jun 2012
Posts: 1,019
# 21
01-22-2013, 09:08 PM
Quote:
Originally Posted by eradicator84 View Post
I can see the use case for tacs, dumping aggro on cruisers, but the doff is effectively useless for cruisers with APD. Could there maybe be a varient that decreses aggro with APD? So cruisers running APD can decrease aggro of team mates? (still retain +threat to self though)
Self-targetting. As a Vesta-pilot Sci that can draw the attentions of ISE's final tac cube, I would much rather have the aggro I generate be overwhelmed by a ship that's ready for this level of attention instead of having the cube drop to the next-highest aggro giver - most likely some kind of CRFing escort...

And, if the cruiser self-targets and keeps the aggro, the team benefits from APD's damage reduction effect, by dumping -threat on me, the targetting will shift, and Delta's debuff only lands on mobs targetting the protected vessel...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...

Last edited by dareau; 01-22-2013 at 09:10 PM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 22
01-22-2013, 10:43 PM
Quote:
Originally Posted by borticuscryptic View Post
Yes, this is a concern we're keeping on our radar. Hopefully players will not find it necessary to annoy one another with this power, and we can keep it in-game in its current state. If not, we may force the benefit to attach to the power only if you are targeting yourself. We'd rather not have to do that.
lolomgwtfbbqroflcopter...

Um, SB24? Gorn Minefield? Come on, tell me people won't use this to send their competitors to respawn. lol. Seriously, tears in my eyes lulz.

Hmmm, what shall we call you? Delta simply won't do anymore. Attack Pattern Derp? Attack Pattern Doyouseewhatididthere? Attack Pattern Donthatetheplayer...

Really, this doff should have been a Vorta.
Empire Veteran
Join Date: Jul 2012
Posts: 5,563
# 23
01-23-2013, 12:17 AM
Quote:
Originally Posted by borticuscryptic View Post

Adak'Ukan - Jem'Hadar
Resilient, Resolve, Shroud, Teamwork
Security - Space - "Delta Taunt"

100% (double) Increased Threat Generation for the target of your Attack Pattern Delta. The bonus from multiple copies of this officer is capable of stacking to generate even more extra Threat.

Egul'Clan - Jem'Hadar
Efficient, Resolve, Shroud, Teamwork
Diagnostic Engineer - Ground - "Perfect Shielding"

Whenever you activate Shield Recharge, you have a small chance of rendering the recipient nearly immune to all shield damage for several seconds.

Etak'Kas - Jem'Hadar
Honorable, Resolve, Shroud, Teamwork
Transporter Engineer - Ground - "Defensive Triage"

Creating a Medical Generator has a chance of also creating a Shield Generator, and vice versa.

Seggis - Vorta
Peaceful, Resolve, Tactful, Telekinesis
Biologist - Space - "Scrambled Readiness"

Causes your Scramble Sensors ability to also debuff the recharge timers on any affected targets.

Uras'Kalan - Jem'Hadar
Aggressive, Resilient, Resolve, Shroud
Assault Squad Officer - Space - "Armed Boarders"

Each Boarding Party shuttle launched from your ship has a chance to come equipped with a Point Defense Turret that will fire upon the nearest enemy target.

FED: Malkadt - Karemma
Cunning, Resolve, Tactful, Teamwork
KDF: Drannfa - Wadi
Congenial, Logical, Resolve, Tactful
Advisor - Ground - "Overconfidence"

Activating Overwatch will also remove all active Debuffs from you. Higher rank versions will also cleanse debuffs from some of your nearby teammates.

FED: Tucoura - Paradan
Efficient, Logical, Resolve, Unscrupulous
KDF: Lariigon - Dosi
Cunning, Emotional, Resolve, Unscrupulous
Research Lab Scientist - Ground - "Neural Spike"

When using Neutral Neutralizer, this officer gives you a chance to Confuse any enemy under its affects for several seconds.
Hmm...interesting.

To start, at least these have somewhat of a PvE focus. I like the APD one, because that is a purely PvE DOFF...but just a potentially abusive one. Actually no, it WILL be abused, because people will get it, and they will use it in PvE on purpose to cause grief.

Which is extremely unfortunate, because the people who would use it right, are going to do so, yet there will be a lot who don't do that. I'll call it now: You'll probably have to change it so that it cannot add the threat to other people anymore.

Shame really, I love the idea of this DOFF, but don't look forward to the eventual abuse.

The next two DOFFs I like a lot, because I mostly play as my Fed engineer, and having better usage for some of kit powers that aren't used as much is pretty nice.

Question: What level is the medical/shield generator spawned at? Like level 1, 2, or 3? Because if it's just level 1, that doesn't feel too useful.

That aside, the Fabrication Specialist kit (especially the Romulan versions), Support Technician, and Equipment Technician just got a LOT more useful. I mean, chances to get a generator without having to use Bunker anymore is great! Plus the possibility of invincible shields for a few moments is good too in PvE, because shields barely mean spit most of the time.

3 Diagnostic Engineers with the Shield Recharge DOFF...I feel giddy about it already. Talk about some BIG buffs for engineers on the ground.



The SS DOFF is gonna be nasty. Not even so much because it does the debuff, but more the fact that it just prevents your opponent from using powers as quickly. Not to mention...SS DOFFs, SNB DOFFs, SNB from a sci, etc. You could potentially keep someone completely shut down from their BOFF powers pretty much.



I like the Boarding Party DOFF in theory at least. It could add a bit of interesting, if inconsistant extra DPS.

Question: Does this 'stack' in a matter of speaking with the Flight Deck Officer that can grant more shuttles when you use Boarding Party? Also, does it work with Marauding Force shuttles?



The Overwatch DOFF is nice. A good cleanse, not much I have on it.


The Neural Neutralizer DOFF, well, that adds a potent Confuse chance to a captain power. I like it. I look forward to what might happen with that. Scis I feel are a bit lacking in DOFF powers on the ground (outside of the healing ones).

Starfleet Veteran
Join Date: Jan 2013
Posts: 31
# 24
01-23-2013, 02:08 AM
Any chance the Vorta is female? I've been informed by Dathan, Kilara and Yelgrun that the Paradan females are resisting their advances and the holodeck is "no longer sufficient"......
Captain
Join Date: Jul 2012
Posts: 777
# 25
01-23-2013, 02:28 AM
Quote:
Originally Posted by borticuscryptic View Post
Adak'Ukan - Jem'Hadar
Resilient, Resolve, Shroud, Teamwork
Security - Space - "Delta Taunt"

100% (double) Increased Threat Generation for the target of your Attack Pattern Delta. The bonus from multiple copies of this officer is capable of stacking to generate even more extra Threat.


* Since AP: Delta debuffs any enemy that hits the target affected by it, this Doff increases the likelihood that enemies will turn their fire upon that target.
* AP: Delta can be used on yourself or your allies, so this buff can also be used to increase the Threat generation of a teammate.
* Since Doffs obtained from a Lock Box are not unique, it's possible to obtain many copies of this officer. The equip limit on Security Officers is 3, so the maximum benefit you can gain from this is 300% Threat Generation.
* In PvP, the Threat generated by a player only matters vs. Carrier Pets. And even then, only if their owner does not have any Carrier Command toggles active.
Oh god, really? This DOff should get a quote on its roster like 'Trolling is life!' or whatever. I mean this is just perfect for fleets like Starfleet Dental.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 26
01-23-2013, 06:09 AM
Quote:
Originally Posted by eradicator84 View Post
but the doff is effectively useless for cruisers with APD.
I think this is untrue.

100% to 300% extra threat is fairly massive.

Any Cruiser dedicated to tanking is going to have at least some ranks in threat control, and this will be the leash that lets you yank NPC attention to you right away.

On top of this there are +threat consoles that you could slot if you really felt you weren't getting enough aggro (or can't slot APD).

If 6 to 9 ranks in threat control, +300% threat on use of APD, is not enough for any captain of any endgame ship - I think they'll need to make sure they are actually firing their weapons.


Quote:
Originally Posted by mimey2 View Post
Actually no, it WILL be abused, because people will get it, and they will use it in PvE on purpose to cause grief.
Quote:
Originally Posted by eisenw0lf View Post
Oh god, really? This DOff should get a quote on its roster like 'Trolling is life!' or whatever. I mean this is just perfect for fleets like Starfleet Dental.
If we were only allowed to have powers and missions that were devoid of any chance to grief others there would be almost no game left to play.


My advice is avoid the PUG queue, whether or not doffs like this exist.


On top of this, Bort has specifically told you already in this thread they are watching this power with intent to change the function to self only if necessary.

Community Moderator
Join Date: Jun 2012
Posts: 4,341
# 27
01-23-2013, 06:45 AM
The DOFF powers look pretty sweet... too bad, though, because I already have more Jem'Hadar running around my ships than I really want... I'm a Starfleet/KDF captain, not a Vorta from the Dominion.

Oh well... I've got to admit that I could certainly use these in my roster, which leads me to an important question.

Are these Dominion DOFF's bound, or can they be moved between characters on an account or traded?

Because if they're bound to one character, I really don't see a good reason to take a chance on getting these.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 28
01-23-2013, 07:04 AM
Quote:
Originally Posted by bluegeek View Post
Are these Dominion DOFF's bound, or can they be moved between characters on an account or traded?

It would be a new precedent if they were bound, up until now none (or few, if my memory has failed me) of the new DOFFs from packs like this with special powers have been bound.

Cryptic and/or PWE (most likely) recognize people buy some of these lockboxes with intent to recoup cost by selling items on the exchange for in game currency (which also deflates RMTs - this is probably also why things like Lockbox ships, Keys, Fleet Ship Modules, some costumes, etc. are all unbound and sellable).


In essence its easier to make profit through volume purchases, they cast a wide net to catch small purchase buyers rather than make things bound and hope for a few big fish to invest heavily.

The prior is a much safer strategy, imo, and it's the one we are seeing in practice.


Last edited by ussultimatum; 01-23-2013 at 07:07 AM.
Captain
Join Date: Jun 2012
Posts: 749
# 29
01-23-2013, 07:11 AM
"Security - Space - "Delta Taunt"

100% (double) Increased Threat Generation for the target of your Attack Pattern Delta. The bonus from multiple copies of this officer is capable of stacking to generate even more extra Threat."

Bort, if it becomes an issue, just tie it into attack pattern beta. Then it becomes an AoE taunt for Cruisers.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 30
01-23-2013, 07:56 AM
Quote:
Originally Posted by burstdragon323 View Post
"Security - Space - "Delta Taunt"

100% (double) Increased Threat Generation for the target of your Attack Pattern Delta. The bonus from multiple copies of this officer is capable of stacking to generate even more extra Threat."

Bort, if it becomes an issue, just tie it into attack pattern beta. Then it becomes an AoE taunt for Cruisers.

Feel free to peruse the link in my sig for reasoning as to why APD is the best choice for a threat power.


Quick Summary:

> APB is already better than APD in nearly every way in PvE.
> APD grants resistance to the recipient as well as a debuff to the target(s) - and functions similar to Draw Fire on the ground without the actual Threat component.
> Stacks with APB and encourages different ship classes to carry different patterns for better synergy.

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