Captain
Join Date: Dec 2012
Posts: 1,926
# 51
01-24-2013, 07:59 PM
Quote:
Originally Posted by ussultimatum View Post
Being tied to Dept forces players to make trade offs, otherwise I could equip 2x Attack Pattern DOFFs and 3x Evasive Maneuvers DOFFs for a total of 5 Conn officers.
I do admit that it would require more work to have restrictions based on power rather than on an officer's job title for exactly that type of reason, but they already do this with Warfare Specialists anyway.
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Captain
Join Date: Nov 2012
Posts: 1,223
# 52
01-24-2013, 10:05 PM
Quote:
Originally Posted by borticuscryptic View Post
Etak'Kas - Jem'Hadar
Honorable, Resolve, Shroud, Teamwork
Transporter Engineer - Ground - "Defensive Triage"

Creating a Medical Generator has a chance of also creating a Shield Generator, and vice versa.


* For this officer, it is a 40% chance.
* This power is fairly self-explanatory, but unique in that it amplifies two different powers with a single officer: Shield Generator and Medical Generator.
* Having this active can allow you to more quickly assemble defensive arrangements.
* It will also function with Bridge Officer fabrications.
* There is no real counter to this, other than destroying the generator that is created.
As a guy who mainly plays PvE, this sounds really cool for my Fed engineer. Would like to get my hands on this one the most. :-)
Rihannsu
Join Date: Jun 2012
Posts: 12,668
# 53
01-25-2013, 07:58 AM
Quote:
Originally Posted by felderburg View Post
You can use three of the current Diagnostic Engineers (that boost damage with Equipment Diagnostics) so I suspect we will be able to use 3 of this DOff. And if it's like other DOffs, that means three 20% chances for a bubble every 12 seconds.

I was excited because I have an engineer that I've been using the Equipment Technician on, but your post about buffing Tacs is certainly something to think about. Something terrifying.

As far as mines go... the description (copied from STO wiki but I think the same in game) says: "Shields drastically reduce the effects of kinetic damage". So that really leaves lunge as a viable counter.
Well, it's a trick that would require teamwork.

I like the transporter guy. I'd love to try using him. The biologist sounds ok, I'd want one more because it's a Vorta though. Armed boarders sounds like fun. Neural Spike sounds fun to use, but also It's a Research Lab, and I love those. To me "too many" researchers means more than 9.
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,157
# 54
01-25-2013, 08:09 AM
Quote:
Originally Posted by mightybobcnc View Post
I do admit that it would require more work to have restrictions based on power rather than on an officer's job title for exactly that type of reason, but they already do this with Warfare Specialists anyway.
No, we don't. Warfare Specialist - Space and Warfare Specialist - Ground are two separate specializations, each with an Equip Limit of 1.
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Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Rihannsu
Join Date: Jun 2012
Posts: 12,668
# 55
01-25-2013, 08:15 AM
Would it be possible to change the system to work based on power rather than specialty? I know it'd take some reprogramming, I'm not sure how much though.
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Starfleet Veteran
Join Date: Jun 2012
Posts: 295
# 56
01-25-2013, 08:56 AM
Quote:
Originally Posted by borticuscryptic View Post
Adak'Ukan - Jem'Hadar
Resilient, Resolve, Shroud, Teamwork
Security - Space - "Delta Taunt"

100% (double) Increased Threat Generation for the target of your Attack Pattern Delta. The bonus from multiple copies of this officer is capable of stacking to generate even more extra Threat.

* Since AP: Delta debuffs any enemy that hits the target affected by it, this Doff increases the likelihood that enemies will turn their fire upon that target.
* AP: Delta can be used on yourself or your allies, so this buff can also be used to increase the Threat generation of a teammate.
* Since Doffs obtained from a Lock Box are not unique, it's possible to obtain many copies of this officer. The equip limit on Security Officers is 3, so the maximum benefit you can gain from this is 300% Threat Generation.
* In PvP, the Threat generated by a player only matters vs. Carrier Pets. And even then, only if their owner does not have any Carrier Command toggles active.
First off, thank you very much! Anything that helps me cruiser tank is greatly appreciated. However, not to be ungrateful, but I really wish this was done without restricting it to a doff. I mean, I need every doff I can get for my other skills and abilities. Now it's another doff sacrifice, or two, just to be able to do the job an engi cruiser should be able to do naturally. Please consider adding +Th directly to APD w/o the need of a doff.
Career Officer
Join Date: Jul 2012
Posts: 1,125
# 57
01-25-2013, 09:09 AM
I've been seeing people using the research lab doff to confuse themselves and kill people in social zone, or something to that nature, good job.
Delirium Tremens
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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Lt. Commander
Join Date: Jun 2012
Posts: 130
# 58
01-25-2013, 09:56 AM
Quote:
Originally Posted by borticuscryptic View Post
Yes, this is a concern we're keeping on our radar. Hopefully players will not find it necessary to annoy one another with this power, and we can keep it in-game in its current state. If not, we may force the benefit to attach to the power only if you are targeting yourself. We'd rather not have to do that.
Why not have a small DR bonus that stack for each ship firing on the target that have been buffed with Delta, as part of Delta Taunt? That way if anyone start abusing the Delta Taunt for griefing, you then have an option to make the Delta Taunt useful for the 'victim' without making it only self-target to rein it in.
Captain
Join Date: Nov 2012
Posts: 585
# 59
01-25-2013, 10:12 AM
Quote:
Originally Posted by drkfrontiers View Post
Guess who pvped ground late season 2
Not I, good sir, for I did not start playing until Season 5.
Rihannsu
Join Date: Jun 2012
Posts: 12,668
# 60
01-25-2013, 10:27 AM
Quote:
Originally Posted by thegrimcorsair View Post
Not I, good sir, for I did not start playing until Season 5.
Poor Newbie... I started during season 3.
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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