Career Officer
Join Date: Jul 2012
Posts: 1,125
# 61
01-25-2013, 04:16 PM
Now people are using the confuse effects to kill masses of people by confusing the guards on ESD.
Delirium Tremens
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Career Officer
Join Date: Jun 2012
Posts: 2,917
# 62
01-26-2013, 06:16 AM
Thanks for another efficient and resolute engineer, I'll put him to work on the console chain gang.
Starfleet Veteran
Join Date: Jan 2013
Posts: 31
# 63
01-26-2013, 10:35 PM
Sold an extra Elite Gamma Doff and used the proceeds to buy 6 of the 7 Dom Doffs.

Guess I won't be needing boxes now..........
Captain
Join Date: Dec 2012
Posts: 1,948
# 64
01-27-2013, 02:48 AM
Quote:
Originally Posted by borticuscryptic View Post
No, we don't. Warfare Specialist - Space and Warfare Specialist - Ground are two separate specializations, each with an Equip Limit of 1.
I.. think that's what I meant? Me no do brain good right now.

-edit- As in, in the case of the two astro scis, internally rekajigger them as two specializations even though the front-end presentation to the player wouldn't show this.
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Once again, UI feedback goes wholly ignored

Last edited by mightybobcnc; 01-27-2013 at 02:54 PM.
Captain
Join Date: Jun 2012
Posts: 1,241
# 65
02-17-2013, 08:32 PM
Borticus: When will the following features be added to the doffs:

1- A way to search for KDF or FED doffs in exchange.

2- A way to visually or through text, know what doffs can be slotted more than once.
Ive lost a lot of money buying purple doffs only to find out the hard way I can only have one in active roster.

3- A doff that lowers timers on ground engineer building stuff abilities? Them timers be quite long.

4- A torpedo doff that increases 2ndary effect potency .. or a doff that speeds up heavy torps... or a doff that increases heavy torp damage based on weapon power? (per 25 wep power=+5% dmg)? We need something for torps...energy weps have tons of doffs and torps have but one. There are torp-only ships out there you know .


Question about these doffs:

Boarding shuttle doffs... the doff that doubles the number of shuttles & the one that gives point defense turrets to them:

1- Will this also affect marauding shuttles?
2- Will the proc'd boarding party shuttles also be counted towards the 'chance to proc' for the doff that gives them point defense turrets?
3- Will tac buff abilities (omega/alpha/etc) buff the turrets of these shuttles?

Finally, a minor cosmetic request: Instead of point defense turret could you guys not simply give them a phaser/disruptor array S ? It would look a lot more cannon for shuttles to fire little beams rather than little popguns.


...come to think of it, now that we're talking boarding shuttles stuff... why cant we have two marauding shuttles in the 2-hangar bay carriers? . Why isnt boarding party 1 an ensign ability?

and btw, I suspect the birds of prey pets would fare a lot better if you removed the dinky turret and put a photon mine (chroniton for brolths) in there... because the turret fire is not forcing the bops to face the target as per the patch notes because turret 360 = the firing arc satisfies AI requirement (im guessing. fact is, bops are not facing the target any more now to use fore cannon than they did 2 weeks ago)
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg

Last edited by cmdrskyfaller; 02-17-2013 at 08:35 PM.
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