As Xantris says, it's a very strong layout and the ship itself is very strong, being a more focused hull tanker then the fleet HEC.
Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.
Seriously, some people do seem to want an iWin ship.
As Xantris says, it's a very strong layout and the ship itself is very strong, being a more focused hull tanker then the fleet HEC.
Also people are forgetting the attack pattern console, which IS going to be overpowered. And the fact this ship will get a bonus from the dominion set.
Seriously, some people do seem to want an iWin ship.
The console doesn't have to be good, it could be another Tholian Tetryon Grid.
The problem with the Jem'hadar HEC is it has too many engineer boff slots. If either of them were a tac or sci instead, it would be an excellent ship. Now you're always going to be left short in either tac or sci department, depending on what you put in the universal slot.
And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship.
Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.
The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.
This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.
The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.
TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.
The primary stat that keeps the JHAS at the top of the escort tree is its phenomenal 20-turn rate (the only faster turning ship is the MVAM Beta module at a much lower hull rating). Similar escorts only get 16 or less. Based on Memory Alpha and other Star Trek canon sites, the JHAS was never more maneuverable than the USS Defiant.
If the JHAS won't be re-released, then at the very least Cryptic should make its turn rate comparable with other modern escorts. Its 5 tactical console slots will still give it the edge in most fights. But we know that will not happen since Bugs represent company income on the fly
The problem with the Jem'hadar HEC is it has too many engineer boff slots. If either of them were a tac or sci instead, it would be an excellent ship. Now you're always going to be left short in either tac or sci department, depending on what you put in the universal slot.
And it should've had 4/4 weapons, how could they make it lighter armed than the Breen ship.
Yeah, the dreadnought should've had 4/4 weapons, too. But at least it has a proper boff layout.
Oh ffs, this is how you fit the JHEC to have a ship that will absolutely destroy stuff.
Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.
Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.
Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.
End of the day, these new ships are going to be more epic than the recent ships thats been released, but i'm more interested in the mirror escorts, just because i can't be bothered to save up the dilithium for one in ship req. when i'm saving up zen for more important stuff
Not really. Again, fixing the mistake (i.e. nerfing the Bug) would screw over legit customers that spent gobs of money in one way or another to get a Bug ship.
Remember, they don't have the subscription safety net to rely on.
Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.
Without nerfing the Bug or axing the Bug, there are only three viable solutions:
1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.
2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.
3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.
It wouldn't screw anyone over. As they say with each release, all stats are subject to change. They're entitled to act within those terms and conditions, and indeed have done. Let's not forget the various nerfs to consoles from C-store ships, many of which are purchased solely for their console since their use at end-game as lower tier ships is negligible.
Fixing a mistake or obvious aberration in terms of balance should not be off of the table because bug pilots won't like it, since this consideration has not come into play in the past, and the game as a whole has benefited from these attempts at balance for the most part.
Stick 3 turrets, 3 DHCs, and a Torp on it. Preferably Romulan Plasma with an Omega/Romulan torp. And add an elite Scorpion hanger pet.
Now put 3 purple technicians doffs in that reduce BO ability recharge times when using Aux to Battery (which you will cycle every 10 seconds). All your tac abilities recharge times will be at or near the system recharge times, so you can cycle them just like you had two versions. Your Emergency powers are the same, and all your science and eng skills will have drastically reduced recharge timers, so while they won't heal as much with reduced Aux, they will have a significantly higher uptime. You can also pop an EptAI if you need a big heal.
Then go ahead and either stick 2 BFI shield doffs or a couple hanger recharge reduction doffs in the the last slots.
Congratulations, you win STO.
agreed, alternatively used phaseredlolarons, and the Mk XII Jem set (maybe) you ll get a free subnuc doff