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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
What I meant, is to if you have 4 beam arrays front. You could link them to one big array, doing same dps, but with higher dmg value and less hits per volley. Something you see in movies.
Personally I think a complete revamp of how the weapon model functions in the game is needed.
1) Differentiate ships more with new weapon types (e.g. Beam lance, beam turret)
2) Add new firing arcs (at least port and starboard)
3) Differentiate weapons more by optimal and maximum firing range
4) Make some weapon slots on ships require a set type. So all Federation ships would generally have at least one beam array for example.
It would be nice if ships were only firing one or two individual beams at a time, to reduce the visual clutter. If we had a weapon model more similar to the Star Fleet Command games' we'd have a lot more space for new ship types to expand into.
lots of aux to battery boff powers and doffs to buff it, emergency weapon power, dem III, that on top of being an engi so I can further buff power/energy drain.
lots of aux to battery boff powers and doffs to buff it, emergency weapon power, dem III, that on top of being an engi so I can further buff power/energy drain.
A claim like yours warrants a bit more specific answers, wouldn't you agree.
With no attempts to mitigate power drain, average damage with the disruptors was 327.
With plasmonic leech (+2.2 power per hit, max +11) and chained Emergency Power To Weapons 1 (+22 power), average damage with the disruptors was 348.
With plasmonic leech, chained EPTW1, and 4 plasma manifolds (+14 power), average damage with the disruptors was 387.
That should be a total of +47 to weapon power.
However,
With nadion inversion, average damage with the disruptors was 487.
Just to recap, using leech and EPTW chain gained me 6% actual damage, while using every slot available for power consoles got me 18%. Turning off power drain got me 48% more damage.
Problem with beam arrays: power drain is insane and making every sensible effort to mitigate it barely helps.
How are you getting such low damage numbers o.0 are you powering them by treadmill?
This work in progress build is getting 550-650 avg damage per shot without powers active, and 1100-1250 per shot during NI+faw+omega
chol grett:
6 green xi disruptors [acc]
2 placeholder torpedoes front/back
eng: armour resists
sci: assimilated, fleet xi +tht shield emitter; zero point module
tac: 4x green xi disruptors