Lieutenant
Join Date: Jul 2012
Posts: 71
# 21
01-25-2013, 12:15 PM
All I want to know is if this is intended or not. And if the different ones are supposed to stack or not.


These constant changes, bug fixes, nerfs, balancing adjustments, etc are starting to get in the way of the excitement of when things are added to the game.


"Oh sweet we just got access to xx item.......... wait, that might get changed soon maybe I should wait a week or month before spending all that currency......... how exciting." Either work on your quality control or put Beta next to the name.
Lt. Commander
Join Date: Jul 2012
Posts: 197
# 22
01-25-2013, 12:29 PM
Quote:
Originally Posted by bi9t View Post
All I want to know is if this is intended or not. And if the different ones are supposed to stack or not.


These constant changes, bug fixes, nerfs, balancing adjustments, etc are starting to get in the way of the excitement of when things are added to the game.


"Oh sweet we just got access to xx item.......... wait, that might get changed soon maybe I should wait a week or month before spending all that currency......... how exciting." Either work on your quality control or put Beta next to the name.
Yes, it makes you reluctant to purchase whatever item b/c you are afraid it will get nerf'd or broken due to some re-balance correction.

<sigh>
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 23
01-25-2013, 01:26 PM
We're currently in the process of testing some changes to these traits internally.

The changes (which are still in test, and may change again at a later time) are as follows:

-Renamed the Covert Operative traits to Romulan Operative to avoid it being confused with the "Covert" trait.

-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now can stack with themselves if the player has multiple Bridge Officers with the same trait. For example, having two officers with Romulan Operative will now provide the combined bonuses from both officers.

-Decreased the critical hit chance provided by the Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits to 1%, 1.5%, and 2% (respectively).

-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now also provide a slight increase to critical severity. The increases are 2.5%, 3.75%, and 5% Critical Severity, respectively.

We realize that having Bridge Officers with traits that passively contribute a significant amount to the ship's performance is unusual. (Traits like Teamwork and Efficient also help, but not in a way that's quite as visible as Critical Hit chance.) We're interested in re-tuning some older traits - and introducing new ones - to provide interesting options for this type of thing for each type of ship and captain specialization, but I can't provide an ETA on that at this time.

On a somewhat related note, we also know that some players are concerned about power creep. We're walking a careful line to allow for meaningful advancement within our new systems (such as the Fleet and Reputation systems) without completely invalidating the hard work players have done in earlier game systems (such as the old STF rewards).

We're not always going to be able to make everyone happy - some people will always want endgame character power to remain static, whereas some other players prefer to always have more options for vertical progression as we implement more content and systems. We will continue to strive to improve our game, but please understand that most changes in a MMO will disappoint of frustrate one group or another.
Captain
Join Date: Jun 2012
Posts: 702
# 24
01-25-2013, 01:41 PM
That's really nice. What's the ETA on the embassy store description fix so it doesn't claim all the romulan boffs raise crit chance?

Have you also looked into the purple romulan boff lacking the correct trait (ie: the green and blue ones raise crit chance- and as you mention here, will raise crit severity. The purple one has the engineering/science trait that works completely differently)
Career Officer
Join Date: Jun 2012
Posts: 495
# 25
01-25-2013, 01:41 PM
You should really look at the Efficient trait. Equiping and unquiping my borg BO adds 1 power point when the level is at 25... If set just over 25... like at 26... it makes no difference when you equip and un-equip... prior to the skill revamp in season six, the efficient trait was much more tangible. Like 4 or 5 more power when the level was set at 25 and was one of the reasons why I got the life time sub, to fly a borg captain... but who cares now except that he's borg.

Quote:
Originally Posted by illcadia View Post
That's really nice. What's the ETA on the embassy store description fix so it doesn't claim all the romulan boffs raise crit chance?
Yes please look at the descriptions. Honestly that's what angers me most... way more than not getting the numbers or the effects right of the actual item in question. The text should always accurately reflect the item... it's basic QA. I don't care how much you change the item/power/whatever down the road for whatever reason being OP/UP/Not even working/whatever... at least make the text descriptions accurate. The current store is literally a high stakes guessing game.
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!

Last edited by phantomeight; 01-25-2013 at 01:50 PM.
Career Officer
Join Date: Jun 2012
Posts: 569
# 26
01-25-2013, 01:52 PM
You want to know what the really bad thing about this is? I respec'd my character (500 zen, mind you) to try and see if I could balance out the crtH with some extra shielding to help compensate for every elses' crtH... now the rom boffs crtH chance has been nerfed and now I need to respec again for another 500 zen to get my crtH back. Not to mention, I went and bought acc crtd2 weapons in leui of using my acc crthx2 weapons to help give more severity since my critical hit chance was higher...

You've cost me a lot of money, time, and EC, cryptic.

If you really care about your customers, you will institute some control measures in your releases. Unlike when I buy an expensive television and also buy a warranty.. your code releases have no warranty and I end up wasting money.

This isn't about whether one group hates changes and another likes them. This is about your control measures and quality control wasting my hard earned cash. Thank you for the explanation, but it came a little too late for me as my RL money is a casualty of lack of testing, lack of planning, and lack of controlled release measures.
Member since January 2010. I AM NOT A PWE FAN!!!!
Captain
Join Date: Jun 2012
Posts: 1,119
# 27
01-25-2013, 01:52 PM
Quote:
Originally Posted by archoncryptic View Post
-Decreased the critical hit chance provided by the Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits to 1%, 1.5%, and 2% (respectively).

-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now also provide a slight increase to critical severity. The increases are 2.5%, 3.75%, and 5% Critical Severity, respectively.
Thanks for the response. I think this is a fair change. 2.5% for the Basic was too good.

Quote:
Originally Posted by phantomeight View Post
You should really look at the Efficient trait. Equiping and unquiping my borg BO adds 1 power point when the level is at 25... If set just over 25... like at 26... it makes no difference when you equip and un-equip... prior to the skill revamp in season six, the efficient trait was much more tangible. Like 4 or 5 more power when the level was set at 25 and was one of the reasons why I got the life time sub, to fly a borg captain... but who cares now except that he's borg.
Isn't it based off of what your total power level is after skill points? My shield system is set to 55, but final amount is 74. I wouldn't expect the BOFF Efficient trait to boost that any higher.

I did notice that my power level did only go up by 1 on my Aux system (it's set to 39/25 pre-BOFF officer, 40/25 post). But, the amount of Efficiency that you get from the Efficient trait isn't all that much.
Republic Veteran
Join Date: Jun 2012
Posts: 239
# 28
01-25-2013, 01:57 PM
Quote:
Originally Posted by archoncryptic View Post
... -The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits ...
I'm not able to sign in right now, but the last time I checked, the Blue and Purple DOFFs had the same rank of Covert/Romulan Operative (I forgot whether this was superior or normal).

Does this statement imply that Blue now has (normal) Romulan Operative and Purple has Superior Romulan Operative? (Or am I remembering wrong?)
Captain
Join Date: Jun 2012
Posts: 702
# 29
01-25-2013, 01:58 PM
It seems to me like the romulan boffs are kind of... eh, shall we say tactical focused?

I mean the one really good must have trait is on the tactical boffs, and the other two (eng and sci) get a situational trait which is only really useful to klingons- and I do want to thank Cryptic for making it work partially on Mask Energy Signature so that feds aren't totally left out.


But there's still an issue where these boffs benefit ships with tactical slots (and Klingons), but have significantly less (if any) of a benefit on science or engineering focused ships. While I understand that stealth is in theme for Romulan content, perhaps use the tactical boffs as a pattern for the others:


ipor ejamplo:

The Tactical Boff raises a value (soon to be two values) that are useful to everyone. Crit chance and crit severity. It then provides an in-theme benefit of increased damage when a user decloaks. (although this doesn't apply to MES users, so is only useful to klingons)

Thuis we have a boff with one general bonus that applies to everyone, and one specific bonus that only applies in certain situations- in this case ships that have cloaking devices.


The Engineering and Science boffs raise a value that is useful to almost nobody, and decrease the cooldown of cloaking devices. This *may* apply to Mask Energy Signature, I haven't done the testing to confirm. But if it doesn't, then you have a boff which is useful to a very small percentage compared to the tactical.



But what if you apply the metric of the tactical boff (being "Useful to all, useful to some") instead of the Eng/Sci's "Useful to some, useful to [almost nobody]"?


For instance, rather than boosting stealth powers, what if the eng/sci boffs increased passive stealth? ie: the distance beyond combat range that an enemy ship can detect/see you?

This would, obviously, still stack with stealth powers to provide an increase in effectiveness, but it would open up those boffs to being useful to people *not* running stealth powers.

Thus, an Eng/Sci would have:

+passive stealth (not +stealth powers)

and

+Stealth powers (cloaking, mask energy signature) cooldown rate.


So we then follow the metric of the tac, "Useful to all, useful to some".






I also agree that power creep is a definite concern, While in this limited case I do support the decrease in crit chance boosting by the romulan tactical bofficers, I think that Cryptic should not get into a habit of 'nerfing everything into line'- because in my experience that results in a very poor metagame. Instead, as you have said, buff the other things.

Look at efficient and Leadership, and see if you can apply the new metric (useful to some, useful to all) to them.

If you can't, then consider that a power can be stronger if it's accessibility is limited- see console powers.

Within your own work, the romulan boffs with a power only useful to some has a greater value of increase compared to the ones that are useful to everyone. If you commit to releasing more space trait boffs to allow for a variety of choices (with more small but viable 'general' increases, and more 'specific and greater' increases for specific roles), then I think you can significantly improve the metagame.
Captain
Join Date: Jun 2012
Posts: 1,119
# 30
01-25-2013, 02:07 PM
Quote:
Originally Posted by corgatag View Post
I'm not able to sign in right now, but the last time I checked, the Blue and Purple DOFFs had the same rank of Covert/Romulan Operative (I forgot whether this was superior or normal).

Does this statement imply that Blue now has (normal) Romulan Operative and Purple has Superior Romulan Operative? (Or am I remembering wrong?)
Uncommon: Basic Covert Operative
Rare: Superior Covert Operative
Very Rare: same trait as the Engineer and Science Romulan BOFFs, it was not a Covert Operative trait.

That is what it was when I looked at it earlier this week.

What is being proposed is not even on Tribble yet.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:45 PM.