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Captain
Join Date: Jul 2012
Posts: 3,628
# 11
01-24-2013, 03:33 PM
I find amusing this is on the Federation Shipyards and no mention of the Atrox ... or should I say the Quisquilia.
Empire Veteran
Join Date: Jun 2012
Posts: 7,062
# 12
01-24-2013, 03:44 PM
but... the station setup on the jem carrier is horrible! you want the other carriers to be more like it? they would be horrible as well!

nothing that slow could get any decent use out of that many tac stations, something so fat and slow has to rely on heals primarily to live. and with the sci and eng stations you get, thats not nearly enough. in addition to the pets, carriers should be support platforms to other ships, the jem would be worthless at this. taking a jem carrier into pvp would be suicide, and it would be a worthless part of the team. they are crazy to give it the station setup they did, people will hate it when they try it out.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,202
# 13
01-24-2013, 05:29 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
but... the station setup on the jem carrier is horrible! you want the other carriers to be more like it? they would be horrible as well!

nothing that slow could get any decent use out of that many tac stations, something so fat and slow has to rely on heals primarily to live. and with the sci and eng stations you get, thats not nearly enough. in addition to the pets, carriers should be support platforms to other ships, the jem would be worthless at this. taking a jem carrier into pvp would be suicide, and it would be a worthless part of the team. they are crazy to give it the station setup they did, people will hate it when they try it out.
The original Jem'Hadar dreadnought chased down and destroyed a Defiant (DS9:"Valiant"). It was not a carrier, so this latest implementation of creative license really leaves me baffled...
Captain
Join Date: Aug 2012
Posts: 3,553
# 14
01-24-2013, 06:49 PM
Quote:
Originally Posted by shar487a View Post
The original Jem'Hadar dreadnought chased down and destroyed a Defiant (DS9:"Valiant"). It was not a carrier, so this latest implementation of creative license really leaves me baffled...
What destroyed the Valiant was a prototype Dreadnought Battleship. What they gave us was an adapted Dreadnought Carrier. Slight syntactical difference that answers your question XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lieutenant
Join Date: Jun 2012
Posts: 47
# 15
01-25-2013, 12:33 AM
Quote:
So a ship, 40% more massive than the Recluse / 12% less massive than the Vo'Quv:
Who gives a damn about crew? Even with the KHG set they die like flies on carriers anyway and lastly it doesn't do much.

Moves the same speed / 10% faster (Expected)
Nothing to see here.

Maneuvers 10% / 20% better
A genuine advantage, but we're still talking about Galaxy-X levels of maneuvering.

Has an extra weapons slot
Clear +1 advantage.

And, (And this is the big one) has the inertia rating of a DEFIANT.
Is there any confirmation of this? Because the only source for this value is the wiki page, which gives at least me the suspicion of a copy-pasta job from the Bug page.
Added Comments of mine.

I'm not denying that the JH carrier has clear advantages, but there are trade-offs and I think these are quite substantial. I'm quite content with the higher Shield capacity of my Recluse. And I wouldn't want to lose the third Lt.Cmd. ability of "normal" carrier either.


If the console would be good, that would be a bit upsetting, since the Tholian Tetryon Grid sucks big time. My only real beef is that there are Advanced Jemmy< Fighters/Bugs, but no Advanced Widows.

Last edited by derbeelzebot; 01-25-2013 at 12:41 AM.
Commander
Join Date: Jun 2012
Posts: 412
# 16
01-25-2013, 12:26 PM
The Vo'quv and Recluse have access to Gravity Well, the JHDC doesn't. For carriers with awful turn rates (6 is the highest, but it's still crap), that's a big deal. I think it's also worth comparing the JHDC to the Kar'fi, since that ship is also a 4/3 weapon 2-hanger "battle carrier."
Career Officer
Join Date: Jun 2012
Posts: 3,272
# 17
01-25-2013, 12:52 PM
This new carrier will be prime targets in PVP. Unless supported by a good primary healer they won't pose much of a threat and not enough defensive skills to stop me.

Now in team play there might be some nice builds such as beam target shields 3 with APB3? This may hurt if they have good communication and timing.
Captain
Join Date: Aug 2012
Posts: 844
# 18
01-25-2013, 01:17 PM
Some boy aren't you!

People keep saying "with a lack of defensive measures" this thing still has a huge hull and a big shield modifier most escorts can survive most tussles and heal up with less defensive measures in place

The lack of advanced pets for the recluse is the only thing stopping me buying one and the price ATM

Have you ever used grav well in pvp one word springs to mind INEFFECTIVE
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----

Last edited by mustafatennick; 01-25-2013 at 01:22 PM.
Captain
Join Date: Sep 2012
Posts: 710
# 19
01-25-2013, 01:20 PM
Quote:
Originally Posted by thepantsparty View Post
The Vo'quv and Recluse have access to Gravity Well, the JHDC doesn't. For carriers with awful turn rates (6 is the highest, but it's still crap), that's a big deal. I think it's also worth comparing the JHDC to the Kar'fi, since that ship is also a 4/3 weapon 2-hanger "battle carrier."
Quite right...the Vo and Recluse can use grav well, which is very nice for spread barrages and simply holding a target in place (in pvp your milage will vary) - but one thing most seemed to have forgot about the Vo is its new mirror varient

My current setup (I'm experimenting, mind..oh Im an engie too..plus this is an stf setup, hence twin hes)

Tac - TT1, TT2, apbeta2
Eng - epts1,extend shield, aux2sif
Eng - epts1, aux2dampner
Sci - he1, he2, tss3, grav well 2 (God, I need to get 3...ahem)

Obviously you could cycle epts2 in pvp...but then the ensign slots are pretty useless imo

If anything I believe that, ignoring the fancy console and pets, the mirror voquv is by its sheer ability to tank, shield and hull and mount an ability that can increase its turn and speed, vastly superior to the 'bug spammer' (yes, the bug spammer does win out on inertia, but a good pilot can learn to cope)

Rather amusingly, I think by bowing to the demands of 'more pew pew' on a ship, the Jemmie dread has almost become as awful as a GalX so really for the voquv at least, the mirror varient has no issues...

..the recluse however...Ouch. On paper, the poor Recluse is pretty, to be blunt, boned, having to sacrifice potential shield and hull tankiness to have tactical skills which means its survivability is lower or its dps is poorer..not to mention twenty (!) bonus power and an extra fore weapon slot

Considering the lobi cost, either the recluse price should be lowered or some upgrade mechanic is introduced - the recluse as it stands is miles behind where it should be, on an equal footing
Starfleet Veteran
Join Date: Jul 2012
Posts: 878
# 20
01-25-2013, 06:25 PM
this ship have too much turn rate for a ship this size, it a slap in the face for carrier and recluse pilote, and it a slap in the face for galaxy class pilot like myself who have the same turn rate like this monster.
and 70 inertia rating?!!!! seriously!!!.daesn't matter how bad it bo layout is,he just turn too much as compared to other ship of it size and SMALLER!!
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