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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 131 Sos
08-09-2008, 05:57 PM
do youhave to buy a disk of download the game
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 132
08-09-2008, 07:07 PM
Sounds interesting... and it's also nice to hear there's going to be more factions and races... but create you own race... Hmm..

We'll just have to see what happens tomorrow in the in-game footage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 133
08-09-2008, 07:24 PM
I feel really good on how cryptic is treating sto so far

It's a modern miracle these forums and the whole site didnt crash under the opening day strain, which seriously hasnt let up yet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 134
08-09-2008, 07:27 PM
Quote:
Originally Posted by Crowley76 View Post
It sounds to me like they may have gotten this right. Sure, there's always going to be room to improve but Cryptic listens to the gamers more than any other online gaming company. I can't wait for this game to come out and am soooo looking forward to the footage tomorrow!

We live in desperate times. We are the desperate measures.
Agreed. I have a better feeling about this game than any other MMO I've followed. There's no way they can mess this up as bad as Funcom's Age of Conan was
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 135
08-09-2008, 07:33 PM
God willing they have enough sense to make a large variety of ships and customizational options for those ships and block off "GOD" ships like the Galaxy, Sovereign, etc as PE had planned. I agree with them then and now, those ships are just too powerful to let just anyone have. They should be as rare as Jedi in SWG before it started sucking.

And for the LAST TIME: We DO NOT start out as "Captain" rank. We start out as the senior officer aboard our own ship, ranking cadet or whatever. We don't start off as Captain ranks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 136
08-09-2008, 07:49 PM
My take on it (IMHO):

Quote:
players will begin "Star Trek Online" as the captain of a small Starfleet or Klingon Empire ship
Captain is a turn used to mean the commander or owner of a ship, so players my start as an Ensigne or Sogh(Lieutanant), with a shall ship and then advance in rank from there. Or state at captain or Lt.Commander and go up to Commodore then Rear Admiral, etc.

Quote:
They can customize their characters from pre-existing "Trek" species from Klingons to Gorn and can create entirely new alien races
Now anyone can be a half-(races here) just like Spock.
Does this mean I can make a Reman?

Quote:
progress through the game, players can increase in rank and gain larger vessels and more crew
Does this crew act like pets in other MMOs?
Does leading a crew mean you can only have a Command career? As in you can't be a medical or science, etc career?
Will there be no classes, save for maybe crew members?
Is it just me or does this sound like Gods & Heroes: Rome Rising, to anyone else, being that you lead a crew and not just one player character at a time? This is not a bad thing IMO I like this idea a lot!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 137
08-10-2008, 12:08 AM
I read it and was immediately excited. When they said the playable factions were the Federation and the Klingon Empire, I was fearful that the only playable races would be Vulcan, Human, Klingon, and a few other Federation races. I do wonder.... can you be a human and be with the Klingon Empire? Just wondering... I already really like the way this game is going. I can not wait for it to come out. I also like the idea of making my own race. That is going to be awesome. That is a very creative idea, and I'm glad they thought of it. Live Long and Prosper Cryptic Studios
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 138
08-10-2008, 03:01 AM
I just wanted to stop in and clarify something. The article contained a bit of a mis-quote. Jack had actually given an example of what was available in the way of really well done concept art and some extremely complex 3D ship models. However, since Cryptic is using our own engine and tech for Star Trek Online, those models would not have been able to be used.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I believe that crews will work like equipment in other games. I believe the bigger the ship the more slots you will have for crew. ie. Say on a Saber(Frigate size) you could only equip 1 Tactical officer,but on say a Sovereign(Dreadnaught size) you could equp say 4-6 Tactical officers,each with varying skill sets(ie. Imroved Phaser Accuarcy or Improved Torpedo Yield or an Understanding of Alien Weapon Design). This would also make larger ships more like the ones in the shows,where you have a much more varied crew with specialists in varying areas of Medical,Tactical,and Science.
I also belive that depending on mission performance that you will have the chance to recruit better crew members as you're prestige in Starfleet grows.(ala SFC 1 and SFC 2).
I also belive that with this setup that planetside missions will have a much more tactical feel,maybe like a hybrid RTS/RPG game. Where you can switch to different crewmen on the fly and issues orders and also actually take control of an officer during a mission.
I also hope they they don't rely sole on combat missions,hoping we have scientific,exploration, and diplomatic missions as well as combat,and distress signals.
Thats just my thoughts folks. Can't wait for the video later today.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 140
08-10-2008, 03:53 AM
God please restrict the new of any new species. last thing we need is every single kid playing the game naming their lifeforms (fitacent) or (Iheartcmen) etc
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