I remember this one time, this game had an Entertainer class, and my first thought was "LOL TAHT LOOKZ DUM".
Then I played it and it became one of my favorite classes in the game.
Instead of spending my days adventuring and shooting dragons in the desert, I spent them in the local cantina, chatting with my fellow dorks while still advancing my character and having a great time.
And this one time, at Band Camp....
I remember this game that had dedicated crafter gameplay and these entertainer things, and I thought that it must be terribly dull, and this dashing Smuggler girl with pistols and stuff would be way cool.
It WAS way cool, but as it turned out, I spent almost as much time as I did shooting things sitting around chatting with entertainers and crafters, and we both experienced more of the game vicariously through our interaction, and these moments became some of the best moments of gameplay for much of the community.
Later, I laid aside my pistols, because I could be a pilot. And i also became a ship-builder. And I dicovered that chasing down resources,a nd endlessly tinkering and fiddling in an attempt to produce the PERFECT STARSHIP was amazingly fun even though I spent days in my own house. Sis I mention I had my own house? People could visit while I was tinkering and we could chatter away as I worked on ships. And customers could come ask if I was taking orders, because they'd heard I made the best ships around, and they wanted something very, very specific. And it was a huge sense of accomplishment to do all this, even though i hadn't shot a single critter in over a month, and I had fun, even though i'd not touched a pistol.
...that game is dead now. T_T
There is, actually a point to this. Which is to say you just never now until you get a week, or even more, playing. People who want super-detail in the game with tons of non-combat may find they LOVE the simplified approach, and even the combat elements. People who despise the complexity and crafting and things may discover a whole new world of entertainment in that sort of game. Who can say, at this juncture?
Nice quick change there Cyjack, but dont think I didnt see what was there before
Our minds were all being poisoned by speculation. I see some naysayers already, they don't realize Cryptic wants to make a game that let's them create their own experience. For those people who were making demands, this is the best news ever.
now it seems that we will be in control of a ship (AKA like Eve) but also have NPC's to level up and such which could be dissapointing
Actually, I see this as one of the most interesting new gameplay elements. It always seemed odd for me in EVE to be flying around in this huge battleship with just one person controlling everything. The idea of having to hire, train, and manage a crew reminds me of the old "Starflight" game, which was one of my favorite old-school PC games.
I'm really looking forward to developing my NPC crew.
"We had a friendly relationship with them," Emmert said. "As it became apparent they weren't going to continue to function, they decided to sell off the license. We swooped in and grabbed it. We took no assets. There was nothing to be had, to be honest. We're building everything from the ground up."