Career Officer
Join Date: Jun 2012
Posts: 1,173
# 41
01-24-2013, 04:42 PM
Quote:
Originally Posted by admgreer View Post
The stats on the XII Jem Hadar Eng are the same as the XI. How is that an upgrade? Keep up the posts people, Let Cryptic know that we want better for these sets for the price they are charging. They are charging for an Impulse Eng upgrade that the only difference is in the name.
Yeah - if you're spending REAL money (Lobi) - there needs to be a better buff.

I felt the Tholian Environmental upgrade was a step in the right direction...but this kit isn't worth it. Nope. Both ground and space needs a buff AND an additional upgrade.
Captain
Join Date: Jun 2012
Posts: 6,499
# 42
01-24-2013, 04:42 PM
Well the uniform is an improvement over what was previously available. Some will like it. Others won't like everything else in this game.
Captain
Join Date: Jul 2012
Posts: 3,628
# 43
01-24-2013, 04:43 PM
Quote:
Originally Posted by loverofwars View Post
the jem hadar xi set isnt as good as x omega.
Of course not and it will never be, the chance of cloaking when being shoot at is wortless and lacks the team boost of the Omega not to say the real shine of the STF sets is the remodualtor.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,597
# 44
01-24-2013, 04:43 PM
Quote:
Originally Posted by badname834854 View Post
LOLWUT

That's the costume? That's it?


W T F?

Ripoff. Lamesauce. Sorry.
agreed.. the current one should be the outfit for the XI set... we should have a epic looking XII set... and tailorable.. I want to change the colours!!!

I want an Armored Hatham called Fluffy!
Captain
Join Date: Jun 2012
Posts: 6,499
# 45
01-24-2013, 04:47 PM
As far as the Engines having the same stats, I believe it suffers from the same problem the Borg Engines have or had. The Mk XII Engines actually have slightly better stats, but the description is not showing the correct description.

As for the horrid stats of the Mk XII equipment compared to Mk XI, it seems consistent with the stats differences of the STF sets. In other words, this set upgrade is for only min-maxers that want to squeeze the most out of their ships not regular folk that consider Mk X and Mk XI equipment good enough.
Ensign
Join Date: Sep 2012
Posts: 15
# 46
01-24-2013, 04:48 PM
Quote:
Originally Posted by pantsmaster916 View Post
Uhm, duh?

Of course they're going to be subpar compared to the systems they've been encouraging us to spend months grinding on. They weren't going to give us the option to completely sidestep the Fleet Starbase or Omega Reps. Assuming they would is frankly naive.
For this logic to be true, it would have to be that Lock Box Ships weren't equivalent to Fleet Ships.
Rihannsu
Join Date: Jun 2012
Posts: 776
# 47
01-24-2013, 05:06 PM
Disappointing. With the romulan and reman sets and now the Jem'Hadar sets I was really hoping that they would be a different but equal sort of thing with the SFT sets. Something that might not have the instant remod or plasma resists but that could still be used in an STF or any other end game content and not have everyone jump all over you for using something "sub-par." This just places it with the Breen and Aegis sets, not worth it in the end game.
Joined September 2011
Nouveau riche LTS member
Career Officer
Join Date: Jun 2012
Posts: 6,480
# 48
01-24-2013, 05:25 PM
Quote:
Originally Posted by badname834854 View Post
Yeah - if you're spending REAL money (Lobi) - there needs to be a better buff.

I felt the Tholian Environmental upgrade was a step in the right direction...but this kit isn't worth it. Nope. Both ground and space needs a buff AND an additional upgrade.
I feel like there's pushback between "anti-pay to win" and "value for the money."

My feeling... and I really don't mean this to come across negative. And it's uninformed gut analysis:

This is where Jeremy is going TRON on behalf of PvPers. And it's great to have a developer in players' corner but the problem is that going to bat for PvPers is an approach that always winds up reducing surplus for another segment of the playerbase. In this case, paying customers.

That's not to say that benefiting PvPers can't also benefit other players but that's largely on points like tech or content. But when you go to bat for PvPers on BALANCE issues, you HAVE TO take away from players in PvE and/or value for the money for paying players, UNLESS you segregate PvP somehow and put it in a box via things like PvP only stats, PvP only alts, tournament servers, etc.

PvPers and PvEers have shared interests up to a point. But when you balance for PvP without segregating mechanics, you categorically pit yourself in opposition to other players, no matter how well intentioned.

And I think he's tremendously well-intentioned. And I could be wrong about who's pushing this but my gut says Jeremy has been taking point with aspects of PvP, DOff powers, and Lobi toys. I just disagree with what I think is the philosophy here because I think it cheapens RMT and PvE gameplay to support PvP. I really don't think this is the game to be doing that in and, really, I think PvP needs more mechanical segregation/novel encounter design and, above all, needs new content.

As I said in another thread, when you balance for competitive PvP, you're looking at, maybe:

20% of players who PvP, 20% of those who are skilled enough for minor stats to matter, 20% of those who are matched evenly. That's less than 1% of gameplay. Now factor in that we're talking 1v1 (the most irrelevant and distorted form of PvP; with the worst bleedover game impact if you attempt to balance it) and assuming that the ships being flown are in the same tier.

Imagine the devs could randomly tune in and watch gameplay. It would be likelier that they'd see somebody get a lockbox grand prize on their first key than it is that they'd ever see the kind of PvP balance situations that people like to throw out as reasons for nerfing/moderating gear or special abilities. I think if you had an actuary look at the cost of that imbalance, the dev time spent fixing it (unless it's an off the clock side project) would be seen as hemorrhaging the game's resources. I sincerely think it might be better for the game's bottom line to send a dev to Disneyland for a month than to have them tinker with game balance for high end PvP. It might even, as a side project, have a net negative effect on the health of a game.

And I do think it's well meaning. I just philosophically disagree with it.

I sound like I'm being facetious but I have the outline of the argument in my head and it's the sort of thing I'd probably be looking at if I were a game producer, saying, "How can we get more with a limited team?"

And I'm reading tea leaves regarding the who and why behind it so if I'm wrong, a dev can correct me.

I think, whoever and why-ever, this is the result of good people who are smart but who are highly motivated in an unproductive and possibly counter-productive set of design paradigms. And I'm sure every good developer at every company has areas where they fall into this trap but you need to have someone in a vision role (probably Al or Dan, maybe Jack or Craig) mentoring on these kinds of issues and doing the napkin math to see if it looks sound as a use of human resources.
Lt. Commander
Join Date: Dec 2012
Posts: 146
# 49
01-24-2013, 05:29 PM
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

Let's review what PWE said about these set upgrades... (http://sto.perfectworld.com/news/?p=804951)

"All of this upgraded gear is not only leveled up to Mk XII, but also has additional increases to its stats and enhancements, making all of it much more useful for conquering high-end content."

MUCH MORE USEFUL for high-end content...

YEAH... cause I was @$%#ing STRUGGLIN with those elite stfs until I got that extra 50 shield and 2% skill boost... WHEW... NOW IM A BOSS!!!


Blatant false advertising imho
Lt. Commander
Join Date: Jul 2012
Posts: 106
# 50
01-24-2013, 05:54 PM
I'm glad i found this thread.I was fixing to open a bunch of boxes to get the 200 lobis as i have the XI jem set on my jem'hadar attack ship and i wanted the upgrade.I thought it would put it up there with the omega and maaco. will wait to see if they buff it in a "patch" later on down the road now.
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