Lt. Commander
Join Date: Jun 2012
Posts: 225
# 101
01-25-2013, 10:37 PM
i fear for the fate of destructible torpedoes if faw returns to its former glory. surely such torpedoes would deserve a buff if they return to being almost always shot down
Lieutenant
Join Date: Jul 2012
Posts: 95
# 102
01-26-2013, 12:09 AM
It is a pleasure to see the player base working with the Developers to get to the root of a problem so that a solution can be developed. Hopefully this cooperative process will continue to address other issues in the game in a prompt manner. Maybe the Development team could free Borticus' time one day a week/2weeks/month to work on issues like this with the "mathy" community members, as needed.

Congratulations on your successful collaboration, and many thanks.
Lt. Commander
Join Date: Jan 2013
Posts: 141
# 103
01-26-2013, 12:12 AM
Quote:
Originally Posted by emoejoe View Post
i fear for the fate of destructible torpedoes if faw returns to its former glory. surely such torpedoes would deserve a buff if they return to being almost always shot down
At close range they would still be useful. And not everyone is going to run FAW all the time -- ships that run beams have 1-3 tactical slots and there are a few other useful abilities that compete for them.

If it's too much of a problem, I could see torpedoes getting adjusted a bit, but I'd be glad to see the rest of the spam taking a bit more damage.
Captain
Join Date: Aug 2012
Posts: 997
# 104
01-26-2013, 02:08 AM


Way to go devs, way to go peeps, great thread. Maybe this will help with the constant cruisers up spam.
The Somraw, K'tinga, D'Kyr, D7, Kumari, Xindi carrier, Xindi escort, and the T'Varo are all older than the Constitution Refit and yet they are tier 5. The Constellation is made up primarily of Connie refit parts and it is tier 5, there is no logical reason whatsoever for the no tier 5/6 connie rule.
Career Officer
Join Date: Jun 2012
Posts: 881
# 105
01-26-2013, 04:27 PM
I don't think we need to worry too much about FAW being too OP seeing as it will also serve to pre-buff fleet shields.
Captain
Join Date: Aug 2012
Posts: 13,077
# 106
01-27-2013, 05:44 AM
Quote:
Originally Posted by hurleybird View Post
I don't think we need to worry too much about FAW being too OP seeing as it will also serve to pre-buff fleet shields.
In most cases, yes. In other cases, the phaser proc will serve to drop shields. Heck, if it's an overall proc thing - there's even that itty bitty chance for Victory to take subsystems offline. There are all sorts of cases where FAW spam could introduce all sorts of RNG mishaps into the game that were missing because it was not working as intended...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Captain
Join Date: Jul 2012
Posts: 2,079
# 107
01-27-2013, 04:53 PM
Quote:
Originally Posted by borticuscryptic View Post
Progress!

With the assistance of one of our Programmers, we think we've uncovered the issue at hand.

Suffice it to say, Enhancements from weapons (like [Acc] mods, but also includes [Dmg], [CrtD], etc, as well as Procs) aren't being properly inherited by all powers in all circumstances. I'm hesitant to post more details than that until we have a working fix, which is unlikely to happen internally until next week at the earliest.

So, stay tuned! I'll let you all know what's going on, once we have made more progress internally.
Let me take a guess on the broken powers. Oh and thanks and good job.

Fire at Will, Torpedo Spread, Dispersal Patterns, Subsystem Targeting, and High Yield. Oh and Overload.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 108
01-27-2013, 06:14 PM
Quote:
Originally Posted by borticuscryptic View Post
Progress!

With the assistance of one of our Programmers, we think we've uncovered the issue at hand.

Suffice it to say, Enhancements from weapons (like [Acc] mods, but also includes [Dmg], [CrtD], etc, as well as Procs) aren't being properly inherited by all powers in all circumstances. I'm hesitant to post more details than that until we have a working fix, which is unlikely to happen internally until next week at the earliest.

So, stay tuned! I'll let you all know what's going on, once we have made more progress internally.
Any word on wether beam arrays may be getting a change in some fashion to make them more appealing?
Via drain changes, new BOff abilities, whatever?
Captain
Join Date: Jun 2012
Posts: 1,015
# 109
01-27-2013, 07:15 PM
Quote:
Originally Posted by emoejoe View Post
i fear for the fate of destructible torpedoes if faw returns to its former glory. surely such torpedoes would deserve a buff if they return to being almost always shot down
There's always the KHG field to add to the defense of the destructible torp, maybe more ways but I'm too braindead right now to think it through. Plus the Omega ones are like what, 4k hp? Those'll laugh off at least one hit I think.

Thanks Bort and everybody who contributed. Just curious, is BO inheriting weapon Acc?
Lt. Commander
Join Date: Dec 2012
Posts: 127
# 110
01-28-2013, 08:49 AM
Jman

just down load ACT and hilberts program for it.

And parse the log that way.

Do it with Acc2 beams

and then do FAW with CrtH2 beams.

You'll see no difference in their hit rates, and the overall damage will be superior with the CrtH2s due to Acc not working -at all- with FAW.

http://sto-forum.perfectworld.com/sh...1&postcount=14 here's some basic instructions if you don't know how to run it.

Last edited by mavhax; 01-28-2013 at 08:52 AM.
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