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Lieutenant
Join Date: Jul 2012
Posts: 50
# 151
02-28-2013, 04:03 PM
Have there been any updates to FAW/ACC since this thread started?
Cryptic Studios Team
Join Date: Jun 2012
Posts: 748
# 152
02-28-2013, 04:28 PM
The code is a work in progress. We thought we had a fix, but it only repaired a specific test case that occurred when a test character was directly given the power(s) in question. Once they're attached to items (like +Acc enhancements, e.g.), the fix broke down. So it needs to be revisited and further tuned.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Captain
Join Date: Jun 2012
Posts: 946
# 153
02-28-2013, 05:05 PM
Thanks for the reply.
_______________
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Captain
Join Date: Jun 2012
Posts: 766
# 154
02-28-2013, 05:15 PM
Thanks for the update.
Division Hispana
www.divisionhispana.com
Empire Veteran
Join Date: Jun 2012
Posts: 3,540
# 155
02-28-2013, 07:06 PM
the battle against FAW continues then lol
______________________________________
the pvp build and help thread
galaxy class 3 pack proposal common cryptic, the galaxy model prints money at this point, give us a version that isn't so terrible and charge us $50 for it
gateway links -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Feb 2013
Posts: 9
# 156
03-01-2013, 05:20 AM
Quote:
Originally Posted by borticuscryptic View Post
For the purposes of my testing, I created a Phaser Beam Array with an [Accx1000] modifier. This wasn't a Temporary power, or "Dev magic" beyond creating the item. I cloned off the data from an existing [Acc] modifier and increased the value, then attached it to a standard Phaser Beam Array. Simple stuff, and there's no reason it should have created skewed results of any kind.
I want some.. please....
Lieutenant
Join Date: Jul 2012
Posts: 93
# 157
03-09-2013, 07:08 PM
Quote:
Originally Posted by borticuscryptic View Post
The code is a work in progress. We thought we had a fix, but it only repaired a specific test case that occurred when a test character was directly given the power(s) in question. Once they're attached to items (like +Acc enhancements, e.g.), the fix broke down. So it needs to be revisited and further tuned.
Would love to know how this is going, if there's a solution in sight...
Captain
Join Date: Jun 2012
Posts: 5,286
# 158
03-09-2013, 07:20 PM
Quote:
Originally Posted by b1970 View Post
I want some.. please....
Heh heh, me too!

Seriously enough though, I would like to hear more about how this is going. A part of me want's to try using beam builds again buuuuuuuuut.........
Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors!
Career Officer
Join Date: Jun 2012
Posts: 1,474
# 159
03-09-2013, 08:25 PM
An update on this would be awesome. Maybe this will help please the people hell bent on whining until cannons are nerfed into uselessness.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 748
# 160
03-09-2013, 10:07 PM
The fix is working its way thru QA. Due to the number of powers that were potentially affected (this was a LOT bigger than just Fire At Will) there's a high probability that further attention will need to be given before it can arrive on Tribble.

I'd estimate another 2 weeks or so, but that's just a shot in the dark.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
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