Survivor of Romulus
Join Date: Jun 2012
Posts: 376
# 1 U.S.S. Wasp v1.3
12-23-2012, 06:46 PM
ok so I did a bit of numbers crunching and playing with some of the toys I recently got my hands on via the rep system and have come up with something that to all appearances could be fairly devastating and deadly... I will wait and see if anyone spots what I have done here so take a look tell me what your impressions are

USS Wasp V1.3

Forward weapons:
2x Polarized Disruptor Dual Heavy Cannons Mk XII [Acc] [CrtD]
Omega Plasma Torpedo Mk XII [Dmg]x2 [CrtH]
Aft Weapons:
2x Polarized Disruptor Array Mk XII [CrtD] [CrtH]
Kinetic Cutting Beam Mk XII [Dmg]x3

Deflector, Engine, and Shields:
Omega Force Tachyon Deflector Mk XII
Omega Force Hyper-Impulse Engine Mk XII
Omega Force Shield Array Mk XII

Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII,

Assimilated Module
Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
Particle Generator Mk X [-Th] [Pla], Emitter Array Mk X [-Th] [Pla]
Tactical Consoles: Quantum Field Focus Controller, Disruptor Induction Coil Mk II,
Ambiplasma Envelope Mk XII

Hangar Options:
Advanced Delta Flyers, Advanced Perigrines, Advanced Danubes, or Advanced Scorpions

Power Settings:

Weapons 85/75, Shields 75/50, Engines 49/25, Auxiliary 80/50

Bridge Officers:
CMDR. Science: Tractor Beam I, Science Team II, Hazard Emitters III, Gravity Well III
LCMDR. Tactical: Tactical Team I, Attack Pattern Delta I, Cannon Rapid Fire II
LT. Tactical: Beam Fire At Will I, Torpedo High Yield II
LT. Engineer: Emergency Power to Shields I, Reverse Shield Polarity I
ENS. Engineer: Emergency power to Shields I

Duty Officers: Energy Weapoms Officer(sub-nucleonic), Projectile Weapons Officer, Sensors officer,
Gravimetric Scientist, Development Lab Scientist

Captain Skills:
Tactical Systems: Attack Patterns 6, Starship Weapons Training 6, Starship Energy Weapons 6, Starship

Projectile Weapons 6, Starship Maneuvers 6, Starship Targeting Systems 6,
Starship Threat Control 6

Engineering Systems: Starship Hull Repair 9, Structural Integrity 6, Starship Warp Core Efficiency 9,
Starship Impulse Thrusters 6, Starship Warp Core Potential 9, Starship Engine Performance 6,
Starship Hull Plating 6, Starship Shield Performance 9, Starship Auxiliary Performance 9

Science and Operations Systems: Starship Flow Capacitors 6, Starship Shield Emitters 9,
Starship Power Insulators 6, Starship Shield Systems 9, Starship Graviton Generators 6,
Starship Particle Generators 6, Starship Sensors 6, Starship Subspace Decompiler 6

Ground Skills Science Officer: Medic 6, Weapons Proficiency 6, PS Generator 6, Scientist 6,

Probability Logistics 6, Particle Physics 6

Romulan/Omega Reputation:
Romulan: Enhanced Personal Shields, Enhanced Shield Systems, Reactive Shielding,
Sensor Targeting Assault
Omega: Medical Nanites, Hull Repairing Nanites, Regenerative Shield Augmentation,
Omega Graviton Amplifier
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will
Survivor of Remus
Join Date: Jun 2012
Posts: 132
# 2
01-27-2013, 03:56 PM

please can you post your plasma vesta build with skill point planner.

Also I see a lot of scifi planner dont has points in Starship Armor Reinforcements and Starship Hull Plating is this because sci ships has good sheilds ?

what do you think of this ?

thank you
Career Officer
Join Date: Jun 2012
Posts: 898
# 3
01-27-2013, 08:51 PM
Originally Posted by unheard1978 View Post
what do you think of this ?
thank you
It's good but not like the Red Matter Capacitor...

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