Captain
Join Date: Jun 2012
Posts: 1,256
# 11
01-25-2013, 10:54 AM
Quote:
and haven't found a decent fleet yet either
If it's only the Fleet Ships you're after, there are a bunch of fleets out there who are willing to sell ships. I've obtained a few ships (Fleet Escort Refit, Fleet Aquarius, Fleet Science Refit etc...) that way. Prices ranged from Fleet Marks, to Dilithium, EC and Doff contributions.
Ensign
Join Date: Dec 2012
Posts: 25
# 12
01-25-2013, 11:00 AM
A really good RCS console for turning would help right?
Commander
Join Date: Jun 2012
Posts: 387
# 13
01-25-2013, 11:22 AM
Being a VA Engineer who flies an Excelsior and an Oddy-Ops, I would say it depends on what you want.

Excelsior is more manueverable on average, and the transwarp drive is very nice if you are interested in the Borg daily sector 'Red Alerts', or just transwarping across the galaxy. Otherwise, it is so-so, as it has no combat abilities beyond that of other cruisers (turns slightly faster and has 3 tactical consoles, but that's it).

Odyssey has much more flexibility with the two Universal BOFF slots, and comes with a special ability module (which will take up the extra slot that comes with the ship). It also has the best defenses of any Federation cruiser to date, with a 1.15 shield modifier and at least 4 engineering slots for hull defense. Also, the Advanced Slipstream drive is a very nice feature if you are going to be doing Tour the Galaxy runs.

The Regent has the greatest tactical focus of the three, with not only more Tactical BOFF slots, but two special consoles that are combat-oriented. Being slightly less manueverabile than the Excelsior, but more than the Odyssey, this is the ship you would want if you liked a hybrid of damage-dealing and tanking ability.

So, if you are looking for manueverability, and quick ability to get to a place on the map, get the Excelsior. If you are looking for flexibility, swift warp speed, and tank ability, get the Odyssey (with a personal recommendation of the Odysessy-Ops if you want some of the manueverability of the Excelsior). If you want damage output while still keeping durability, get the Regent.

As a final note, the Odyssey's Universal slots allow you to configure it for a wide range of roles, even after you purchase it. This means the same ship can be configured for maximum durability one mission, heavy firepower the next, and pure support the one after that, all by switching which officers are in those positions. The Regent has this ability in a smaller form, while the Excelsior is locked into its role.

If you still can't decide (and appearance might also help, as the Regent can be reconfigured to appear as the ship you are running now, while the other two only have one or two ways to look), then I would say go with either a ) The Regent, if you feel you want an upgrade to your current ship but keep it as similar as possible, or b ) The Odyssey if you really can't decide, as the Odyssey will give you the widest range to adjust the ship to fit you after you purchase it (with the sole exception of turning ability...keep that in mind).

Hope this helped.
Ensign
Join Date: Dec 2012
Posts: 25
# 14
01-25-2013, 11:38 AM
Thanks that does explain a lot. Does the wide angle torp launcher and metreon gas console make the regent worth $25? Sounds like from your explanation i can customize a lot more out of the Oddy 3 pack between when i want to do damage versus when i support role.
Commander
Join Date: Jun 2012
Posts: 387
# 15
01-25-2013, 12:07 PM
Quote:
Originally Posted by str8nge1 View Post
Thanks that does explain a lot. Does the wide angle torp launcher and metreon gas console make the regent worth $25? Sounds like from your explanation i can customize a lot more out of the Oddy 3 pack between when i want to do damage versus when i support role.
I don't personally have the Regent, so I'll have to let others give the defining word on that ship, though I believe having a torp that can fire at a target while you are broadsiding them with your beam arrays would be a powerful addition to a cruiser. Worth it? I wouldn't get it just for those consoles, but for what the ship would be as a whole.

As far as the Odyssey, remember that each console takes a slot. So, if you were to get all three consoles from the three Odyssey variants (of which you can only use one Odyssey at a time, and two of those consoles cannot be activated at the same time), you will end up with a net total of two fewer consoles for the regular loadout of a cruiser (though a nice set of extra abilities). Also, you will need three ship slots if you want to keep them all up at the same time.

Customization-wise, you have a Lt. Commander and Ensign Universal slot on the Odyssey, with a slot assigned to Tactical, Engineering, and Science in addition to those. By comparison, you have a Lieutenant Universal slot and two slots each for Tactical and Engineering. What that means is that, to use the Universal on the Regent, you have to give up your Science abilities....which may be what you want, but you need to know what you are getting.

So, an Odyssey-Ops (for example) could be configured with a range stretching from full Tactical (3/2/1 Tac, 4 Eng, 2 Sci) through full Tank (2 Tac, 4/3/1 Eng, 2 Sci), to full Support (2 Tac, 4 Eng, 3/2/1 Sci), or something between those (2 Universals mean there are hybrids of those builds possible). A Regent could be configured for three modes: Full Tactical (3/2/1 Tac, 4/2 Eng, no Sci), Full Tank (3/1 Tac, 4/2/2 Eng, no Sci), or Multimission (3/1 Tac, 4/2 Eng, 2 Sci).

Note however that the Odyssey pays for its flexibility and increased shielding relative to the Regent in being slower to turn and only coming with one special module per hull. Note also that buying all three Odyssey ships will be more expensive than the Regent, so that may also play a factor into what you want.

A last consideration, if you care about this, the Odyssey comes with a custom bridge.

So, the question I would say is: Do you want a different ship that will handle more sluggishly but have greater flexibility, or an refitting of the ship you have that includes some new tactical consoles? Also, how much are you willing to put out for this ship?

P.S. I will say I am always switching between my Odyssey-Ops and my Excelsior, never able to decide which is my favorite.

Last edited by danqueller; 01-25-2013 at 12:15 PM.
Ensign
Join Date: Dec 2012
Posts: 25
# 16
01-25-2013, 12:16 PM
I like the Assault Cruiser but i need something that can take more of a beating. The regent doesnt look worth $25 to me for just the consoles. I'm willing to spend $50 on the odyssey 3 pack if it'll be worth it. Going from damage to support role it what im looking for and i dont wanna sacrifice SCI . the sluggishness of the Oddy looks worth it for the added hardening hull. A good RCS should help with that I think.
Career Officer
Join Date: Jun 2012
Posts: 1,039
# 17
01-25-2013, 12:49 PM
The nice thing about the Regent is that you get a torpedo you can use in your broadsides, along with Tac BOff slots to carry torpedo abilities. The console that lets you fart has great utility. It's not necessary though, I just broadsided with the Rapid Fire Missile Launcher fore and the Kinetic Cutting Beam aft.

Quote:
Originally Posted by reginamala78 View Post
Odyssey has maximum healing, tanking, and versatility (though you'll be kicking yourself later if you buy one, find you love it, then realize you should have bought the 3 pack).
This is the situation I find myself in. The experimental plasma array has me pondering a 7 beam plasma boat with a KCB at the back. Only the energy cost of 6 beams and 1 turret!

Quote:
Originally Posted by str8nge1 View Post
A really good RCS console for turning would help right?
Generally, the ships that want it don't get much out of it, and the ships that don't really need it make best use of it. It's a % increase, which doesn't really work well.


As a random aside, I'm not that fond of the Oddy's bridge. It's shiny and neat, but you don't get nearly enough BOffs showing up and a lot of positions are left unfilled even though there's one or two BOffs just standing around.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Commander
Join Date: Jun 2012
Posts: 387
# 18
01-25-2013, 02:22 PM
Quote:
Originally Posted by str8nge1 View Post
I like the Assault Cruiser but i need something that can take more of a beating. The regent doesnt look worth $25 to me for just the consoles. I'm willing to spend $50 on the odyssey 3 pack if it'll be worth it. Going from damage to support role it what im looking for and i dont wanna sacrifice SCI . the sluggishness of the Oddy looks worth it for the added hardening hull. A good RCS should help with that I think.
As others have pointed out, an RCS will not have any noticable effect. If you fly a cruiser, the base turn stat is pretty much going to be what you get, and you'll need those console slots for other things anyway.

Remember, worth is highly dependent on the person. If you think you would find the three consoles enough of a draw, and/or couldn't decide which version of the ship to get, then it might be worth it to you to get the 3-ship pack. If, on the other hand, you think one version is all you will ever use and it happens to have the console you want, then paying for two other ships and consoles you won't use would not be worth it. It's entirely dependent on your viewpoint and values.

From what you are saying, it does sound like the Odyssey is what you will want. The Assault Cruiser is designed for damage output and overall manuevering, but you seem to want durability and flexibility. The great thing about STO is that there is a ship for everyone, and for people who find the Odyssey too large, slow, and with not enough damage output, the Regent is there for them (and, of course, for those who simply love the Assault Cruiser hulls).
Ensign
Join Date: Dec 2012
Posts: 25
# 19
01-25-2013, 05:13 PM
Yeah I'm leaning toward getting the Oddy 3 pack I like the regent but dont think id get enough out of it for $25. RCS has no effect huh? well i get to free up a console slot on my AC now. Thanks for the input
Commander
Join Date: Oct 2012
Posts: 289
# 20
01-25-2013, 05:25 PM
The Fleet Excelsior if you can buy access or have a Tier 3 star base as a single cannon turret build with attack patten beta or with CSV and CRF and slap on a nice RCS console hits like a A-10 warthog. Many PVP players use this build. I have found the Fleet excelsior can do so much and can be built in a variety of different ways, best Fed cruiser for a Tac capt, or any capt if you ask me. The Galor as a Spiral Disruptor beam boat if you have 4 XII Disruptor Tac consoles is a mean ship as well.
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