I have only run a few tests, but yes IMO it appears to be better.
The Experimental array can use the Hyperflux ability every two minutes. Depending on the usual variables, the hyperflux delivers near lance-like damage for a single volley. It also appears to crit more often when used in combination with other weapons (2 DHC + 1 romulan Hyperplasma torpedo).
Originally I had it aft, but moved it to a forward slot displacing a DHC. ACT shows no noticeable decrease in overall dps.
I'm in the process of building a Plasma- odyssey to take advantage of the stacking bonuses.
Have it, use it in that capacity, and feel like its a coin toss. Teamed with APA or APO its a nice hit and the guaranteed big debuff and buffed plasma fire is a nice little spike. Plus having a no-drain weapon doesn't hurt, and the wide arc adds extra punch do your sides if someone gets out of your DHC arc. All that said though, it feels like an extra DHC, while not as flexible, would eke out a little extra damage, particularly once you figure in the cannon skills. If you haven't bought it yet, you're not missing much, but its a fun toy and you won't be kicking yourself if you do use it. Either or.
Yes I am running two cannon skills. I've got Cannon Rapid fire and two copies of cannon scatter volley (II & III). I won't have the beam until tomorrow, but I'm figuring that unbuffed DPS will be lower. But, if I use a copy of beam overload, with the tier 3 I will be able to do more spike damage.
As reginamala78 mentioned, the beam has a wider arc than DHCs, so it may end up with a higher sustained rate of fire, and higher overall dps.
I don't use APO, but I'm thinking about juggling some of my boff powers and adding it. Not sure yet.
I'm wondering this as well- I have the Patrol Escort, I have the Hyperplasma Launcher and 3 Adv. Fleet plasma DHCs (so 4 modifiers, each has Dmgx3, plus one each of Acc, CritD and CritH) up front.
I already have Scatter Volley III and Torp Spread III, mounted Aft are the Kinetic Cutting Beam and Omega Plasma Torp, the final slot is taken by a Adv. Fleet Plasma Mine launcher . When facing Borg I swap out the fleet weapons for their anti-Borg equivalents
Tactical Consoles, I have the Auto Defense Turret (never have to worry about Borg Plasma Torps with this baby lol), one Ambiplasma Envelope and two Plasma Infusers.
On paper I'm losing DPS with the Experimental Beam Array (225 vs 347) compared to the adv. fleet cannons. Is there some hidden bonus to completing that second set that I'm not aware of?
Depends a bit on your Weapons Power.
If you only have a minuscule dip while firing it might not improve your dps, but if there is any sort of significant drop the beam array + hyper flux will definitely help.
You'll reduce the power dip (so actually increasing damage for all remaining energy weapons) and get another high damage ability + its decent dps.
It also gives you the option to use Beam Fire At Will in a Tac1 slot if you're afraid of heavy torps.
He's dead, Jim.
Last edited by lolimpicard; 01-27-2013 at 07:56 AM.