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Captain
Join Date: Jun 2012
Posts: 1,332
# 31
01-25-2013, 05:47 PM
Quote:
Originally Posted by bitemepwe View Post
Ive always seen that experience as more of alacking of choices on beam related BOff abilities.
Can you break that down a bit? I can see two directions you could be going, but I'm not sure which one it is?
Captain
Join Date: Aug 2012
Posts: 9,211
# 32
01-25-2013, 06:01 PM
Mass.
Force.
Inertia.

There is no size. Size has nothing to do with it. Okay, it has something to do with where you position the force - but not the overall amount of force.

Put a balloon and a soda can on the desk in front of you. Blow on the balloon. Blow on the can. Which one moves? But the balloon's bigger! It's not size.

While the Dread Bug might be more massive than the Galaxy Dread - that doesn't mean it has more mass.

Now, if somebody wanted to talk about silliness and turn rate - they'd look at Escorts/Raptors/BoPs... and say they turn too fast. That all the crew should be strapped into their seats with barf bags handy and everything else had either be bolted down, using some kind of industrial magnets, or at the very least a healthy dose of duct tape. Now that's where I'd go, if I were going to talk about issues with turn in the game - Escort sized ships turning better than fighters could before their pilots would blackout. Yep, that's where I'd plan my attack on some of the silliness of turn in the game...not that cruisers need to turn faster, but rather that escorts need to turn slower.
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba

Last edited by virusdancer; 01-25-2013 at 06:07 PM.
Republic Veteran
Join Date: Jun 2012
Posts: 5,524
# 33
01-25-2013, 06:27 PM
Quote:
Originally Posted by virusdancer View Post
Mass.
Force.
Inertia.
That means Sir Isaac Newton is the deadliest son-of-a-b**** in space
Starfleet Veteran
Join Date: Jul 2012
Posts: 741
# 34
01-25-2013, 06:37 PM
Quote:
In no way i feel "threatened" by cruiser pilots I'm just tired to see people complaining that the game isn't balanced when it's just a lack of piloting skills.
ho man, that a big one.
what do i have to anderstand here? that the best pvpers in the game are lacking pilotings skill? because the boost of cruiser and alike abiliti are supported by the vast majority of them.
and i am sure that unlike you, they known how to push a ship to it limit.

i known you diogene, i saw you said crap that even a basic noob wouldn't dare to said.
come in pvp with a galaxy x with in a tact toon, and let see how you handle it when 1 good jem bug pilote come right at you.i sure you would last a little more than your rsp power

there is imbalanced in this game that no piloting skill can hide, but you couldn't saw these by playing your pve mission.they aren't good enought to reaveal to you the limitation of your ship class.
and don't tell me that your an experience pvper, because i KNOWN you don't.
so stop assuming that you known how to build your ship in it full potential and that you pilot ing in the most efficient way as well,and therefore, that every player that complain about them are by deduction just bad player that cry for the ship to compensate.
you won't full me diogene, and you certainly don't full most of the guy here.
Career Officer
Join Date: Jun 2012
Posts: 984
# 35
01-25-2013, 06:44 PM
Quote:
Originally Posted by virusdancer View Post
Now, if somebody wanted to talk about silliness and turn rate - they'd look at Escorts/Raptors/BoPs... and say they turn too fast. That all the crew should be strapped into their seats with barf bags handy and everything else had either be bolted down, using some kind of industrial magnets, or at the very least a healthy dose of duct tape. Now that's where I'd go, if I were going to talk about issues with turn in the game - Escort sized ships turning better than fighters could before their pilots would blackout. Yep, that's where I'd plan my attack on some of the silliness of turn in the game...not that cruisers need to turn faster, but rather that escorts need to turn slower.
Inertial Dampers; preventing chunky salsa since 1966.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 36
01-25-2013, 07:06 PM
Quote:
Originally Posted by neo1nx View Post
ho man, that a big one.
what do i have to anderstand here? that the best pvpers in the game are lacking pilotings skill? because the boost of cruiser and alike abiliti are supported by the vast majority of them.
and i am sure that unlike you, they known how to push a ship to it limit.

i known you diogene, i saw you said crap that even a basic noob wouldn't dare to said.
come in pvp with a galaxy x with in a tact toon, and let see how you handle it when 1 good jem bug pilote come right at you.i sure you would last a little more than your rsp power

there is imbalanced in this game that no piloting skill can hide, but you couldn't saw these by playing your pve mission.they aren't good enought to reaveal to you the limitation of your ship class.
and don't tell me that your an experience pvper, because i KNOWN you don't.
so stop assuming that you known how to build your ship in it full potential and that you pilot ing in the most efficient way as well,and therefore, that every player that complain about them are by deduction just bad player that cry for the ship to compensate.
you won't full me diogene, and you certainly don't full most of the guy here.
And you could also KNOW better grammar rules and stuff like that. Anyway, your ad hominem arguments don't even deserve an answer and just show your lack of logic, and i won't waste my time with such ridiculous and meaningless answers. Because i prefer playing pve and pvp instead of trolling people on the forums like you do.
Empire Veteran
Join Date: Jun 2012
Posts: 6,313
# 37
01-25-2013, 07:34 PM
Quote:
Originally Posted by atatassault View Post
Inertial Dampers; preventing chunky salsa since 1966.
lol- very true. Its the only true purpose they serve.
Empire Veteran
Join Date: Jun 2012
Posts: 6,313
# 38
01-25-2013, 07:37 PM
Quote:
Originally Posted by whamhammer1 View Post
Can you break that down a bit? I can see two directions you could be going, but I'm not sure which one it is?
beams need a CRF/CSV like BOff ability choice between ensign and LTC.

as well as a revamp of thier drain mechanic.
Commander
Join Date: Dec 2012
Posts: 431
# 39
01-25-2013, 07:40 PM
Quote:
Originally Posted by virusdancer View Post
Mass.
Force.
Inertia.

There is no size. Size has nothing to do with it. Okay, it has something to do with where you position the force - but not the overall amount of force.

Put a balloon and a soda can on the desk in front of you. Blow on the balloon. Blow on the can. Which one moves? But the balloon's bigger! It's not size.

While the Dread Bug might be more massive than the Galaxy Dread - that doesn't mean it has more mass.

Now, if somebody wanted to talk about silliness and turn rate - they'd look at Escorts/Raptors/BoPs... and say they turn too fast. That all the crew should be strapped into their seats with barf bags handy and everything else had either be bolted down, using some kind of industrial magnets, or at the very least a healthy dose of duct tape. Now that's where I'd go, if I were going to talk about issues with turn in the game - Escort sized ships turning better than fighters could before their pilots would blackout. Yep, that's where I'd plan my attack on some of the silliness of turn in the game...not that cruisers need to turn faster, but rather that escorts need to turn slower.
If this thing doesn't have enough mass, then it's hull should be less than what it is. It should be as easy to crack as a potato chip in space.
Empire Veteran
Join Date: Jun 2012
Posts: 1,002
# 40
01-25-2013, 08:15 PM
If you add +1 turn rate to all fed cruisers, then what will the appeal of owning a jem'hadar dreadnought carrier? Pretty much none. Less appeal = less master key sales. Everyone is always screaming for balancing on here without realizing that you lose the uniqueness of ships once you bring other ships closer to it in terms of performance.
=^= Starfleet Code Red Message =^= Starfleet intelligence's central network was compromised by an insidious ARC virus. All captains are to avoid contact with the ARC until we can ascertain how dangerous it is. All ships remain on high alert!
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