> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Is there a way to make the players go to their bridge and make them interact with their officers? I wanna make a mission that allows the player to explore alternative ways of progressing through the mission by talking about different possible issues with their bridge officers. Like this : Find a way to break into the Enemy's planetary transporter inhibitor. I want the player to converse with it's science officer for multiple possibilities. I want the player to talk to his crew so he can choose a path of action. All leads to different results. Please tell me it is possible ATM.
You can't use the ship's actual bridge (the one that you go to in game). You can make a fake one though. I've seen some people just pick an arbitrary one, or use a "battle bridge"
Anyway yeah you can always build another area of the ship not available in the interior maps, such as astrometrics, and have everyone congregate there.
Anyway yeah you can always build another area of the ship not available in the interior maps, such as astrometrics, and have everyone congregate there.
I've actually also done what Zorbane described, built an auxiliary bridge so I wouldn't have to try and depict a player's main bridge, which obviously you can't do with any accuracy.
So in the mission (on a space map) I have the ship get hit, a BOFF yells that the bridge is venting atmo and and you all high tail it down to the aux bridge, at which point you enter my custom interior map.
Don't have a screenshot handy though, so go play my missions
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
This may not work for your mission but one I'm working on had you consult with a captain of another ship using their ship and thus their bridge. Many times in the show it is a verbal debate on who transports too who's bridge, maybe it is you that must do it this time
Think you guys missed the important part of the question being asked. And, unless you're writing the mission specifically for yourself to play, then, I think the answer is no.
The question was about interacting with your own boffs. Creating streams of dialogue to converse with your actual officers.