Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 141
02-01-2013, 09:54 PM
Quote:
Originally Posted by bareel View Post
Welcome to Escorts Online. We have cookies.

(PvE speaking of course)
I liked Cruisers online from before... They had brownies.

Im curious though, what will science bring when they get to be on top?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 142
02-01-2013, 10:15 PM
The the drop off is the same regardless of weapon type. At 5km DHCs do 72.5% of thier damage while DBBs do 84% of thier damage at the same range

DBBs lose out only because CRF boosts DHCs better than Bfaw does and beams have a bad drain mechanic under constant fire.

Hence why I say the defficiency of beams does not lie in range modifiers.
Lower beams range drop to 2% and they would be doing 92% at km. A 20% difference in favor of beams instead of 12%.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 143
02-01-2013, 10:23 PM
Though at thos point the debate has become redundant. Having given or agreed with the ideas of;

Decreasing the drain of beams
Creating a CRF BOff ability for beams
Lowering beams range modifier
Etc etc

I do not hink beamers will ever be happy until beam arrays do exactly the same damage as DHCs and that makes no sense to me in any balanced way.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Career Officer
Join Date: Jun 2012
Posts: 775
# 144
02-01-2013, 10:53 PM
Quote:
Originally Posted by bitemepwe View Post
Though at thos point the debate has become redundant. Having given or agreed with the ideas of;

Decreasing the drain of beams
Creating a CRF BOff ability for beams
Lowering beams range modifier
Etc etc

I do not hink beamers will ever be happy until beam arrays do exactly the same damage as DHCs and that makes no sense to me in any balanced way.
Actually, I'd probably be quite happy with that myself. That's just me though obviously.
Captain
Join Date: Jul 2012
Posts: 1,483
# 145
02-02-2013, 01:06 AM
I would say beams are bad depending on what prof you are sure Tacs can do a good deal damage with but Geer have more power in weaponery.

It would seem to me in the 23C there no ships with cannons exept the Klingons.
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Career Officer
Join Date: Jun 2012
Posts: 1,750
# 146
02-02-2013, 01:43 AM
Quote:
Originally Posted by bitemepwe View Post

I do not hink beamers will ever be happy until beam arrays do exactly the same damage as DHCs and that makes no sense to me in any balanced way.
They will be happy when they can get an unkillable brick that hardly has to move and can use long range devastating fire that does more damage than anything else. Which is not at all how STO is set up lol.

Honestly, the new dreadnought carrier is clearly meant to be a questionable attempt at just that, with its extra slow turning its pretty clear its meant as a big gun stand off artillery ship. Mount some DBBs in the front, turrets in the back and launch waves of fighters at your enemies. Of course, it trades damage potential for survivability, which is a trade most "beamers" (love that term btw) are extremely loath to do,

Last edited by skyranger1414; 02-02-2013 at 01:47 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 147
02-02-2013, 01:46 AM
Quote:
Originally Posted by adamkafei View Post
I just swapped over to an Aux2Batt build cycling FAW and AP:B that thing is evil (I'm tempted to throw DEM into the keybind) the only problem I have is reworking the heals to me them rather more reliable
Its vital to always keep in mind that your heals are also on shorter CDs, so be more liberal with them. Don't wait to be in deep trouble to use them because their effect will be less, if you are only lightly damaged pop off your heals anyway.
Ensign
Join Date: Jan 2013
Posts: 3
# 148
02-02-2013, 02:35 AM
Quote:
Originally Posted by bitemepwe View Post
Though at thos point the debate has become redundant. Having given or agreed with the ideas of;

Decreasing the drain of beams
Creating a CRF BOff ability for beams
Lowering beams range modifier
Etc etc

I do not hink beamers will ever be happy until beam arrays do exactly the same damage as DHCs and that makes no sense to me in any balanced way.
Frankly, I wish they'd do away with the correlation of range-damage. Just simplify it so that if you're in range with a weapon, you're in range. If you're not, you're not. Maybe increase chance to miss the further away you are, and leave it at that
Captain
Join Date: Aug 2012
Posts: 3,596
# 149
02-03-2013, 05:18 AM
Quote:
Originally Posted by bareel View Post
Welcome to Escorts Online. We have cookies.

(PvE speaking of course)
Oh, I already know this. I've baked the last few batches!

Quote:
Originally Posted by bitemepwe View Post
I liked Cruisers online from before... They had brownies
Yeah, but they spiked them with the wrong stuff and there were some bad reactions, and as such, it had to end.

Quote:
Originally Posted by bitemepwe View Post
I do not think beamers will ever be happy until beam arrays do exactly the same damage as DHCs and that makes no sense to me in any balanced way.
Oh, I agree with this whole-heartedly. A lot of the pro-BA players want DHC level damage with BA level firing arcs and range diminishers. And a lot of con-BA players say "fk it, just fly a cannonscort".

A lot of the more sensible BA players say: reduce power drain, increase damage, or add a bloody HEAVY BA to counter the dual HEAVY cannons. And a lot of the more sensible con-BA players agree with this.

But as bareel was kind enough to point out, this won't be happening. It is after all, escorts online.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 1,427
# 150
02-03-2013, 07:00 AM
Quote:
Originally Posted by momaw View Post
1.) Beam arrays don't fire backward either. A cruiser equipped with beams will either have 3 arrays and a torpedo, or 4 arrays, to shoot at the escort riding their six. Which would do exactly nothing to it.

2.) The 5% of STO players that specialize in PVP should have a 5% stake in the game's balance decisions.
Do you have a source for your 5% number?

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