Captain
Join Date: Jul 2012
Posts: 1,937
# 241
03-16-2013, 10:42 PM
Quote:
Originally Posted by nithanath View Post
Just a sidenote.
I just was in an Infeted Space run and there were no beam weapons at all. It made me wonder if this still is a Star Trek game...
I love those types of runs.
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Captain
Join Date: Jun 2012
Posts: 1,333
# 242
03-18-2013, 11:45 AM
What I want to know is this:

People have been griping about the damage output/drain of beams for a while now. Why i sit that we haven't heard from any Cryptic staff about this? We can discuss this among each other until rapture, but it won't make a difference. The devs' need to hear and be involved for a real solution. But alas, the sound of (dev) silence is so loud.
Career Officer
Join Date: Sep 2012
Posts: 1,913
# 243
03-18-2013, 12:23 PM
Quote:
Originally Posted by skollulfr View Post
there in being part of the balance issue.
the damage dealer is the one that needs the 3 man team to kill, where as, the sponge can often be taken out by one escort. occasionally 2 just to make it a sure thing.
If your Cruiser is being destroyed by a solitary escort, you're not built properly. Period.

I've personally witnessed Cruisers that can tank an entire team of Klingon BoP's and Raptors without problem. The people that can do this know what they are doing. Perhaps you can learn something from them?
Captain Kirk is climbing a mountain. Why is he climbing a mountain? Is he learning to fly?
Commander
Join Date: Jan 2013
Posts: 336
# 244
03-18-2013, 12:35 PM
Quote:
Originally Posted by whamhammer1 View Post
What I want to know is this:

People have been griping about the damage output/drain of beams for a while now. Why i sit that we haven't heard from any Cryptic staff about this? We can discuss this among each other until rapture, but it won't make a difference. The devs' need to hear and be involved for a real solution. But alas, the sound of (dev) silence is so loud.
I believe that Capt******* has made his views very clear on beam arrays, to the effect that they are fine. I also remember him saying something about DHCs not getting nerfed. Since all signs point to him being in charge of "powers and systems", what do you think is going to happen?
Captain
Join Date: Nov 2012
Posts: 3,465
# 245
03-18-2013, 12:45 PM
Quote:
Originally Posted by whamhammer1 View Post
What I want to know is this:

People have been griping about the damage output/drain of beams for a while now. Why i sit that we haven't heard from any Cryptic staff about this? We can discuss this among each other until rapture, but it won't make a difference. The devs' need to hear and be involved for a real solution. But alas, the sound of (dev) silence is so loud.
You are misinformed. Al Rivera (CaptainGeko) made it abundantly clear that beams are working as intended.
Captain
Join Date: Aug 2012
Posts: 3,553
# 246
03-18-2013, 12:49 PM
Quote:
Originally Posted by stirling191 View Post
You are misinformed. Al Rivera (CaptainGeko) made it abundantly clear that beams are working as intended.
His exact words were: "Beam arrays are WAD." Which goes to show he's probably a cannon jocky, or doesn't actually understand what those lines of color coming out of his ship do, or if he does, exactly how massive of an effect power levels have on them.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Why the Devs can't make PvE content harder.
Career Officer
Join Date: Sep 2012
Posts: 1,913
# 247
03-18-2013, 02:25 PM
Quote:
Originally Posted by hereticknight085 View Post
His exact words were: "Beam arrays are WAD." Which goes to show he's probably a cannon jocky, or doesn't actually understand what those lines of color coming out of his ship do, or if he does, exactly how massive of an effect power levels have on them.
Or they really are working as intended, and no amount of complaining is going to help.
Captain Kirk is climbing a mountain. Why is he climbing a mountain? Is he learning to fly?
Captain
Join Date: Jul 2012
Posts: 2,890
# 248
03-18-2013, 03:11 PM
Quote:
Originally Posted by valoreah View Post
Or they really are working as intended, and no amount of complaining is going to help.
In which case it may well be time for cruiser and science pilots to take the hint and find a new game because Cryptic evidently doesn't care about them
Captain
Join Date: Jul 2012
Posts: 1,937
# 249
03-18-2013, 03:18 PM
Quote:
Originally Posted by hereticknight085 View Post
His exact words were: "Beam arrays are WAD." Which goes to show he's probably a cannon jocky, or doesn't actually understand what those lines of color coming out of his ship do, or if he does, exactly how massive of an effect power levels have on them.
Considering he recommended we put points in Power Insulator skill I'm going to go with the he has no idea how the two systems are interacting. Beams and power drain that is.

He also feels cruisers need more survivability so yeah.
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Commander
Join Date: Jul 2012
Posts: 259
# 250
03-18-2013, 03:33 PM
the day gecko gets a clue will be the day after the world has burned or so it seems....and i sure hope he meant electro plasma systems instead of insulators course they stripped that effect a few seasons back so again still sounds like a well i can't say it as branflakes would just edit it ;-)

but as he has no control of his own actions for being a PWE puppet (pwetty wittle elitest puppet)....

after what he said in that same time frame about science pilots not knowing what we want i can't honestly take him seriously on anything he says or believe he knows what he is talking about because the same thing comes up in EVERY science rework forum and that is tactical skills should not buff science and that our skills should be returned to pre-nerfbowl 2012 stats.
Andy@andy30
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