Career Officer
Join Date: Sep 2012
Posts: 3,802
# 291
03-21-2013, 06:36 AM
Quote:
Originally Posted by hereticknight085 View Post
If by maneuver you mean put engine speed at 1/4 and then turn? Then yes, they need to maneuver. And that's SUCH a hardship.
Unless you're sitting still facing your target head on, DHC's will have a much shorter time on target than beams. PvP sometime. You'll find just how much you need to maneuver.
Quote:
Originally Posted by thecosmic1 View Post
Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.
Captain
Join Date: Jun 2012
Posts: 1,489
# 292
03-21-2013, 08:08 AM
Quote:
Originally Posted by valoreah View Post
Unless you're sitting still facing your target head on, DHC's will have a much shorter time on target than beams. PvP sometime. You'll find just how much you need to maneuver.
Over 90% of people playing STO are not playing PVP. Balancing STO for the PVP minority is like stores discontinuing shampoo because bald people don't need it.
Commander
Join Date: Aug 2012
Posts: 392
# 293
03-21-2013, 08:29 AM
I am KDF dominant. Dominantly, I use guess what? Beam Banks....

It's not the weapons that are the issue, it's the players using them.
Career Officer
Join Date: Sep 2012
Posts: 3,802
# 294
03-21-2013, 08:36 AM
Quote:
Originally Posted by momaw View Post
Over 90% of people playing STO are not playing PVP. Balancing STO for the PVP minority is like stores discontinuing shampoo because bald people don't need it.
And you never have to maneuver at all in PvE? You just sit in one spot and shoot without ever moving?
Quote:
Originally Posted by thecosmic1 View Post
Anyone calling Valoreah a "Cryptic fanboy" must be new to the forum.
Commander
Join Date: Aug 2012
Posts: 392
# 295
03-21-2013, 08:44 AM
You guys jump into a BoP, we can talk about maneuvering to engage.

Your primary weapons are your forward weapons, I'd advice beam banks if you have a larger ship such as a cruiser, however, if you have a full line of beam arrays to the front, and to the sides, go to broadside, and you'll have DPS equal to Dual Cannons. Do the math. But I guess you guys aren't capable of doing so.
Captain
Join Date: Jan 2013
Posts: 5,029
# 296
03-21-2013, 08:54 AM
Quote:
Originally Posted by benovide View Post
go to broadside, and you'll have DPS equal to Dual Cannons
with the same narrow arc, but none of the agility to hold it
Captain
Join Date: Sep 2012
Posts: 4,265
# 297
03-21-2013, 09:27 AM
Quote:
Originally Posted by ursusmorologus View Post
with the same narrow arc, but none of the agility to hold it
not only none of the agility, but without the powerlevels either. on an escort with 3 dhc's 3 turrets & 1 torp i dont see energy levels go as low as they do on a 6 beam cruiser.

the first dropping to 90something the latter dropping to 60 something

that is a massive loss of dps from power drain

Quote:
Originally Posted by momaw View Post
Over 90% of people playing STO are not playing PVP. Balancing STO for the PVP minority is like stores discontinuing shampoo because bald people don't need it.
why would i put myself through the debacle of pvp in this game when i can play planetside or tribes for the same price?

that makes no sense.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.

Last edited by skollulfr; 03-21-2013 at 09:30 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 107
# 298
03-21-2013, 09:45 AM
sad this thread is 30 pages long and devs won't even think bout adjusting beams
Captain
Join Date: Jun 2012
Posts: 1,351
# 299
03-21-2013, 10:02 AM
Quote:
Originally Posted by benovide View Post
You guys jump into a BoP, we can talk about maneuvering to engage.

Your primary weapons are your forward weapons, I'd advice beam banks if you have a larger ship such as a cruiser, however, if you have a full line of beam arrays to the front, and to the sides, go to broadside, and you'll have DPS equal to Dual Cannons. Do the math. But I guess you guys aren't capable of doing so.
Actually even with a full broadside, the energy drain of the weapons ensures that the DHC volley will more than out-damage the beam arrays. The energy loss of 8 (or even six) ba's combines with the low dps value of ba's to make a mediocre attack vs 4 dhc and 2 turrets.

A dbb setup on most (Fed) cruisers is only marginally effective because its so easy to get out of the front arc of the poor turning and speed of the behemoths.
Commander
Join Date: Aug 2012
Posts: 392
# 300
03-21-2013, 01:38 PM
Quote:
Originally Posted by ursusmorologus View Post
with the same narrow arc, but none of the agility to hold it
Buddy, if my Vu'Qov CARRIER can keep to broadside on even a BoP, and you can't, nothing can help you even if they buffed everything they could.
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