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Career Officer
Join Date: Jun 2012
Posts: 36
# 11
01-27-2013, 08:37 PM
I actually had a lot of fun just asking questions on stuff and still learned some stuff I was not aware of yet, like which DOFFs are useless but it was still stuff I was mostly aware of.

Very much looking forward to learning how to fly and real teamwork. Is it just me or is that part of the curriculum light at the moment?

I had a lot of fun getting toasted by Emoe and Broken at the end though. I know what I need to work on now.
Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
Ensign
Join Date: Jul 2012
Posts: 12
# 12
01-27-2013, 10:00 PM
I enjoyed the second session. Was informative and engaging.

is there a recording of the science or tactical sections out there somewhere?

the engineering one was so good it made me wonder what was going on in the other sessions.
Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 13
01-28-2013, 02:23 AM
I had a lot of fun, although the sci class is probably the longest of the three. STudents made real progress and I keep receiving pm's for sci help. Very glad about how it went.

Quote:
Originally Posted by hurleybird View Post
Next time, we need to sort by ship type, not captain type. Students spent half the time listening to instruction that didn't pertain to them, and we created a lot of unnecessary work for ourselves.
I still prefer career over ship type. I don't try to fix every single build and character sheet of each student. The curriculum for the second session, was fine in my view. Team play up next, and finally just before the respecs we'll see what still needs to be done. Like learning to do percussion instruments, learn how to count and hold two sticks , before trying to play 4 stick solo pieces.

Quote:
Originally Posted by sonulinu2 View Post
Great improvement over the first bootcamp. The first one was too basic and we had more than enough time to cover the intended subject. In this second one we needed every minute as there was good meaty discussions. Very much benefited from the review of the skill tree, thanks!

I attended both sessions, CET as Tac/scort and EST as engi/cruiser. It was interesting to see the differences in opinions but for the most part both covered the subjects extensively and in a somewhat similar fashion unlike the first one.

I will definitely sign up for the third space one. Great job ppl and tyvm for putting in all this hard work.
sounds like all is working as intended, gald you enjoyed it and will be back .
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jun 2012
Posts: 1,394
# 14
01-28-2013, 06:32 AM
Quote:
Originally Posted by tanizen1 View Post
I enjoyed the second session. Was informative and engaging.

is there a recording of the science or tactical sections out there somewhere?

the engineering one was so good it made me wonder what was going on in the other sessions.
Thanks for the feedback. Is there anything we should do more of or less of to make the next one better?
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Ensign
Join Date: Sep 2012
Posts: 8
I found it very informative and more humbling than I had expected. I knew, being inexperienced at PvP, I wasn't anywhere as strong or organized as many others, the ship evaluation at the end showed me just how weak I really am (very humbling) and some places where I can improve on my build, etc. The carrier coach was very good and very helpful, even the next day. Thank you.
Lieutenant
Join Date: Jun 2012
Posts: 42
# 16
01-28-2013, 08:42 AM
First of all, I would like to thank the coaches of class 8 A, a very well presented class.

I concur with many of the opinions expressed in this thread, the decision to differentiate by carreer was the correct one, I actually learnt how to improve my gameplay.
The time we spent on captain abilities and the skill tree was very informative. I will need to respec!

And, I actually got to play my very first PVP match saturday night, wow, talk about an overwhelming experience with ships all over the spaceplace.
I really enjoyed myself, and now realize how much I still have to learn.

I am a noob and loving it!

Thank you coaches.

Last edited by divadretep; 01-28-2013 at 08:48 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 488
# 17
01-28-2013, 09:32 AM
As a student flying sci/escort, being in the sci/sci class only half pertained to me. The part about what tac/eng captain abilities to watch for was good, but most of the build-oriented stuff did not apply. My escort cannot take most of the higher sci and eng boff abilities discussed in the class.

Also, another member of my fleet was in the same class, and left wondering if he'd learned enough. He's trying to apply the keybind in The Hilbert Guide to his science abilities, and finding it leaves him unable to choose specific heals for teammates at the right time. Perhaps there should be some talk about what abilities should be excluded from the keybind, or placed into separate keybinds.

Overall, the class was good, but I really look forward to getting into teamwork aspects of pvp.
Ensign
Join Date: Jul 2012
Posts: 12
# 18
01-28-2013, 10:50 AM
Quote:
Originally Posted by naz4 View Post
Thanks for the feedback. Is there anything we should do more of or less of to make the next one better?
After going thru the class and thinking about it (20-20 hindsight) here are the things I'd suggest doing more of (2 points).

---Point 1: Reinforce the key 3 messages. What are the 3 things you want everyone to walk away with. Today you will learn these things, don't forget them, etc. etc. (example: 1. identify your build objectives, 2. don't be afraid to test and test more, 3. out of class resources - use them.)

---Point 2: After the know your skills and ship part. Maybe this is in Section C, but put a break down of Me, Team, Enemy where you focus a little on each.

Examples:
Me = the stuff we talked about - what skills, skill points, consoles, weapons.

Team = what to expect from and to give to a sister ship (Escort, Science). Ex: I expect to get tactical team from escort. I expect science to save SNB for xyz...

Enemy = I will focus on this target first. I will combat Science ships this way... I expect escorts to do this so I will prepare with abc...

My thinking here is that there are 2 sides to the coin. Although i'm not necessarily new to PVP (be it less active) I very much like the strategy discussion of it. I feel many know the basics and time can be reused to focus on how to apply the basics. The way you could maybe do this is to have the second coach be from an opposite class (tactical) and color comment give the tactical view as the main coach is presenting.


For Students:
1. Be on time and come on early.
2. Prepare 1-2 questions you want to ask.
3. Thank your coaches often.


Thank you Coaches!!!!
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 19
01-28-2013, 12:18 PM
Quote:
Originally Posted by hurleybird View Post
Next time, we need to sort by ship type, not captain type. Students spent half the time listening to instruction that didn't pertain to them, and we created a lot of unnecessary work for ourselves.
Oh god don't say that. My face turned blue from arguing that but to no avail.
Captain
Join Date: Jun 2012
Posts: 598
# 20
01-28-2013, 02:39 PM
Thanks, everyone, for this great feedback. Please keep it coming. As we move into the next class, we will be taking your feedback into account. Also, you can always email me with suggestions: sargon.priorityone@gmail.com

@gradstudent1
PvP Boot Camp Project Leader Emeritus
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