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Captain
Join Date: Jun 2012
Posts: 1,307
# 21
01-28-2013, 02:34 PM
Quote:
Originally Posted by tanizen1 View Post
After going thru the class and thinking about it (20-20 hindsight) here are the things I'd suggest doing more of (2 points).

---Point 1: Reinforce the key 3 messages. What are the 3 things you want everyone to walk away with. Today you will learn these things, don't forget them, etc. etc. (example: 1. identify your build objectives, 2. don't be afraid to test and test more, 3. out of class resources - use them.)

---Point 2: After the know your skills and ship part. Maybe this is in Section C, but put a break down of Me, Team, Enemy where you focus a little on each.

Examples:
Me = the stuff we talked about - what skills, skill points, consoles, weapons.

Team = what to expect from and to give to a sister ship (Escort, Science). Ex: I expect to get tactical team from escort. I expect science to save SNB for xyz...

Enemy = I will focus on this target first. I will combat Science ships this way... I expect escorts to do this so I will prepare with abc...

My thinking here is that there are 2 sides to the coin. Although i'm not necessarily new to PVP (be it less active) I very much like the strategy discussion of it. I feel many know the basics and time can be reused to focus on how to apply the basics. The way you could maybe do this is to have the second coach be from an opposite class (tactical) and color comment give the tactical view as the main coach is presenting.


For Students:
1. Be on time and come on early.
2. Prepare 1-2 questions you want to ask.
3. Thank your coaches often.


Thank you Coaches!!!!
Will definitely take that on board.

I think the googledocs I linked the group should keep you going until the team based pvp mentoring sessions are inked in.

For those of you who want a link to those Docs:

Team PVP Basics

Basic / Premade Team Strategies
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles

Last edited by naz4; 01-28-2013 at 02:36 PM.
Career Officer
Join Date: Jun 2012
Posts: 298
# 22
01-28-2013, 11:08 PM
I had a great time with the second session. I learned quite a bit about how to spec, and grab the right weapons and BO setups. Some very valuable information for my Galaxy-X. So far the whole boot camp has been very helpful. I've really been enjoying flying my X in PvP.
Survivor of Romulus
Join Date: Jul 2012
Posts: 31
# 23 Team and individual practice
01-29-2013, 12:28 PM
Looking at the upcoming curriculum, I believe this is coming, but I do hope there will be more opportunities for practical exercises and to receive feedback on performances in pvp play during the next two sessions. So far it has been mostly talk and discussion, which is fine. I just worry that if real practice isn't a part of the next two sessions, the "performace" portion of the final "exam" could be an unpleasant surprise for some of us. I would think I'll be alright, but if we don't get the chance to actually compete with and get feedback from coaches, certain defficiencies might not get exposed until it is too late.
Ensign
Join Date: Jul 2012
Posts: 12
# 24
01-31-2013, 10:27 AM
Does anyone have the science session recording available?

or is there a make up session where I can come to the science one too (went to Engineering one already).

Thanks,
Captain
Join Date: Jun 2012
Posts: 598
# 25
01-31-2013, 12:13 PM
Quote:
Originally Posted by tanizen1 View Post
Does anyone have the science session recording available?

or is there a make up session where I can come to the science one too (went to Engineering one already).

Thanks,
We will have a makeup session at the next Boot Camp on February 23rd (details to be released soon). Thanks for your interest!

@gradstudent1
PvP Boot Camp Project Leader Emeritus
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