Career Officer
Join Date: Jun 2012
Posts: 1,711
# 721
04-06-2013, 10:43 PM
Quote:
Originally Posted by yreodred View Post

At least they could finally release a different BOFF & Console Layout forthe Galaxy-R as a unlock.
Actually now that you mention that... wasn't one of the points of fleet starbases to make it possible to have current ships with different configurations? Guess it was too much work like a LOT of the best parts of fleet system as it was first presented to players. Notice none of the stuff that wasn't finished is slated to come out at all, getting those rommie items ready for must be taking up so much time..... GRRRRRR!!



Quote:
Originally Posted by yreodred View Post
the problem is that Cryptics devs deliberately made the Galaxy Class the most passive ship. They exactly knew that it would be just a static brick in Space Combat with the least firepower of all ships in their game.
They deliberately made engineering BOFF powers the most passive ones, while making Tacitical (and Science) much more offensive or at least versatile.
They deliberately gave the Galaxy Class the lowest turn rate of all cruisers.
In my eyes they did almost everything to make the Galaxy Class the most unattractive and most boring ship in the game.

The only reason that we even have it in STO is its popularity outside STO and the fact that Cryptic can put it on some promo shots to attract people to their game.

Guaranteed sales conspiracy theories aside, I think the historical perspective is very helpful in understanding how the Galaxy came to be as it is. I lived through most of it but it had escaped my mind tbh. At the time the retrofits were the top of the line ships, and they were suitably controversial! We were so innocent back then lol.

While the Defiant hasn't suffered as much I think the Intrepid R and the Galaxy R were just too specialized for the way the game has evolved. Even though I HAVE all the incarnations you can of the Defiant because its my favorite ship I only use it when nostalgia hits as its too specialized for the way I prefer to play.

I do think Cryptic could make a system where you could copy over the boff/consoles/stats of one ship into another, make it work only within classes and make it necessary for both ships to be in your ship hangar (so Cryptic can soothe any fears of people buying less ships which is what it really cares about anyway). Make the system use a token, heck, a 1000 zen token if they feel like gouging us and it'd make everyone happy. Sadly they prefer to avoid even such a small risk and would never allow for such a token to use the costume of a ship that way.
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.

Last edited by skyranger1414; 04-06-2013 at 10:54 PM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 866
# 722
04-08-2013, 03:25 AM
Quote:
Originally Posted by kimmym View Post
I finally broke down and bought a Gal-R.

She isn't as bad as people make her out to be. Yes, she is kinda meh, but she is certainly a workable ship. She tanks or heals like a champ, and sepped with DBBs I was hitting some decent damage. Not good damage by any stretch of the imagination, but enough that I didn't feel *that* bad.

I wouldn't complain if she got buffed, if any ship out there could use it she could, but she was fun for a while. If I had a fleet version I'd probably choose her to tank over my Ody. More hull, Boff layout is workable, and I just love the Galaxy.

the point of this tread is not to said that this ship is not "workable".
the point is that no matter what you do with this ship in term of build you can do better with almost every other cruiser.
she tank like a champ? well just let appart the fact that tanking as become less important in this game, she certainly don't tank better than a simple star cruiser ( you known... the free ship) and it certainly don't tank better than a FREE, i repeat, FREE ambassador.
that basically the point of this thread, one of the most iconic ship in star trek , a cstore ship, that you paid for it, is not better than a simple " free" star cruiser.
that what we complained about.
if the bugship player were given a ship that is slightly inferior to a free escort, they would have done the same thing, and no one would have find it suspicious, and a free escort is also "workable".

so when you considered all this you realize that she is as bad as we said.
Starfleet Veteran
Join Date: Jul 2012
Posts: 866
# 723
04-08-2013, 03:36 AM
Quote:
Originally Posted by stardestroyer001 View Post
Agreed, after seriously considering this ship, it actually doesn't disappoint. I've had greater success tanking and healing in this ship than in other ships with more Tactical bridge officer slots.
nothing exeptional in this, don't compared a ship made to tank with a ship made for tactical, of course she will tank better than a exelsior, it daesn't need serious extend testing to realize that.. just look at the bo layout.

compared it to ship of it categorie, star cruiser, ambassador, odyssey engi and science, when you compared with them you realize that there is nothing that any of these ship already do better.
having 3000 or so more hull won't suddently transform it into an "ok" ship.

if you finally found that tanking ship better suit your playstyle, that fine, but even then, they are better ship to do that out there...some are even free you known!
Starfleet Veteran
Join Date: Jul 2012
Posts: 866
# 724
04-08-2013, 03:41 AM
Quote:
Originally Posted by mattjohnsonva View Post
Basically it requires the subspace jump and a good tractor to work, I use the Borg Mk XII set. With skills to suit crits and 3 Rom boffs, one for cloak and two for crit, the unbuffed lance fires for 12K per shot, it fires twice so that's a guaranteed 24K. Of course buffed it's up to 27K per shot, and if it crits then anything up to around 50K on players and the best I saw once in SBFD was 94K per shot against a Zilant but that must be very rare indeed as I have not seen it since.

So in order to keep the alpha going if the target has managed to hit some defensive buffs I use DEM and Marion DOFF, this means the lance doesn't drain any power and the twin DHCs and beam can do their stuff followed through with wide angle quantum spread. On the of fchance they survive I go over them with warp plasma and drop a breen on them. I usually also fire off a graviton pulse for good measure which helps keep them lined up for the Alpha.

If you go to our forum you can see the main build stats and screenshots there in the Galaxy Wing Division.
hmm, i see, this must work rather good in kerrat indeed, but i wouldn't test it in arena.
Captain
Join Date: Jun 2012
Posts: 1,764
# 725
04-08-2013, 03:53 AM
Maybe we should just give it +10000 more hull...
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

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Career Officer
Join Date: Jun 2012
Posts: 2,209
# 726
04-08-2013, 04:08 AM
Quote:
Originally Posted by neo1nx View Post
hmm, i see, this must work rather good in kerrat indeed, but i wouldn't test it in arena.
Exactly, the arena is no place for the Galaxy-X or event a tanking healer although some would say that still has a role. When you have to wait 3 min for your main weapon to come online again you get a couple pops, maybe 3 if you are lucky. If you enter a Dogfight rather than the clock/jump/lance method you won't do as much damage as an escort so why bother takin it in there, and I don't.

There are so many threads about the Galaxy/Dread now, and I have yet to see a single reply in any of them from the Devs. Perhaps if we all email Mr Stahl?

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Captain
Join Date: Jul 2012
Posts: 2,265
# 727
04-08-2013, 04:35 AM
Quote:
Originally Posted by neo1nx View Post
nothing exeptional in this, don't compared a ship made to tank with a ship made for tactical, of course she will tank better than a exelsior, it daesn't need serious extend testing to realize that.. just look at the bo layout.

compared it to ship of it categorie, star cruiser, ambassador, odyssey engi and science, when you compared with them you realize that there is nothing that any of these ship already do better.
having 3000 or so more hull won't suddently transform it into an "ok" ship.

if you finally found that tanking ship better suit your playstyle, that fine, but even then, they are better ship to do that out there...some are even free you known!
The Bridge Officer layout is not the only factor of a good tanker and healer. It's a combination of console slots, turn rates, base stats, universal consoles (if used), etc.

And when I do compare the Galaxy-class to other ships such as the Ambassador, I note that the Galaxy-class is still outperforming the Ambassador, simply because it doesn't waste bridge officer slots in science abilities. It's hard to describe this when I haven't posted a build yet, but trust me with this.

I realize that having 4000 more hull doesn't turn the ship into a better ship - the same happens with the Jem'Hadar Dreadnought. It's how you setup and use the ship that makes a difference.

Oh, and neo, you are technically breaching the forum rules by double-posting. Might want to condense your replies to one post.

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Last edited by stardestroyer001; 04-08-2013 at 05:06 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,229
# 728
04-08-2013, 05:32 AM
If you can't make a galaxy tank better then a free ambassador, you are doing it wrong.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard
Captain
Join Date: Jul 2012
Posts: 2,192
# 729
04-08-2013, 05:35 AM
Quote:
Originally Posted by kimmym View Post
If you can't make a galaxy tank better then a free ambassador, you are doing it wrong.
Not really. Lt. cmd sci is a huge boon to tanking. Considering the alternatives in engineering branch.
Career Officer
Join Date: Jun 2012
Posts: 1,229
# 730
04-08-2013, 05:45 AM
ET3 says hi. I know, you will say HE3, and I will say 45 second cooldown vs the 15 I have with doffs.

The fleet ambassador... now that is a sweet ride... but the free one.. good ship but tank better then the Gal? I don't think so. I have the fleet ambassador and I would choose her over the c-store Gal, but not the fleet Gal.

The ambassador is by far the better well-rounded cruiser, but the Gal will take a bigger hit better, and heal its way out faster.

Edit: Its the C-Store ody pack that tanks better then the C-store Gal-R IMO, and that's not horrible considering you pay over 2x as much for the ody pak.
I once again match my character. Behold the power of PINK!

Vice Admiral Space Orphidian Possiblities Wizard

Last edited by kimmym; 04-08-2013 at 05:52 AM.
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