Commander
Join Date: Jun 2012
Posts: 310
# 141
01-29-2013, 11:43 AM
Quote:
Originally Posted by mattjohnsonva View Post
Once again mate you're struggling to understand the difference between a generalisation and a specific insult. We know who the Devs are, we know their names, we know what they are doing roughly and they are being insulted, perhaps not by name, although sometimes we see that too, but certainly as a small collective group.

Unless you are saying that the type of people I generalised over do not exist in this world then you must also note that I singled out nobody in particular, I mentioned that I had seen it in this thread and in others, it is up to you to decide whom I was implicating.

I am amused that you keep trying to turn this around, there is simply no excuse for rudness, it is not the way I was raised and it should not be the way others are raised. Unfortunately it is prominent in all aspects of the society we live in around the world today and the younger generation, the push button collect bacon brigade, are the most intolerant in general, not all, but generally speaking.
Are you for real? An insult is an insult.

I too am amused that you are trying to "justify" being rude, but then say your not being rude and "it's not the way I was raised".

You really don't get it do you, what you said. Go back and read again what you have posted.
From the man himself - "And as far as Season 7 being "grindy" - welcome to the MMORPG genre"

Look into my eyes, look into my eyes, the eyes, the eyes, not around the eyes, don't look around my eyes, look into my eyes, you're under..."Grind is good".
Career Officer
Join Date: Jun 2012
Posts: 2,169
# 142
01-29-2013, 11:50 AM
Quote:
Originally Posted by solomace View Post
Are you for real? An insult is an insult.

I too am amused that you are trying to "justify" being rude, but then say your not being rude and "it's not the way I was raised".

You really don't get it do you, what you said. Go back and read again what you have posted.
I can see I am wasting my time here lol

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Commander
Join Date: Jun 2012
Posts: 310
# 143
01-29-2013, 11:52 AM
Quote:
Originally Posted by mattjohnsonva View Post
I can see I am wasting my time here lol
Yep, you are

3-0...
From the man himself - "And as far as Season 7 being "grindy" - welcome to the MMORPG genre"

Look into my eyes, look into my eyes, the eyes, the eyes, not around the eyes, don't look around my eyes, look into my eyes, you're under..."Grind is good".
Career Officer
Join Date: Aug 2012
Posts: 953
# 144
01-29-2013, 12:05 PM
Quote:
Originally Posted by mattjohnsonva View Post
You're right with much of what you say, the issue I have is with your use of the word "lie". This is a deliberate falsification of the truth for whatever reason. I think that far more often these guys and gals are firefighting, they have tough deadlines and mistakes are made.
My original post much like your "nerds in a basement" generalization I assert the generally well known fact in the software sector that most companies will inflate (lie about) the number of users for marketing purposes, indeed in all honestly this is a business practice that has been going on for centuries. That is why I don't believe them.

With regards to Stahl's now infamous debacle over end-mission dilithium in STF's as I said it was either a lie, deception or misinformation. Either way it was wrong.

Quote:
Originally Posted by mattjohnsonva View Post
We pay their salaries indirectly but the people who pay them directly are the ones calling the shots. If they hear that, for example S7 has not been released, there would be hell to pay and people's heads may roll. On the other hand if the Devs release S7 in the best state they can given the time constraints it is us that start crying, but they know we won't leave and as long as they make efforts to put right the issues people have, all will be well: ergo S7 launches, paymasters are happy, devs can clean up the mess in the following few days which they did.
The problem here is that it was handled so poorly that it created a lasting negative impression of both the team and the company one which I have expressed to those interested in both Neverwinter and STO. Simple put reputation is what gives a good business longevity (as long as the demand is there).

The other issue is that if PWE/PW have unrealistic timeframes this must be communicated by the dev team if they truly believe in this project beyond the profit margin and if they truly believe in their PR spiel about making the best Star Trek game ever and treating the fans right then they should be protecting the brand and future long term profit by delivering a professional service not releasing a shambles 2 months too early because Big Brother upstairs has no clue about the realities of this specific market and user base.

Quote:
Originally Posted by mattjohnsonva View Post
It's very easy to be an armchair critic, try stepping into their shoes and see how difficult it is to juggle the demands of their paymasters, the players and their own personal lives.

This is the issue I have with the, as a poster said above, virulent posts that are appearing here. Nothing that has happened has been game breaking with the exception of yesterday's technical connection problem, there was lots to learn about and explore whilst the devs fine tuned the release. The problem is a severe lack of understanding and tolerance from what I suspect are fairly young contributors.
Actually prior to Season 7 ground STF's were broken for an entire week as were the introductory mission and a whole load of other missions. This took them a whole week to fix.

With regards to the lack of tolerance, whilst I don't condone threats or forum rage, it does give me a good indication of how a number of people have become unhappy with aspects of the game and the developers perceived lack of interest in pushing the game beyond what it currently is which is a mess of systems and heap of bugs and at it's core a system of relentless revenue acquisition through ships and lockboxes. Though these less mature users may not have the right words or express themselves in a polite manner I understand and empathize with the underlying frustration.

Last edited by thisisoverlord; 01-29-2013 at 12:08 PM.
Lieutenant
Join Date: Jun 2012
Posts: 43
# 145 state of the game
01-29-2013, 12:26 PM
i'll tell ua the state of the game, its still broken after yesterdays disaster. though i played it for a good few hours it suddenly went capluey. so hope yall get it worked out soon.
Career Officer
Join Date: Jul 2012
Posts: 221
# 146
01-29-2013, 02:03 PM
I'm surprised they keep posting these as at least 50% of what they say never ends up happening. Or if it does, its some bastardized version of the original idea.

If you were a Federation player, it was a great year. If your a KDF player, well, we pretty much lost everything that was unique to the KDF side, given to whiney Fed players who had to have it all.

But hey, we got the Bortasq! We should be thankful we got something anyways..XD

I wonder if they'll fix the pop-up decloaking bug this year. That'd be something useful for the Klingons for a change.
Captain
Join Date: Jun 2012
Posts: 3,278
# 147
01-29-2013, 02:09 PM
Quote:
Originally Posted by thebumble View Post
I wonder if they'll fix the pop-up decloaking bug this year. That'd be something useful for the Klingons for a change.
Did you forget? That's not a bug - it's "working as intended".
"It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
-- Q
Lieutenant
Join Date: Aug 2012
Posts: 61
# 148
01-29-2013, 03:37 PM
So really....STO had major issues yesterday that affected millions due to non existent backup plan. Any network specialist can see where to start with the problem by looking at least the tracert logs....Anyway no use complaining about it because it won't do any good..Anyway to the point though...Why would you guys run tests and effectively crash it for everyone else instead of looking at your logs and other useful tools that most Network specialist would use. It baffles me to know that i now can't login due to this error"Couldnt get map names from map manager" Really??? This is really getting old fast. Also i might add this isnt the first time this exact problem has presented itself with the launcher. This at least the 3rd time so if it has happened before..Why wasn't the tests done the first and second time to resolve the issue so it doesnt happen and 3rd and more times....Just simple questions that a tech savvy person is asking because...the answers we are getting are not adding up. At this point pretty disappointed that i am getting plain jane answers in hope of shutting me up so i dont complain. And again as many others have stated the people that are affected should be compensated in someway for this issue. Also does not do well for the Anniversary event either unless it is a marketing stunt
If they make something idiot proof. They will come out with better idiots
Ensign
Join Date: Jan 2013
Posts: 19
# 149
01-29-2013, 03:42 PM
Well I for one have no major complaints about the state of the game, sure there are some annoying things such as bugs and server disconnects etc but u get that on most games , there is no such thing as a perfect game. I am happy overall with the way STO is and look forward to it getting better over the next year and beyond.
Career Officer
Join Date: Jun 2012
Posts: 2,169
# 150
01-29-2013, 03:43 PM
Quote:
Originally Posted by thisisoverlord View Post
My original post much like your "nerds in a basement" generalization I assert the generally well known fact in the software sector that most companies will inflate (lie about) the number of users for marketing purposes, indeed in all honestly this is a business practice that has been going on for centuries. That is why I don't believe them.

With regards to Stahl's now infamous debacle over end-mission dilithium in STF's as I said it was either a lie, deception or misinformation. Either way it was wrong.



The problem here is that it was handled so poorly that it created a lasting negative impression of both the team and the company one which I have expressed to those interested in both Neverwinter and STO. Simple put reputation is what gives a good business longevity (as long as the demand is there).

The other issue is that if PWE/PW have unrealistic timeframes this must be communicated by the dev team if they truly believe in this project beyond the profit margin and if they truly believe in their PR spiel about making the best Star Trek game ever and treating the fans right then they should be protecting the brand and future long term profit by delivering a professional service not releasing a shambles 2 months too early because Big Brother upstairs has no clue about the realities of this specific market and user base.



Actually prior to Season 7 ground STF's were broken for an entire week as were the introductory mission and a whole load of other missions. This took them a whole week to fix.

With regards to the lack of tolerance, whilst I don't condone threats or forum rage, it does give me a good indication of how a number of people have become unhappy with aspects of the game and the developers perceived lack of interest in pushing the game beyond what it currently is which is a mess of systems and heap of bugs and at it's core a system of relentless revenue acquisition through ships and lockboxes. Though these less mature users may not have the right words or express themselves in a polite manner I understand and empathize with the underlying frustration.
Good points, well written, will read again tomorrow when not so tired

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