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Career Officer
Join Date: Jun 2012
Posts: 1,738
# 61
02-05-2013, 03:15 PM
Quote:
Originally Posted by mozoha View Post
Though I am no longer obsessed about the BTCT, I wanted to check in with this thread to see if this knucklehead was still Trolling. I neither consider myself a PVE er but this tool made the same assumptions about me. I do PVE, I have all the gear to prove it, but any concern I have for this game is for the competitive aspect of it, i.e. pvp.

As far as system changes in pve, you tool are correct and CRYPTIC could change many systems and one would not feel handicapped to complete that content.

I have faith in Cryptic to do what needs to be done. They should just write in system changes to the game and have some tac officer inform me of changes when I log into my account. The NPC could say something like "The company that makes BTCT has been bought out by Ferangi Merchants who have decreased the number of mines by 2 so that they may increase their profit margins."
If CRYPTIC made changes part of the evolution of the story than perhaps people could more readily accept changes. (Not that they need to do that for me, but it would connect Cryptic's decision making to the game arc.
English, do you type it?

No one with your viewpoint gives a rats ass about PvP; you only want to protect whatever new toy gets handed to you.

If this game keeps getting gutted you will be happy with glee as long as you feel like Kirk.

The truth hurts PvEers as much as it hurts me to see PvP made into a laughingstock by all of the cheeseball ****s who troll the queues.


Click here and here if you are interested in learning more about PvP.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 62
02-05-2013, 03:32 PM
Quote:
Originally Posted by snoge00f View Post
If you're spamming that crap as KDF, you're part of the problem.

And it's part of the reason why KDF find it so hard to get queues to pop. Right now the queue reads like, Fed 0 KDF 12. No one wants to queue up to get cheesed. And that's sad, because I rather enjoy fighting KDF players.


And not taking heals in your LT SCI while pugging is being a real prick to your teammates.

You're supposed to support your teammates with your LT SCI, and if not your teammates then yourself, so you aren't as much of a drain on your healers.
Getting some heals, in FED pugs? Is that a joke? Anyway, like i said i'm adapting. Feds start spamming mines, i spam acetons with my kdf. KDFs use mines against feds, and Feds don't heal their team mates, i use TBR to deal with (tric) mines. The amount of damage i can stop is higher than the damage i could heal. Anyway i fly a sci/escort ATM, but most of the times a TBR 1 is just mandatory when i fly the vesta. Not my fault if there aren't better sci skills for sci ships, and in no way i want to be a heal boat with a sci ship. Not my role.

Plain and simple maths with facts about Fed team mates. I'm not complaining about the state of pvp, just enjoying it as it is. I know most peps here are angry because many cool counters, like aceton, are in the cash store but it's not that expensive, and farming dil is still possible anyway.
Commander
Join Date: Jun 2012
Posts: 408
# 63
02-06-2013, 06:41 AM
[quote=antoniosalieri;7715421]
2) The addition of Torpedo doffs. Anytime a torpedo doff procs... it reduces the cool down of the breen cluster torp. Honestly if I put on on my torp brel I can launch one about every 8-16s aprox... which is much much faster then the 45s it was balanced at. I have gotten lucky roles where I have had 3 out at once that hadn't landed yet cause someone was trying to outrun them instead of shoot them.
QUOTE]

Do you play with more than one torpedo doff? I've been running a single purple borg torpedo doff with my Chel and the Cluster Torpedo for about three weeks in PvE, and I have never had launch times 8-16s apart.
Joined STO in September 2010.

Last edited by gerwalk0769; 02-06-2013 at 06:46 AM.
Captain
Join Date: Nov 2012
Posts: 3,830
# 64
02-06-2013, 07:02 AM
Quote:
Originally Posted by gerwalk0769 View Post
Do you play with more than one torpedo doff? I've been running a single purple borg torpedo doff with my Chel and the Cluster Torpedo for about three weeks in PvE, and I have never had launch times 8-16s apart.
Ya run 3 torp doffs if your running torps... or don't bother... one is way to random... 2 is usable... 3 is the gold standard for a torp boat.

If you are running a torp boat setup... you want 3 regular torps... + 1 Long duration torp... + 3 doffs.

This way your 3 torps will be up every fire cycle... and each proc you get will kill the cool down on your one long duration... Trics, breen, time torp... whatever you want... the doff procs will keep the long d torp cool down chilled and you can pretty much fire it when ever you have a good shot with it.
When the messenger comes to appropriate your profits ... kill the messenger.
Career Officer
Join Date: Jun 2012
Posts: 112
# 65
02-06-2013, 08:18 AM
Quote:
Originally Posted by diogene0 View Post
Getting some heals, in FED pugs? Is that a joke? Anyway, like i said i'm adapting. Feds start spamming mines, i spam acetons with my kdf. KDFs use mines against feds, and Feds don't heal their team mates, i use TBR to deal with (tric) mines. The amount of damage i can stop is higher than the damage i could heal. Anyway i fly a sci/escort ATM, but most of the times a TBR 1 is just mandatory when i fly the vesta. Not my fault if there aren't better sci skills for sci ships, and in no way i want to be a heal boat with a sci ship. Not my role.

Plain and simple maths with facts about Fed team mates. I'm not complaining about the state of pvp, just enjoying it as it is. I know most peps here are angry because many cool counters, like aceton, are in the cash store but it's not that expensive, and farming dil is still possible anyway.
I heal in pugs all the time. Actually, most of I time I end up spending my heals to save someone's ass and harden their shield up, only to have them run away and leave me hanging without heals left.
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Captain
Join Date: Aug 2012
Posts: 13,330
# 66
02-06-2013, 08:44 AM
Quote:
Originally Posted by antoniosalieri View Post
Ya run 3 torp doffs if your running torps... or don't bother... one is way to random... 2 is usable... 3 is the gold standard for a torp boat.

If you are running a torp boat setup... you want 3 regular torps... + 1 Long duration torp... + 3 doffs.

This way your 3 torps will be up every fire cycle... and each proc you get will kill the cool down on your one long duration... Trics, breen, time torp... whatever you want... the doff procs will keep the long d torp cool down chilled and you can pretty much fire it when ever you have a good shot with it.
There's some play with the above, depending on the quality of your PWO(Torp) DOFFs. There are times where 3x of X quality is actually worse than 3x of Y (lower) quality. It can throw off the firing of the slower recharge torps because the regular torps will keep firing - ignoring the slow recharge torp. Depending on the base recharge of your regular torps.

Course, there's all sorts of fun things you can do by selecting sets of different quality or even sets of mixed quality. It's always three though. While I'd agree 2 might be usable, it's just nowhere near as reliable as 3.

But you can do 2 regular (or Rapid/Photon) along with the Cluster and add in a Hargh'peng or Tric to the mix.

The change to the Omega kind of threw things off, and I wish they had handled that differently. You can still spam Hypers with a regular Plasma and 3 PWOs.

A potential "rainbow" mix is Hyper, Chron, Hargh, Cluster. The Chron actually can help the Hypers reach the target faster instead of being strung out and doing nothing. The Hypers can also cloud/spam the area so the Cluster has a better chance to get there. The Hargh's zipbamboom there.

A funny one's the following, imho:

Hyper, Plasma, Bio, Cluster...w/Breen Energy and BP1. Fire the Hyper, THY the Plasma, fire the Bio and Cluster, trigger the BED, and launch the BP1.

Sure, AA/GW ruins that moment - but it's a good example of throwing everything with the kitchen sink at them...heh.

If they add the Sarr Theln carrier - add pets into that mix. Heck, fly by in the Chel and drop mines first or race ahead and drop them.

So much spam you can drop out...and you can drop it out faster with PWO...yum!
Vice Admiral Geist, Klingon Science Officer
I.S.S. Arcadia, Mirror Universe Heavy Cruiser Retrofit
Ensign
Join Date: Jul 2012
Posts: 9
# 67
03-19-2013, 07:01 PM
the only problem is the crit bug and the ability to use more then 1, imagine fully 100% shield penetration full mk xii transphasic consoles disrupters, and no shields at all.....


you get any idea why they are so OP
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 68
03-19-2013, 08:14 PM
I always thought it was a unique weapon as well, and have been using in in a rear slot on BC lately.
Sure, it hits hard on the rare occassions a sole one actually gets through to hit.
As a solo weapon its fine imo but if one can mount many and cycle them as fast as 8-16s apart thats OP in my opinion.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 677
# 69
03-19-2013, 10:02 PM
Quote:
Originally Posted by webdeath View Post
I was looking at the Transphasic cluster torpedo. Especially after the last few days where I've been noticing it impact against players and almost kill them.. Then I read it..while in space.

With NO Consoles, and only 6 Points in Projectiles.. it says it deals 2,096 damage PER MINE.. and when it spits them out it deploys 10 Mines, with 40% Shield pen..

Which means if each mine hits a protected shield facing that is at least 20k damage.. How ever, even if there are shields it deals at least 800 damage per mine before resists are calculated.. An that's 8,000 Damage in total...right? Or am I wrong and Crazy?
Also when they crit, they all crit.

lulz.
Captain
Join Date: Nov 2012
Posts: 3,830
# 70
03-19-2013, 10:29 PM
Quote:
Originally Posted by virusdancer View Post
There's some play with the above, depending on the quality of your PWO(Torp) DOFFs. There are times where 3x of X quality is actually worse than 3x of Y (lower) quality. It can throw off the firing of the slower recharge torps because the regular torps will keep firing - ignoring the slow recharge torp. Depending on the base recharge of your regular torps.
I only noticed this today cause someone semi necroed this.

Your statement is true if you are using auto fire... if you are not using auto fire.. which I don't think you should be if you are running a torp boat. Then purple is best no matter what.

I bind my 3 torps to space bar... and my long duration to the F key. I fire it when I have a good shot with it.
When the messenger comes to appropriate your profits ... kill the messenger.
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